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@@ -143,8 +143,8 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
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- [First Person Starter](https://github.com/Whimfoome/godot-FirstPersonStarter) - Template with First Person Controller, easily adjustable from the Inspector.
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- [First Person Starter](https://github.com/Whimfoome/godot-FirstPersonStarter) - Template with First Person Controller, easily adjustable from the Inspector.
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- [Godot-GameTemplate](https://github.com/nezvers/Godot-GameTemplate) - Template with all necessary stuff taken care of. Designed for pixel art games.
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- [Godot-GameTemplate](https://github.com/nezvers/Godot-GameTemplate) - Template with all necessary stuff taken care of. Designed for pixel art games.
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- [Godot XR Template](https://github.com/godotVR/godot-xr-template) - Template for a multi-level XR game.
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- [Godot XR Template](https://github.com/godotVR/godot-xr-template) - Template for a multi-level XR game.
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-- [MechanicalFlower Godot Template](https://github.com/MechanicalFlower/godot-template) - Template with code formatting, license tracking, addons management and CI/CD.
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- [Maaack's Game Template](https://github.com/Maaack/Godot-Game-Template) - Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
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- [Maaack's Game Template](https://github.com/Maaack/Godot-Game-Template) - Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
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+- [MechanicalFlower Godot Template](https://github.com/MechanicalFlower/godot-template) - Template with code formatting, license tracking, addons management and CI/CD.
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- [Takin Godot Template](https://github.com/TinyTakinTeller/TakinGodotTemplate) - Template with a save file system, localization, UI (main menu, save files, options, credits), example game scene, plugins (scene and audio managers, logger, linter, resource viewer), placeholders (music, sfx), github workflows and various utility scripts.
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- [Takin Godot Template](https://github.com/TinyTakinTeller/TakinGodotTemplate) - Template with a save file system, localization, UI (main menu, save files, options, credits), example game scene, plugins (scene and audio managers, logger, linter, resource viewer), placeholders (music, sfx), github workflows and various utility scripts.
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#### Godot 3
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#### Godot 3
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@@ -263,8 +263,8 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
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- [Terrain3D](https://github.com/TokisanGames/Terrain3D) - A high performance, editable 3D terrain system.
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- [Terrain3D](https://github.com/TokisanGames/Terrain3D) - A high performance, editable 3D terrain system.
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- [ThemeGen](https://github.com/Inspiaaa/ThemeGen) - Easily create themes using GDScript code, allowing you to reuse styles, recombine them, and effortlessly reuse and share colours between components.
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- [ThemeGen](https://github.com/Inspiaaa/ThemeGen) - Easily create themes using GDScript code, allowing you to reuse styles, recombine them, and effortlessly reuse and share colours between components.
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- [UI Design Tool](https://github.com/imjp94/UIDesignTool) - Intuitive design workflow for UIs in the editor.
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- [UI Design Tool](https://github.com/imjp94/UIDesignTool) - Intuitive design workflow for UIs in the editor.
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-- [Wwise](https://github.com/alessandrofama/wwise-godot-integration) - Wwise audio middleware integration.
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- [Virtual Joystick](https://github.com/MarcoFazioRandom/Virtual-Joystick-Godot) - A virtual joystick for touchscreens. Simple to use and with useful options. *(Godot 3 and 4)*
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- [Virtual Joystick](https://github.com/MarcoFazioRandom/Virtual-Joystick-Godot) - A virtual joystick for touchscreens. Simple to use and with useful options. *(Godot 3 and 4)*
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+- [Wwise](https://github.com/alessandrofama/wwise-godot-integration) - Wwise audio middleware integration.
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- [YATI (Yet Another Tiled Importer](https://github.com/Kiamo2/YATI) - This is an addon for importing files (.tmx, .tmj) created by the [Tiled Map Editor](https://github.com/mapeditor/tiled).
