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Add HCoroutines (#392)

Inspiaaa 3 月之前
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      README.md

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README.md

@@ -214,6 +214,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
 - [Godot Spin Button](https://github.com/yudinikita/godot-spin-button) - Horizontal Selector with extended options.
 - [Godot Spin Button](https://github.com/yudinikita/godot-spin-button) - Horizontal Selector with extended options.
 - [Godot XR Tools](https://github.com/godotvr/godot-xr-tools) - Basic components for XR development.
 - [Godot XR Tools](https://github.com/godotvr/godot-xr-tools) - Basic components for XR development.
 - [GodotSx](https://github.com/TheWalruzz/godot-sx) - Rx-like extensions for Godot's built-in signals.
 - [GodotSx](https://github.com/TheWalruzz/godot-sx) - Rx-like extensions for Godot's built-in signals.
+- [HCoroutines](https://github.com/Inspiaaa/HCoroutines) - Powerful C# coroutine library for Godot.
 - [Health, HitBoxes, HurtBoxes, and HitScans](https://github.com/cluttered-code/godot-health-hitbox-hurtbox) - 2D and 3D Components to manage health, damage, and healing.
 - [Health, HitBoxes, HurtBoxes, and HitScans](https://github.com/cluttered-code/godot-health-hitbox-hurtbox) - 2D and 3D Components to manage health, damage, and healing.
 - [HTerrain](https://github.com/Zylann/godot_heightmap_plugin) - Heightmap-based terrain. Supports texture painting, colouring, holes, level of detail and grass. *(Godot 3 and 4)*
 - [HTerrain](https://github.com/Zylann/godot_heightmap_plugin) - Heightmap-based terrain. Supports texture painting, colouring, holes, level of detail and grass. *(Godot 3 and 4)*
 - [Icon Explorer](https://kenyoni-software.github.io/godot-addons/addons/icon_explorer) - Browse and save icons from popular icon collections.
 - [Icon Explorer](https://kenyoni-software.github.io/godot-addons/addons/icon_explorer) - Browse and save icons from popular icon collections.