2
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Эх сурвалжийг харах

Fix various tabs vs spaces formatting inconsistencies

Graham Wihlidal 6 жил өмнө
parent
commit
f2cb6a1010

+ 5 - 5
src/fbx/Fbx2Raw.cpp

@@ -57,10 +57,10 @@ GetMaterialType(const RawModel &raw, const int textures[RAW_TEXTURE_USAGE_MAX],
             : (skinned ? RAW_MATERIAL_TYPE_SKINNED_TRANSPARENT : RAW_MATERIAL_TYPE_TRANSPARENT);
     }
 
-	// else if there is any vertex transparency, treat whole mesh as transparent
-	if (vertexTransparency) {
-		return skinned ? RAW_MATERIAL_TYPE_SKINNED_TRANSPARENT : RAW_MATERIAL_TYPE_TRANSPARENT;
-	}
+    // else if there is any vertex transparency, treat whole mesh as transparent
+    if (vertexTransparency) {
+        return skinned ? RAW_MATERIAL_TYPE_SKINNED_TRANSPARENT : RAW_MATERIAL_TYPE_TRANSPARENT;
+    }
 
 
     // Default to simply opaque.
@@ -173,7 +173,7 @@ static void ReadMesh(RawModel &raw, FbxScene *pScene, FbxNode *pNode, const std:
     for (int polygonIndex = 0; polygonIndex < pMesh->GetPolygonCount(); polygonIndex++) {
         FBX_ASSERT(pMesh->GetPolygonSize(polygonIndex) == 3);
         const std::shared_ptr<FbxMaterialInfo> fbxMaterial = materials.GetMaterial(polygonIndex);
-		const std::vector<std::string> userProperties = materials.GetUserProperties(polygonIndex);
+        const std::vector<std::string> userProperties = materials.GetUserProperties(polygonIndex);
 
         int textures[RAW_TEXTURE_USAGE_MAX];
         std::fill_n(textures, (int) RAW_TEXTURE_USAGE_MAX, -1);

+ 96 - 96
src/fbx/FbxMaterialsAccess.cpp

@@ -38,109 +38,109 @@ FbxMaterialsAccess::FbxMaterialsAccess(const FbxMesh *pMesh, const std::map<cons
             continue;
         }
 
-		FbxSurfaceMaterial* surfaceMaterial = mesh->GetNode()->GetSrcObject<FbxSurfaceMaterial>(materialNum);
-		
+        FbxSurfaceMaterial* surfaceMaterial = mesh->GetNode()->GetSrcObject<FbxSurfaceMaterial>(materialNum);
+
         if (materialNum >= summaries.size()) {
             summaries.resize(materialNum + 1);
         }
         auto summary = summaries[materialNum];
         if (summary == nullptr) {
             summary = summaries[materialNum] = GetMaterialInfo(
-				surfaceMaterial,
+                surfaceMaterial,
                 textureLocations);
         }
 
