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Move updated plugins from 3 -> 4, remove a few archived projects, add YATI (#404)

Tried to grab anything I could verify was updated to at least 4.0,
removed a couple old projects that are specifically archived
or the creator says is no longer maintained.
Jacob King 1 month ago
parent
commit
841eeff55e
1 changed files with 14 additions and 18 deletions
  1. 14 18
      README.md

+ 14 - 18
README.md

@@ -198,24 +198,32 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
 #### Godot 4
 
 - [3D Auto Collision Generator](https://github.com/ThGnommy/godot_3d_auto_collision_generator) - Generate collision for multiple 3D objects in one click.
+- [AgonesSDK](https://github.com/AndreMicheletti/godot-agones-sdk) - Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot.
 - [AnimatedShape2D](https://github.com/Goutte/godot-addon-animated-shape-2d) - Animate a CollisionShape2D along with the frames of an AnimatedSprite2D.
+- [AntialiasedLine2D](https://github.com/godot-extended-libraries/godot-antialiased-line2d) - Higher-quality antialiased Line2D and Polygon2D drawing compared to the default Godot implementation (all rendering methods, all platforms).
 - [Aseprite Wizard](https://github.com/viniciusgerevini/godot-aseprite-wizard) - Plugin for importing animations from Aseprite as SpriteFrames.
 - [Beehave](https://github.com/bitbrain/beehave) - Enables you to create robust NPC AI systems using behavior trees. 
 - [CReverter (Composite Reverter)](https://codeberg.org/svetogam/creverter) - Memento-based undo/redo utility that supports composition.
 - [CSConnector (Contextual Signal/Setup Connector)](https://codeberg.org/svetogam/csconnector) - Provides a clean interface to dynamically find, setup, and connect to descendant nodes through the scene tree.
 - [CSLocator (Contextual Service Locator)](https://codeberg.org/svetogam/cslocator) - Provides a clean interface to register and find objects through the scene tree like localized singletons.
 - [Cyclops Level Builder](https://github.com/blackears/cyclopsLevelBuilder) - A level builder for quick prototypes and proof-of-concepts.
+- [Dialogic](https://github.com/coppolaemilio/dialogic) - Create dialogs, characters and scenes to display conversations.
 - [Dialogue Engine](https://github.com/Rubonnek/dialogue-engine) - Minimalistic dialogue engine that fits into your GUI nodes and automatically graphs the branching dialogues for easy debugging.
 - [Dialogue Manager](https://github.com/nathanhoad/godot_dialogue_manager) - A simple but powerful text based branching dialogue editor and runtime. *(Godot 3 and 4)*
 - [DotnetQuestSystem](https://github.com/TRUINGLol/DotnetQuestSystem) - A simple implementation of a quest system on .NET with an interface for Godot.
 - [Event Audio](https://github.com/bbbscarter/event-audio-godot) - A simple event-based "fire and forget" audio triggering system.
 - [Fast Fourier Transform (FFT)](https://github.com/tavurth/godot-fft) - Fast Fourier Transform in GDScript.
+- [FMOD GDNative](https://github.com/utopia-rise/fmod-gdnative) - Plugin to use the FMOD audio engine in GDScript.
 - [Friflo.Engine.ECS](https://github.com/friflo/Friflo.Json.Fliox/blob/main/Engine/README.md) - High-performance C# ECS with simple API. Supports .NET, WASM/WebAssembly, Native AOT, Godot, Unity, MonoGame, ... *(Godot 3 and 4)*
 - [func_godot](https://github.com/func-godot/func_godot_plugin) - Import maps using the [Quake MAP file format](https://quakewiki.org/wiki/Quake_Map_Format), commonly made using an editor such as [TrenchBroom](https://trenchbroom.github.io/).
+- [GDGIFExporter](https://github.com/jegor377/godot-gdgifexporter) - GIF exporter made entirely in GDScript.
 - [GdUnit4](https://github.com/MikeSchulze/gdUnit4) - Godot Unit Testing Framework.
