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@@ -359,7 +359,10 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
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- [godot-jolt](https://github.com/godot-jolt/godot-jolt) - Allows you to use the [Jolt Physics Engine](https://github.com/jrouwe/JoltPhysics).
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- [godot-jolt](https://github.com/godot-jolt/godot-jolt) - Allows you to use the [Jolt Physics Engine](https://github.com/jrouwe/JoltPhysics).
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- [godot-luaAPI](https://github.com/WeaselGames/godot_luaAPI) - Module for creating sandboxed modding APIs with Lua. *(Godot 3 and 4)*
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- [godot-luaAPI](https://github.com/WeaselGames/godot_luaAPI) - Module for creating sandboxed modding APIs with Lua. *(Godot 3 and 4)*
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- [godot-rapier-2d](https://github.com/appsinacup/godot-rapier-2d) - A 2D [Rapier](https://github.com/dimforge/rapier) physics server for Godot.
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- [godot-rapier-2d](https://github.com/appsinacup/godot-rapier-2d) - A 2D [Rapier](https://github.com/dimforge/rapier) physics server for Godot.
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+- [GodotSteam](https://github.com/Gramps/GodotSteam) - Steam API library binding for Godot. Supports Windows, macOS and Linux.
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+- [godot-voxel](https://github.com/Zylann/godot_voxel) - Module for creating volumetric worlds.
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- [Keyring](https://github.com/shomykohai/godot-keyring) - Utility to interact with the OS keyring to store credentials.
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- [Keyring](https://github.com/shomykohai/godot-keyring) - Utility to interact with the OS keyring to store credentials.
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+- [spout-gd](https://github.com/you-win/spout-gd) - Share OpenGL textures across Windows applications through your GPU using [Spout](https://github.com/leadedge/Spout2).
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- [Texture Packer](https://github.com/Relintai/texture_packer) - Tools to layer, pack, and merge textures at runtime. *(Godot 3 and 4)*
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- [Texture Packer](https://github.com/Relintai/texture_packer) - Tools to layer, pack, and merge textures at runtime. *(Godot 3 and 4)*
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- [Voxelman](https://github.com/Relintai/voxelman) - A voxel engine with more focus on editor integration, gameplay-related features, and extendability. *(Godot 3 and 4)*
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- [Voxelman](https://github.com/Relintai/voxelman) - A voxel engine with more focus on editor integration, gameplay-related features, and extendability. *(Godot 3 and 4)*
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@@ -374,12 +377,9 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
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- [godot-python](https://github.com/touilleMan/godot-python) - Python support for Godot 3.
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- [godot-python](https://github.com/touilleMan/godot-python) - Python support for Godot 3.
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- [godot-simple-state](https://github.com/tavurth/godot-simple-state) - A minimal finite state machine using nodes, perfect for Jam games.
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- [godot-simple-state](https://github.com/tavurth/godot-simple-state) - A minimal finite state machine using nodes, perfect for Jam games.
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- [Godot-Slicer](https://github.com/cj-dimaggio/godot-slicer) - A port of [Ezy-Slicer](https://github.com/DavidArayan/ezy-slice) for Godot.
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- [Godot-Slicer](https://github.com/cj-dimaggio/godot-slicer) - A port of [Ezy-Slicer](https://github.com/DavidArayan/ezy-slice) for Godot.
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-- [GodotSteam](https://github.com/Gramps/GodotSteam) - Steam API library binding for Godot. Supports Windows, macOS and Linux.
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-- [godot-voxel](https://github.com/Zylann/godot_voxel) - Module for creating volumetric worlds.
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- [Goost](https://github.com/goostengine/goost) - A general-purpose, extensible and customizable extension.
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- [Goost](https://github.com/goostengine/goost) - A general-purpose, extensible and customizable extension.
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- [PortAudio](https://github.com/sebastian-heinz/portaudio) - Wrapper methods and Godot-friendly types to use [PortAudio](http://www.portaudio.com).
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- [PortAudio](https://github.com/sebastian-heinz/portaudio) - Wrapper methods and Godot-friendly types to use [PortAudio](http://www.portaudio.com).
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- [Speech to Text](https://github.com/menip/godot_speech_to_text) - Captures the user's microphone input and converts it to text.
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- [Speech to Text](https://github.com/menip/godot_speech_to_text) - Captures the user's microphone input and converts it to text.
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-- [spout-gd](https://github.com/you-win/spout-gd) - Share OpenGL textures across Windows applications through your GPU using [Spout](https://github.com/leadedge/Spout2).
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#### Godot version unknown
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#### Godot version unknown
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