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Add DotnetQuestSystem (#399)

V-Y-official 2 months ago
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      README.md

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README.md

@@ -205,6 +205,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
 - [Cyclops Level Builder](https://github.com/blackears/cyclopsLevelBuilder) - A level builder for quick prototypes and proof-of-concepts.
 - [Dialogue Engine](https://github.com/Rubonnek/dialogue-engine) - Minimalistic dialogue engine that fits into your GUI nodes and automatically graphs the branching dialogues for easy debugging.
 - [Dialogue Manager](https://github.com/nathanhoad/godot_dialogue_manager) - A simple but powerful text based branching dialogue editor and runtime. *(Godot 3 and 4)*
+- [DotnetQuestSystem](https://github.com/TRUINGLol/DotnetQuestSystem) - A simple implementation of a quest system on .NET with an interface for Godot.
 - [Event Audio](https://github.com/bbbscarter/event-audio-godot) - A simple event-based "fire and forget" audio triggering system.
 - [Fast Fourier Transform (FFT)](https://github.com/tavurth/godot-fft) - Fast Fourier Transform in GDScript.
 - [Friflo.Engine.ECS](https://github.com/friflo/Friflo.Json.Fliox/blob/main/Engine/README.md) - High-performance C# ECS with simple API. Supports .NET, WASM/WebAssembly, Native AOT, Godot, Unity, MonoGame, ... *(Godot 3 and 4)*