 - [Godot Google Play Game Services](https://github.com/Iakobs/godot-play-game-services) - Integrate Google Play Games Services in your Godot game.
+- [godot-ink](https://github.com/paulloz/godot-ink) - A C# (Mono) plugin to integrate stories writen in [ink](https://github.com/inkle/ink), a scripting language for writing interactive narrative.
 - [Godot NDI](https://github.com/unvermuthet/godot-ndi) - Integrates the NDI® SDK with Godot.
+- [Godot Polygon 2D Fracture](https://github.com/SoloByte/godot-polygon2d-fracture) - Two simple scripts for fracturing and cutting polygons.
 - [Godot Spin Button](https://github.com/yudinikita/godot-spin-button) - Horizontal Selector with extended options.
+- [Godot SQLite](https://github.com/2shady4u/godot-sqlite) - GDNative wrapper for SQLite, making it possible to use SQLite databases as data storage in your project.
 - [Godot XR Tools](https://github.com/godotvr/godot-xr-tools) - Basic components for XR development.
 - [GodotSx](https://github.com/TheWalruzz/godot-sx) - Rx-like extensions for Godot's built-in signals.
 - [GUT](https://github.com/bitwes/Gut) - Utility for writing unit tests in GDScript.
@@ -232,6 +240,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
 - [Maaack's Menus Template](https://github.com/Maaack/Godot-Menus-Template) - Template with a main menu, options menus, credits, and a scene loader.
 - [Maaack's Scene Loader](https://github.com/Maaack/Godot-Scene-Loader) - Scene loader that includes a loading screen, progress bar, and error handling.
 - [NobodyWho](https://github.com/nobodywho-ooo/nobodywho) - Local large language models (LLMs) for "AI-powered" NPC dialogue.
+- [obs-websocket-gd](https://github.com/you-win/obs-websocket-gd) - Script and editor plugin to control Open Broadcaster Software from Godot via obs-websocket.
 - [Orchestrator](https://github.com/Vahera/godot-orchestrator) - Dialog and visual-scripting subsystem for 2D and 3D games.
 - [Phantom Camera](https://github.com/ramokz/phantom-camera) - Designed to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes.
 - [PixelPen](https://github.com/pixelpen-dev/pixelpen) - Pixel art drawing and animation: Common drawing tools such as selection, shape creation, mirroring, tiling, and animation features within the Godot editor.
@@ -240,26 +249,29 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
 - [Quest Manager](https://github.com/Rubonnek/quest-manager) - Minimalistic quest manager able to track quest state at runtime for easier debugging.
 - [Questify](https://github.com/TheWalruzz/godot-questify) - A graph-based quest editor and manager.
 - [QuestSystem](https://github.com/shomykohai/quest-system) - A simple and extensible quest manager and creator.
+- [Ridiculous Coding](https://github.com/jotson/ridiculous_coding) - Makes your coding experience in Godot 1000× more ridiculous.
 - [Scene Manager](https://github.com/glass-brick/Scene-Manager) - Make nice and customizable scene transitions in one line of code. *(Godot 3 and 4)*
 - [Shaker](https://github.com/Eneskp3441/Shaker) - Plugin that adds shaking and emitters for cameras, nodes or any property in 2D and 3D.
 - [SignalVisualizer](https://github.com/Ericdowney/SignalVisualizer) - Displays the current scene's signals and connections in a easy to read graph and tree dock.
 - [Simplified Flight Simulation library](https://github.com/fbcosentino/godot-simplified-flightsim) - A library that helps you create a simple airplane/helicopter/spaceship flight simulator. *(Godot 3 and 4)*
+- [SimpleGodotCRTShader](https://github.com/henriquelalves/SimpleGodotCRTShader) - A simple Godot shader that simulates CRT Displays.
