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Add Mitigate-IK by @Kylogias (#149)

Co-authored-by: Hugo Locurcio <[email protected]>
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      README.md

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README.md

@@ -182,6 +182,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
 - [InGrid](https://github.com/Larpon/ingrid) - Infinite scrolling grid (Godot 3.x).
 - [Level of Detail (LOD)](https://github.com/Calinou/godot-lod) - Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes (Godot 3.2).
 - [MDFramework](https://github.com/DoubleDeez/MDFramework) - A C# multiplayer framework with additional tools (Godot 3.2 Mono).
+- [Mitigate-IK](https://github.com/Kylogias/godot-mitigate-ik) - Mitigates the scaling effects of SkeletonIK (Godot 3.2).
 - [NI mate Motion Capture](https://github.com/hoontee/godot-ni-mate-motion-capture) - Animate Skeletons with a Microsoft Kinect sensor (Godot 3.2).
 - [Polygon Merge](https://github.com/ScyDev/Godot-Scripts) - Merge polygons.
 - [Qodot](https://github.com/Shfty/qodot-plugin) - Quake `.map` file support for Godot. Lets you use [TrenchBroom](https://kristianduske.com/trenchbroom/) for level design. (Godot 3.2).