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Add 4.x to Dialogue Manager & Input Helper (#255)

Nathan Hoad 3 年之前
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共有 1 个文件被更改,包括 2 次插入2 次删除
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      README.md

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README.md

@@ -171,7 +171,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
 - [AutoColliders](https://github.com/graycastle/godot-AutoColliders) - Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future (Godot 3.x).
 - [AutoColliders](https://github.com/graycastle/godot-AutoColliders) - Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future (Godot 3.x).
 - [BoxCam2D](https://github.com/samdaiya/BoxCam2D) - Simplest way to implement grid-based 2D camera movement (Godot 3.x).
 - [BoxCam2D](https://github.com/samdaiya/BoxCam2D) - Simplest way to implement grid-based 2D camera movement (Godot 3.x).
 - [CRT Shader](https://github.com/hiulit/Godot-3-2D-CRT-Shader) - A Godot shader that simulates CRT Displays with many shader parameters (Godot 3.x).
 - [CRT Shader](https://github.com/hiulit/Godot-3-2D-CRT-Shader) - A Godot shader that simulates CRT Displays with many shader parameters (Godot 3.x).
-- [Dialogue Manager](https://github.com/nathanhoad/godot_dialogue_manager) - A simple but powerful text based branching dialogue editor and runtime (Godot 3.x).
+- [Dialogue Manager](https://github.com/nathanhoad/godot_dialogue_manager) - A simple but powerful text based branching dialogue editor and runtime (Godot 3.x, 4.x).
 - [EffekseerForGodot3](https://github.com/effekseer/EffekseerForGodot3) - Import [Effekseer](https://effekseer.github.io/en/) particle effects (Godot 3.x).
 - [EffekseerForGodot3](https://github.com/effekseer/EffekseerForGodot3) - Import [Effekseer](https://effekseer.github.io/en/) particle effects (Godot 3.x).
 - [Escoria](https://github.com/godotengine/escoria) - Point & click adventure game framework (Godot 2.1, 3.2+).
 - [Escoria](https://github.com/godotengine/escoria) - Point & click adventure game framework (Godot 2.1, 3.2+).
 - [GdUnit3](https://github.com/MikeSchulze/gdUnit3) - Godot Unit Testing Framework (Godot 3.x).
 - [GdUnit3](https://github.com/MikeSchulze/gdUnit3) - Godot Unit Testing Framework (Godot 3.x).
@@ -186,7 +186,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
 - [GUT](https://github.com/bitwes/Gut) - Utility for writing unit tests in GDScript (Godot 3.x).
 - [GUT](https://github.com/bitwes/Gut) - Utility for writing unit tests in GDScript (Godot 3.x).
 - [HTerrain](https://github.com/Zylann/godot_heightmap_plugin) - Heightmap-based terrain. Supports texture painting, colouring, holes, level of detail and grass (Godot 3.x).
 - [HTerrain](https://github.com/Zylann/godot_heightmap_plugin) - Heightmap-based terrain. Supports texture painting, colouring, holes, level of detail and grass (Godot 3.x).
 - [InGrid](https://github.com/Larpon/ingrid) - Infinite scrolling grid (Godot 3.x).
 - [InGrid](https://github.com/Larpon/ingrid) - Infinite scrolling grid (Godot 3.x).
-- [Input Helper](https://github.com/nathanhoad/godot_input_helper) - A helper for detecting input devices and remapping controls (Godot 3.x).
+- [Input Helper](https://github.com/nathanhoad/godot_input_helper) - A helper for detecting input devices and remapping controls (Godot 3.x, 4.x).
 - [obs-websocket-gd](https://github.com/you-win/obs-websocket-gd) - Script and editor plugin to control Open Broadcaster Software from Godot via obs-websocket (Godot 3.x).
 - [obs-websocket-gd](https://github.com/you-win/obs-websocket-gd) - Script and editor plugin to control Open Broadcaster Software from Godot via obs-websocket (Godot 3.x).
 - [Ridiculous Coding](https://github.com/jotson/ridiculous_coding) - Makes your coding experience in Godot 1000× more ridiculous (Godot 3.x).
 - [Ridiculous Coding](https://github.com/jotson/ridiculous_coding) - Makes your coding experience in Godot 1000× more ridiculous (Godot 3.x).
 - [Scene Manager](https://github.com/glass-brick/Scene-Manager) - Make nice and customizable scene transitions in one line of code (Godot 3.x, 4.0.alpha).
 - [Scene Manager](https://github.com/glass-brick/Scene-Manager) - Make nice and customizable scene transitions in one line of code (Godot 3.x, 4.0.alpha).