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- [YATI (Yet Another Tiled Importer](https://github.com/Kiamo2/YATI) - This is an addon for importing files (.tmx, .tmj) created by the [Tiled Map Editor](https://github.com/mapeditor/tiled).
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- [Your Buil](https://codeberg.org/svetogam/yourbuil) - A plugin that makes it as easy as possible to use build data like git commit hashes in your build.
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- [Your Buil](https://codeberg.org/svetogam/yourbuil) - A plugin that makes it as easy as possible to use build data like git commit hashes in your build.
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@@ -382,8 +382,8 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
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- [godot-anl](https://github.com/Xrayez/godot-anl) - A wrapper for [Accidental Noise Library](https://github.com/JTippetts/accidental-noise-library) with a visual noise editing support.
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- [godot-anl](https://github.com/Xrayez/godot-anl) - A wrapper for [Accidental Noise Library](https://github.com/JTippetts/accidental-noise-library) with a visual noise editing support.
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- [godot-enet-better](https://github.com/Faless/godot-enet-better) - A better ENet module for high-performance multiplayer games with Godot.
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- [godot-enet-better](https://github.com/Faless/godot-enet-better) - A better ENet module for high-performance multiplayer games with Godot.
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- [Head tracking using OpenCV](https://github.com/antarktikali/godot-opencv-gpu-perspective)
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- [Head tracking using OpenCV](https://github.com/antarktikali/godot-opencv-gpu-perspective)
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-- [Open Adaptive Music Library](https://github.com/oamldev/oamlGodotModule)
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- [NativeDialogs](https://github.com/GodotExplorer/NativeDialogs) - Using native dialogs in Godot.
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- [NativeDialogs](https://github.com/GodotExplorer/NativeDialogs) - Using native dialogs in Godot.
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+- [Open Adaptive Music Library](https://github.com/oamldev/oamlGodotModule)
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- [RawPacker](https://github.com/empyreanx/rawpacker) - Simple binary packing/unpacking for RawArray.
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- [RawPacker](https://github.com/empyreanx/rawpacker) - Simple binary packing/unpacking for RawArray.
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- [spine](https://github.com/GodotExplorer/spine) - [Spine](http://esotericsoftware.com/) animation support module.
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- [spine](https://github.com/GodotExplorer/spine) - [Spine](http://esotericsoftware.com/) animation support module.
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- [WaterSplash 2D node](https://github.com/laverneth/water)
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- [WaterSplash 2D node](https://github.com/laverneth/water)
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@@ -403,10 +403,10 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
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- [Sublime Text](https://github.com/beefsack/GDScript-sublime) - Syntax highlighting.
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- [Sublime Text](https://github.com/beefsack/GDScript-sublime) - Syntax highlighting.
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- [Vim](https://github.com/habamax/vim-godot) - Syntax highlighting, autocompletion and linting using the LSP server provided by the Godot editor. Also supports the Godot shader language.
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- [Vim](https://github.com/habamax/vim-godot) - Syntax highlighting, autocompletion and linting using the LSP server provided by the Godot editor. Also supports the Godot shader language.
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- Visual Studio Code
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- Visual Studio Code
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- - [godot-tools Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools) - A complete set of tools to code games with Godot Engine in Visual Studio Code. Includes a GDScript language client.
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- [C# Tools for Godot Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode) - Debugger and utilities for working with Godot C# projects in VSCode.
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- [C# Tools for Godot Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode) - Debugger and utilities for working with Godot C# projects in VSCode.
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- - [GUT Visual Studio Code Extension](https://github.com/bitwes/gut-extension) - Run GUT framework unit/integration tests directly from the Visual Studio Code Editors.
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- [gdformat Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=EddieDover.gdscript-formatter-linter) - Formatter for GDScript in Visual Studio Code.
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- [gdformat Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=EddieDover.gdscript-formatter-linter) - Formatter for GDScript in Visual Studio Code.