-		if (materialNum >= userProperties.size()) {
-			userProperties.resize(materialNum + 1);
-		}
-		if (userProperties[materialNum].empty()) {
-			FbxProperty objectProperty = surfaceMaterial->GetFirstProperty();
-			while (objectProperty.IsValid())
-			{
-				if (objectProperty.GetFlag(FbxPropertyFlags::eUserDefined)) {
-					std::string ename;
-					switch (objectProperty.GetPropertyDataType().GetType()) {
-						case eFbxBool:      ename = "eFbxBool";      break;
-						case eFbxChar:      ename = "eFbxChar";      break;
-						case eFbxUChar:     ename = "eFbxUChar";     break;
-						case eFbxShort:     ename = "eFbxShort";     break;
-						case eFbxUShort:    ename = "eFbxUShort";    break;
-						case eFbxInt:       ename = "eFbxInt";       break;
-						case eFbxUInt:      ename = "eFbxUint";      break;
-						case eFbxLongLong:  ename = "eFbxLongLong";  break;
-						case eFbxULongLong: ename = "eFbxULongLong"; break;
-						case eFbxFloat:     ename = "eFbxFloat";     break;
-						case eFbxHalfFloat: ename = "eFbxHalfFloat"; break;
-						case eFbxDouble:    ename = "eFbxDouble";    break;
-						case eFbxDouble2:   ename = "eFbxDouble2";   break;
-						case eFbxDouble3:   ename = "eFbxDouble3";   break;
-						case eFbxDouble4:   ename = "eFbxDouble4";   break;
-						case eFbxString:    ename = "eFbxString";    break;
+        if (materialNum >= userProperties.size()) {
+            userProperties.resize(materialNum + 1);
+        }
+        if (userProperties[materialNum].empty()) {
+            FbxProperty objectProperty = surfaceMaterial->GetFirstProperty();
+            while (objectProperty.IsValid())
+            {
+                if (objectProperty.GetFlag(FbxPropertyFlags::eUserDefined)) {
+                    std::string ename;
+                    switch (objectProperty.GetPropertyDataType().GetType()) {
+                        case eFbxBool:      ename = "eFbxBool";      break;
+                        case eFbxChar:      ename = "eFbxChar";      break;
+                        case eFbxUChar:     ename = "eFbxUChar";     break;
+                        case eFbxShort:     ename = "eFbxShort";     break;
+                        case eFbxUShort:    ename = "eFbxUShort";    break;
+                        case eFbxInt:       ename = "eFbxInt";       break;
+                        case eFbxUInt:      ename = "eFbxUint";      break;
+                        case eFbxLongLong:  ename = "eFbxLongLong";  break;
+                        case eFbxULongLong: ename = "eFbxULongLong"; break;
+                        case eFbxFloat:     ename = "eFbxFloat";     break;
+                        case eFbxHalfFloat: ename = "eFbxHalfFloat"; break;
+                        case eFbxDouble:    ename = "eFbxDouble";    break;
+                        case eFbxDouble2:   ename = "eFbxDouble2";   break;
+                        case eFbxDouble3:   ename = "eFbxDouble3";   break;
+                        case eFbxDouble4:   ename = "eFbxDouble4";   break;
+                        case eFbxString:    ename = "eFbxString";    break;
 
-						// Use this as fallback because it does not give very descriptive names
-						default: ename = objectProperty.GetPropertyDataType().GetName(); break;
-					}
+                        // Use this as fallback because it does not give very descriptive names
+                        default: ename = objectProperty.GetPropertyDataType().GetName(); break;
+                    }
 
-					json p;
-					p["type"] = ename;
+                    json p;
+                    p["type"] = ename;
 
-					// Convert property value
-					switch (objectProperty.GetPropertyDataType().GetType()) {
-						case eFbxBool:
-						case eFbxChar:
-						case eFbxUChar:
-						case eFbxShort:
-						case eFbxUShort:
-						case eFbxInt:
-						case eFbxUInt:
-						case eFbxLongLong: {
-							p["value"] = objectProperty.EvaluateValue<long long>(FBXSDK_TIME_INFINITE);
-							break;
-						}
-						case eFbxULongLong: {
-							p["value"] = objectProperty.EvaluateValue<unsigned long long>(FBXSDK_TIME_INFINITE);
-							break;
-						}
-						case eFbxFloat:
-						case eFbxHalfFloat:
-						case eFbxDouble: {
-							p["value"] = objectProperty.EvaluateValue<double>(FBXSDK_TIME_INFINITE);
-							break;
-						}
-						case eFbxDouble2: {
-							auto v = objectProperty.EvaluateValue<FbxDouble2>(FBXSDK_TIME_INFINITE);
-							p["value"] = { v[0], v[1] };
-							break;
-						}
-						case eFbxDouble3: {
-							auto v = objectProperty.EvaluateValue<FbxDouble3>(FBXSDK_TIME_INFINITE);
-							p["value"] = { v[0], v[1], v[2] };
-							break;
-						}
-						case eFbxDouble4: {
-							auto v = objectProperty.EvaluateValue<FbxDouble4>(FBXSDK_TIME_INFINITE);
-							p["value"] = { v[0], v[1], v[2], v[3] };
-							break;
-						}
-						case eFbxString: {
-							p["value"] = std::string{ objectProperty.Get<FbxString>() };
-							break;
-						}
-						default: {
-							p["value"] = "UNSUPPORTED_VALUE_TYPE";
-							break;
-						}
-					}
+                    // Convert property value
+                    switch (objectProperty.GetPropertyDataType().GetType()) {
+                        case eFbxBool:
+                        case eFbxChar:
+                        case eFbxUChar:
+                        case eFbxShort:
+                        case eFbxUShort:
+                        case eFbxInt:
+                        case eFbxUInt:
+                        case eFbxLongLong: {
+                            p["value"] = objectProperty.EvaluateValue<long long>(FBXSDK_TIME_INFINITE);
+                            break;
+                        }
+                        case eFbxULongLong: {
+                            p["value"] = objectProperty.EvaluateValue<unsigned long long>(FBXSDK_TIME_INFINITE);
+                            break;
+                        }
+                        case eFbxFloat:
+                        case eFbxHalfFloat:
+                        case eFbxDouble: {
+                            p["value"] = objectProperty.EvaluateValue<double>(FBXSDK_TIME_INFINITE);
+                            break;
+                        }
+                        case eFbxDouble2: {
+                            auto v = objectProperty.EvaluateValue<FbxDouble2>(FBXSDK_TIME_INFINITE);
+                            p["value"] = { v[0], v[1] };
+                            break;
+                        }
+                        case eFbxDouble3: {
+                            auto v = objectProperty.EvaluateValue<FbxDouble3>(FBXSDK_TIME_INFINITE);
+                            p["value"] = { v[0], v[1], v[2] };
+                            break;
+                        }
+                        case eFbxDouble4: {
+                            auto v = objectProperty.EvaluateValue<FbxDouble4>(FBXSDK_TIME_INFINITE);
+                            p["value"] = { v[0], v[1], v[2], v[3] };
+                            break;
+                        }
+                        case eFbxString: {
+                            p["value"] = std::string{ objectProperty.Get<FbxString>() };
+                            break;
+                        }
+                        default: {
+                            p["value"] = "UNSUPPORTED_VALUE_TYPE";
+                            break;
+                        }
+                    }
 