 - [SmartShape2D](https://github.com/SirRamEsq/SmartShape2D) - A 2D terrain tool. *(Godot 3 and 4)*
 - [System Bar Color Changer](https://github.com/syntaxerror247/godot-android-system-bar-color-changer) - An Android plugin that enables you to dynamically change the colors of the status bar and navigation bar, and also supports enabling translucent system bars for a modern, immersive UI experience.
 - [Talo](https://github.com/TaloDev/godot) - A self-hostable game backend for managing players, leaderboards, stats, saving/loading data and more.
 - [TerraBrush](https://github.com/spimort/TerraBrush) - Minimal Terrain heightmap editor that features sculpting, painting textures, LOD, and MultiZones.
 - [Terrain3D](https://github.com/TokisanGames/Terrain3D) - A high performance, editable 3D terrain system.
 - [ThemeGen](https://github.com/Inspiaaa/ThemeGen) - Easily create themes using GDScript code, allowing you to reuse styles, recombine them, and effortlessly reuse and share colours between components.
+- [UI Design Tool](https://github.com/imjp94/UIDesignTool) - Intuitive design workflow for UIs in the editor.
+- [Wwise](https://github.com/alessandrofama/wwise-godot-integration) - Wwise audio middleware integration.
 - [Virtual Joystick](https://github.com/MarcoFazioRandom/Virtual-Joystick-Godot) - A virtual joystick for touchscreens. Simple to use and with useful options. *(Godot 3 and 4)*
+- [YATI (Yet Another Tiled Importer](https://github.com/Kiamo2/YATI) - This is an addon for importing files (.tmx, .tmj) created by the [Tiled Map Editor](https://github.com/mapeditor/tiled).
 - [Your Buil](https://codeberg.org/svetogam/yourbuil) - A plugin that makes it as easy as possible to use build data like git commit hashes in your build.
 
 #### Godot 3
 
 - [2D Day/Night Cycle](https://github.com/hiulit/Godot-3-2D-Day-Night-Cycle) - A ☀️ Day / 🌔 Night cycle for 2D.
 - [2D Destructible Objects](https://github.com/hiulit/Godot-3-2D-Destructible-Objects) - A script that takes a sprite, divides it into blocks and makes them explode💥.
-- [AgonesSDK](https://github.com/AndreMicheletti/godot-agones-sdk) - Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot.
 - [Anima](https://github.com/ceceppa/anima) - Run sequential and parallel animations with less code compared to Tween.
-- [AntialiasedLine2D](https://github.com/godot-extended-libraries/godot-antialiased-line2d) - Higher-quality antialiased Line2D and Polygon2D drawing compared to the default Godot implementation (GLES3 + GLES2, all platforms).
 - [AutoColliders](https://github.com/graycastle/godot-AutoColliders) - Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future.
 - [BoxCam2D](https://github.com/sarooptech/BoxCam2D) - Simplest way to implement grid-based 2D camera movement.
 - [Cartographer](https://github.com/awkwardpolygons/cartographer) - Heightmap-based 3D terrain editor.
@@ -268,34 +280,25 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
 - [CSG Mesh Exporter (.OBJ)](https://github.com/mohammedzero43/CSGExport-Godot) - Export CSG nodes to OBJ meshes to improve editing performance.
 - [Debanding Material Shader](https://github.com/fractilegames/godot-gles2-debanding-material) - Simple material shader with added debanding noise, for use with the GLES2 renderer as it doesn't support full-screen debanding.
 - [Delaunator GDScript](https://github.com/hiulit/Delaunator-GDScript) - A GDScript library for Delaunay triangulation of 2D points.
-- [Dialogic](https://github.com/coppolaemilio/dialogic) - Create dialogs, characters and scenes to display conversations.
 - [Dijkstra map for Godot](https://github.com/MatejSloboda/Dijkstra_map_for_Godot) - A GDNative project for Godot game engine, that introduces Dijktra Map pathfinding node.
 - [Discord.gd](https://github.com/3ddelano/discord.gd) - Discord bot API wrapper. Make bots in 100% GDScript.