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+ - [godot-tools Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools) - A complete set of tools to code games with Godot Engine in Visual Studio Code. Includes a GDScript language client.
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+ - [GUT Visual Studio Code Extension](https://github.com/bitwes/gut-extension) - Run GUT framework unit/integration tests directly from the Visual Studio Code Editors.
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## Themes
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## Themes
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@@ -452,12 +452,12 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
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- [asdf-godot](https://github.com/mkungla/asdf-godot) - Godot plugin for the [asdf version manager](https://asdf-vm.com).
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- [asdf-godot](https://github.com/mkungla/asdf-godot) - Godot plugin for the [asdf version manager](https://asdf-vm.com).
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- [codetranslator](https://github.com/HaSa1002/codetranslator) - Translates GDScript to C# (WIP).
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- [codetranslator](https://github.com/HaSa1002/codetranslator) - Translates GDScript to C# (WIP).
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- [gd2cs.py](https://github.com/kiriri/gd2cs.py) - Python script that converts GDScript code to C# (WIP).
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- [gd2cs.py](https://github.com/kiriri/gd2cs.py) - Python script that converts GDScript code to C# (WIP).
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-- [`gd-com` npm package](https://www.npmjs.com/package/@gd-com/utils) - Communicate with Godot clients using Node.js.
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- [godot-actions](https://github.com/bend-n/godot-actions) - Composite actions for exporting, setting up, and pushing Godot projects to itch.io through Github Actions.
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- [godot-actions](https://github.com/bend-n/godot-actions) - Composite actions for exporting, setting up, and pushing Godot projects to itch.io through Github Actions.
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- [godot-ci](https://github.com/aBARICHELLO/godot-ci) - Docker image to export Godot games through CI. Includes GitLab CI script example.
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- [godot-ci](https://github.com/aBARICHELLO/godot-ci) - Docker image to export Godot games through CI. Includes GitLab CI script example.
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- [godot-gdscript-toolkit](https://github.com/Scony/godot-gdscript-toolkit) - Independent set of command line tools for working with GDScript - parser, linter and formatter.
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- [godot-gdscript-toolkit](https://github.com/Scony/godot-gdscript-toolkit) - Independent set of command line tools for working with GDScript - parser, linter and formatter.
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- [godot-launcher](https://github.com/sebastianoboem/godot-launcher) - A desktop application built with Python that simplifies the Godot Engine development environment management.
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- [godot-launcher](https://github.com/sebastianoboem/godot-launcher) - A desktop application built with Python that simplifies the Godot Engine development environment management.
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+- [Godot Package Manager](https://github.com/you-win/godot-package-manager) - Package manager for Godot using npm.
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+- [`gd-com` npm package](https://www.npmjs.com/package/@gd-com/utils) - Communicate with Godot clients using Node.js.
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- [RetroPie Godot Game Engine "Emulator"](https://github.com/hiulit/RetroPie-Godot-Game-Engine-Emulator) - A scriptmodule to install a Godot "emulator" for RetroPie.
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- [RetroPie Godot Game Engine "Emulator"](https://github.com/hiulit/RetroPie-Godot-Game-Engine-Emulator) - A scriptmodule to install a Godot "emulator" for RetroPie.
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- [strip-to-frames.pl](https://github.com/adolson/godot-stuff/blob/master/strip-to-frames.pl) - Perl script to split a grid spritesheet image into numbered individual frame files.
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- [strip-to-frames.pl](https://github.com/adolson/godot-stuff/blob/master/strip-to-frames.pl) - Perl script to split a grid spritesheet image into numbered individual frame files.
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-- [Godot Package Manager](https://github.com/you-win/godot-package-manager) - Package manager for Godot using npm.
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- [zfoo](https://github.com/zfoo-project/zfoo) - Java game server framework for Godot, including GDScript serialization and deserialization.
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- [zfoo](https://github.com/zfoo-project/zfoo) - Java game server framework for Godot, including GDScript serialization and deserialization.
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