-					json n;
-					n[objectProperty.GetNameAsCStr()] = p;
+                    json n;
+                    n[objectProperty.GetNameAsCStr()] = p;
 
-					userProperties[materialNum].push_back(n.dump());
-				}
+                    userProperties[materialNum].push_back(n.dump());
+                }
 
-				objectProperty = surfaceMaterial->GetNextProperty(objectProperty);
-			}
-		}
+                objectProperty = surfaceMaterial->GetNextProperty(objectProperty);
+            }
+        }
     }
 }
 
@@ -158,14 +158,14 @@ const std::shared_ptr<FbxMaterialInfo> FbxMaterialsAccess::GetMaterial(const int
 
 const std::vector<std::string> FbxMaterialsAccess::GetUserProperties(const int polygonIndex) const
 {
-	if (mappingMode != FbxGeometryElement::eNone) {
-		const int materialNum = indices->GetAt((mappingMode == FbxGeometryElement::eByPolygon) ? polygonIndex : 0);
-		if (materialNum < 0) {
-			return std::vector<std::string>();
-		}
-		return userProperties.at((unsigned long)materialNum);
-	}
-	return std::vector<std::string>();
+    if (mappingMode != FbxGeometryElement::eNone) {
+        const int materialNum = indices->GetAt((mappingMode == FbxGeometryElement::eByPolygon) ? polygonIndex : 0);
+        if (materialNum < 0) {
+            return std::vector<std::string>();
+        }
+        return userProperties.at((unsigned long)materialNum);
+    }
+    return std::vector<std::string>();
 }
 
 std::unique_ptr<FbxMaterialInfo>

+ 1 - 1
src/gltf/GltfModel.hpp

@@ -110,7 +110,7 @@ public:
             accessor->count = attribArr.size();
         } else {
             auto bufferView = GetAlignedBufferView(buffer, BufferViewData::GL_ARRAY_BUFFER);
-			accessor = AddAccessorWithView(*bufferView, attrDef.glType, attribArr, std::string(""));
+            accessor = AddAccessorWithView(*bufferView, attrDef.glType, attribArr, std::string(""));
         }
         primitive.AddAttrib(attrDef.gltfName, *accessor);
         return accessor;

+ 3 - 3
src/gltf/Raw2Gltf.cpp

@@ -363,9 +363,9 @@ ModelData *Raw2Gltf(
                     emissiveFactor * emissiveIntensity, khrCmnUnlitMat, pbrMetRough));
             materialsByName[materialHash(material)] = mData;
 
-			if (options.enableUserProperties) {
-				mData->userProperties = material.userProperties;
-			}
+            if (options.enableUserProperties) {
+                mData->userProperties = material.userProperties;
+            }
         }
 
         for (const auto &surfaceModel : materialModels) {

+ 10 - 10
src/gltf/properties/MaterialData.cpp

@@ -33,7 +33,7 @@ KHRCmnUnlitMaterial::KHRCmnUnlitMaterial()
 
 void to_json(json &j, const KHRCmnUnlitMaterial &d)
 {
-	j = json({});
+    j = json({});
 }
 
 inline float clamp(float d, float bottom = 0, float top = 1) {
@@ -129,16 +129,16 @@ json MaterialData::serialize() const
         result["extensions"] = extensions;
     }
 