 - [EffekseerForGodot3](https://github.com/effekseer/EffekseerForGodot3) - Import [Effekseer](https://effekseer.github.io/en/) particle effects.
 - [Escoria](https://github.com/godotengine/escoria) - Point & click adventure game framework. *(Godot 2 and 3)*
-- [FMOD GDNative](https://github.com/utopia-rise/fmod-gdnative) - Plugin to use the FMOD audio engine in GDScript.
 - [Funexpected Flash Tools](https://github.com/funexpected/flash-tools) - Adobe Animate (Flash) plugin that allows you to export a project for a Godot Engine.
-- [GATT - Godot Autotile Texture Templater](https://github.com/sesopenko/gatt) - A tool for generating 2x2 and 3x3 autotile tilesets in whichever size and colour needed.
-- [GDGIFExporter](https://github.com/jegor377/godot-gdgifexporter) - GIF exporter made entirely in GDScript.
 - [gdstats](https://github.com/droxpopuli/gdstats) - A library of pseudorandom number generators for common statistical distributions.
-- [GdUnit3](https://github.com/MikeSchulze/gdUnit3) - Godot Unit Testing Framework.
 - [GitHub integration](https://github.com/fenix-hub/godot-engine.github-integration) - Interact with GitHub without opening your browser.
 - [godotccd](https://github.com/TheSHEEEP/godotccd) - Fast 3D collision checks in Godot using libccd.
 - [godotdetour](https://github.com/TheSHEEEP/godotdetour) - A GDNative implementation of the detour/detourcrowd library.
-- [GodotDiscordSDK](https://github.com/LennyPhoenix/GodotDiscordSDK) - A GDNative wrapper for the Discord Game SDK, adding support for its functionality in GDScript without recompiling the engine (as opposed to something like godotcord which is a custom engine module).
 - [Godot GamePad](https://github.com/ACB-prgm/Godot_GamePad) - Allows players to use their mobile devices as controllers.
 - [Godot Gif Getter](https://github.com/you-win/godot-gif-getter) - An in-game utility for recording and saving GIFs (written in GDNative Rust).
 - [Godot Google Play Games Services](https://github.com/Iakobs/godot-google-play-game-services-android-plugin) - Integrate Google Play Games Services in your Godot game.
-- [godot-ink](https://github.com/paulloz/godot-ink) - A C# (Mono) plugin to integrate stories writen in [ink](https://github.com/inkle/ink), a scripting language for writing interactive narrative.
 - [Godot Mixing Desk](https://github.com/kyzfrintin/Godot-Mixing-Desk) - Make procedural sound and adaptive/procedural music with a few nodes and a couple lines of code.
 - [Godot NExt](https://github.com/godot-extended-libraries/godot-next) - A set of basic node extensions.
 - [GodotNotificationCenter](https://github.com/didier-v/GodotNotificationCenter) - A notification center.
 - [GodotOnReady](https://github.com/31/GodotOnReady) - A C# (Mono) alternative to the GDScript-only `onready` keyword, without reflection.
 - [GodotPhoenixChannels](https://github.com/alfredbaudisch/GodotPhoenixChannels) - A GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework.
 - [godot-ply](https://github.com/jarneson/godot-ply) - In-editor box modelling for gray boxing or prototyping 3D levels.
-- [Godot Polygon 2D Fracture](https://github.com/SoloByte/godot-polygon2d-fracture) - Two simple scripts for fracturing and cutting polygons.
 - [GodotRx](https://github.com/semickolon/GodotRx) - Reactive extensions for Godot C# (Mono).
-- [Godot SQLite](https://github.com/2shady4u/godot-sqlite) - GDNative wrapper for SQLite, making it possible to use SQLite databases as data storage in your project.
 - [GodotTIE](https://github.com/henriquelalves/GodotTIE) - Text Interface Engine to control text output (like in a RPG dialogue). *(Godot 2 and 3)*
 - [Godot-Trail-System](https://github.com/OBKF/Godot-Trail-System) - Advanced 2D/3D trail system.