-	for (const auto& i : userProperties)
-	{
-		auto& prop_map = result["extras"]["fromFBX"]["userProperties"];
+    for (const auto& i : userProperties)
+    {
+        auto& prop_map = result["extras"]["fromFBX"]["userProperties"];
 
-		json j = json::parse(i);
-		for (const auto& k : json::iterator_wrapper(j))
-		{
-			prop_map[k.key()] = k.value();
-		}
-	}
+        json j = json::parse(i);
+        for (const auto& k : json::iterator_wrapper(j))
+        {
+            prop_map[k.key()] = k.value();
+        }
+    }
 
     return result;
 }

+ 1 - 1
src/gltf/properties/MaterialData.hpp

@@ -62,7 +62,7 @@ struct MaterialData : Holdable
     const std::shared_ptr<const KHRCmnUnlitMaterial>    khrCmnConstantMaterial;
     const std::shared_ptr<const PBRMetallicRoughness>   pbrMetallicRoughness;
 
-	std::vector<std::string> userProperties;
+    std::vector<std::string> userProperties;
 };
 
 void to_json(json &j, const Tex &data);

+ 15 - 15
src/raw/RawModel.cpp

@@ -121,7 +121,7 @@ int RawModel::AddMaterial(
     const RawMaterialType materialType,
     const int textures[RAW_TEXTURE_USAGE_MAX],
     std::shared_ptr<RawMatProps> materialInfo,
-	const std::vector<std::string>& userProperties)
+    const std::vector<std::string>& userProperties)
 {
     for (size_t i = 0; i < materials.size(); i++) {
         if (materials[i].name != name) {
@@ -137,14 +137,14 @@ int RawModel::AddMaterial(
         for (int j = 0; match && j < RAW_TEXTURE_USAGE_MAX; j++) {
             match = match && (materials[i].textures[j] == textures[j]);
         }
-		if (materials[i].userProperties.size() != userProperties.size()) {
-			match = false;
-		}
-		else {
-			for (int j = 0; match && j < userProperties.size(); j++) {
-				match = match && (materials[i].userProperties[j] == userProperties[j]);
-			}
-		}
+        if (materials[i].userProperties.size() != userProperties.size()) {
+            match = false;
+        }
+        else {
+            for (int j = 0; match && j < userProperties.size(); j++) {
+                match = match && (materials[i].userProperties[j] == userProperties[j]);
+            }
+        }
         if (match) {
             return (int) i;
         }
@@ -154,7 +154,7 @@ int RawModel::AddMaterial(
     material.name = name;
     material.type = materialType;
     material.info = materialInfo;
-	material.userProperties = userProperties;
+    material.userProperties = userProperties;
 
     for (int i = 0; i < RAW_TEXTURE_USAGE_MAX; i++) {
         material.textures[i] = textures[i];
@@ -623,11 +623,11 @@ size_t RawModel::CalculateNormals(bool onlyBroken)
         }
     }
 
-	for (auto &triangle : triangles) {
+    for (auto &triangle : triangles) {
         bool relevant = false;
         for (int vertIx : triangle.verts) {
             relevant |= (brokenVerts.count(vertIx) > 0);
-		}
+        }
         if (!relevant) {
             continue;
         }
@@ -636,8 +636,8 @@ size_t RawModel::CalculateNormals(bool onlyBroken)
             if (!onlyBroken || brokenVerts.count(vertIx) > 0) {
                 vertices[vertIx].normal += faceNormal;
             }
-		}
-	}
+        }
+    }
 
     for (int vertIx = 0; vertIx < vertices.size(); vertIx ++) {
         if (onlyBroken && brokenVerts.count(vertIx) == 0) {
@@ -652,6 +652,6 @@ size_t RawModel::CalculateNormals(bool onlyBroken)
             }
         }
         vertex.normal.Normalize();
-	}
+    }
     return onlyBroken ? brokenVerts.size() : vertices.size();
 }

+ 1 - 1
src/raw/RawModel.hpp

@@ -267,7 +267,7 @@ struct RawMaterial
     RawMaterialType              type;
     std::shared_ptr<RawMatProps> info;
     int                          textures[RAW_TEXTURE_USAGE_MAX];
-	std::vector<std::string>     userProperties;
+    std::vector<std::string>     userProperties;
 };
 
 struct RawBlendChannel