 - [Godot VirtualJoystick](https://github.com/mcunha-br/Godot_VirtualJoystick) - A simple vitual joystick for mobile devices.
@@ -303,25 +306,18 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
 - [Kehom's Godot Addon Pack](https://github.com/Kehom/GodotAddonPack) - A collection of addons for debugging, networking, UI, and more.
 - [Level of Detail (LOD)](https://github.com/Calinou/godot-lod) - Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes.
 - [Line Collider 2D](https://github.com/Kylogias/godot-line-collider-2d) - A script which adds colliders that follow an array of Line2Ds (useful for prototypes).
-- [MDFramework](https://github.com/DoubleDeez/MDFramework) - A C# multiplayer framework with additional tools (Mono).
 - [NativeLib](https://github.com/DrMoriarty/nativelib) - Plugin management system designed to easily operate with native libraries for iOS/Android. It also takes care about plugin dependencies and provides hassle-free native libs updating. Attribution and analytics: Adjust, Amplitude, AppsFlyer, Flurry, GameAnalytics, Tenjin. Ads networks and mediation: AdColony, AppLovin, TapDaq. GDPR and privacy: App Tracking Transparency, Ogury. Social: Facebook. Universal backend solution: Firebase.
 - [NI mate Motion Capture](https://github.com/hoontee/godot-ni-mate-motion-capture) - Animate Skeletons with a Microsoft Kinect sensor.
-- [obs-websocket-gd](https://github.com/you-win/obs-websocket-gd) - Script and editor plugin to control Open Broadcaster Software from Godot via obs-websocket.
-- [Ridiculous Coding](https://github.com/jotson/ridiculous_coding) - Makes your coding experience in Godot 1000× more ridiculous.
-- [Scatter](https://github.com/HungryProton/scatter) - Randomly fill an area with props or other scenes.
 - [Scrolling Background](https://github.com/dploeger/godot-scrollingbackground) - A scrolling background node. *(Godot 2 and 3)*
 - [Shell Fur](https://github.com/Arnklit/ShellFurGodot) - 3D fur node for Godot.
-- [SimpleGodotCRTShader](https://github.com/henriquelalves/SimpleGodotCRTShader) - A simple Godot shader that simulates CRT Displays. *(Godot 2 and 3)*
 - [StoryTeller Engine](https://github.com/HeavenMercy/StoryTeller-Engine) - Dialog and interactive fiction engine.
 - [Tiled importer](https://github.com/vnen/godot-tiled-importer) - Import maps from [Tiled](https://www.mapeditor.org/).
 - [TileSet Builder](https://github.com/HeavenMercy/TileSet-Builder-Godot-Plugin) - Quickly build tilesets with style.
 - [Tree generator](https://github.com/Zylann/godot_tree_generator_plugin) - Tool for generating trees.
-- [UI Design Tool](https://github.com/imjp94/UIDesignTool) - Intuitive design workflow for UIs in the editor.
 - [Volumetrics](https://github.com/SIsilicon/Godot-Volumetrics-Plugin) - Voxel-based volumetric lighting and fog plugin.
 - [Voxel-Core](https://github.com/ClarkThyLord/Voxel-Core) - GDScript voxel plugin for creating, importing and editing voxel content in-engine and in-game.
 - [VPainter](https://github.com/tomankirilov/VPainter) - 3D vertex painting plugin.
 - [Waterways](https://github.com/Arnklit/WaterGenGodot) - Tool to generate river meshes with flow and foam maps based on Bézier curves.
-- [Wwise](https://github.com/alessandrofama/wwise-godot-integration) - Wwise audio middleware integration.
 - [XSM](https://gitlab.com/atnb/xsm) - A fully-featured hierarchical State Machine with parallel states, easy animation, random states and more.
 - [Yume Visual Novel Editor](https://github.com/yumedev40/Yume-Visual-Novel-Editor) - An integrated editor for creating visual novel games.