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Move Aseprite Wizard to Godot 4 (#401)

Jacob King 2 月之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
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      README.md

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README.md

@@ -199,6 +199,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
 
 
 - [3D Auto Collision Generator](https://github.com/ThGnommy/godot_3d_auto_collision_generator) - Generate collision for multiple 3D objects in one click.
 - [3D Auto Collision Generator](https://github.com/ThGnommy/godot_3d_auto_collision_generator) - Generate collision for multiple 3D objects in one click.
 - [AnimatedShape2D](https://github.com/Goutte/godot-addon-animated-shape-2d) - Animate a CollisionShape2D along with the frames of an AnimatedSprite2D.
 - [AnimatedShape2D](https://github.com/Goutte/godot-addon-animated-shape-2d) - Animate a CollisionShape2D along with the frames of an AnimatedSprite2D.
+- [Aseprite Wizard](https://github.com/viniciusgerevini/godot-aseprite-wizard) - Plugin for importing animations from Aseprite as SpriteFrames.
 - [CReverter (Composite Reverter)](https://codeberg.org/svetogam/creverter) - Memento-based undo/redo utility that supports composition.
 - [CReverter (Composite Reverter)](https://codeberg.org/svetogam/creverter) - Memento-based undo/redo utility that supports composition.
 - [CSConnector (Contextual Signal/Setup Connector)](https://codeberg.org/svetogam/csconnector) - Provides a clean interface to dynamically find, setup, and connect to descendant nodes through the scene tree.
 - [CSConnector (Contextual Signal/Setup Connector)](https://codeberg.org/svetogam/csconnector) - Provides a clean interface to dynamically find, setup, and connect to descendant nodes through the scene tree.
 - [CSLocator (Contextual Service Locator)](https://codeberg.org/svetogam/cslocator) - Provides a clean interface to register and find objects through the scene tree like localized singletons.
 - [CSLocator (Contextual Service Locator)](https://codeberg.org/svetogam/cslocator) - Provides a clean interface to register and find objects through the scene tree like localized singletons.
@@ -253,7 +254,6 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
 - [AgonesSDK](https://github.com/AndreMicheletti/godot-agones-sdk) - Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot.
 - [AgonesSDK](https://github.com/AndreMicheletti/godot-agones-sdk) - Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot.
 - [Anima](https://github.com/ceceppa/anima) - Run sequential and parallel animations with less code compared to Tween.
 - [Anima](https://github.com/ceceppa/anima) - Run sequential and parallel animations with less code compared to Tween.
 - [AntialiasedLine2D](https://github.com/godot-extended-libraries/godot-antialiased-line2d) - Higher-quality antialiased Line2D and Polygon2D drawing compared to the default Godot implementation (GLES3 + GLES2, all platforms).
 - [AntialiasedLine2D](https://github.com/godot-extended-libraries/godot-antialiased-line2d) - Higher-quality antialiased Line2D and Polygon2D drawing compared to the default Godot implementation (GLES3 + GLES2, all platforms).
-- [Aseprite Wizard](https://github.com/viniciusgerevini/godot-aseprite-wizard) - Plugin for importing animations from Aseprite as SpriteFrames.
 - [AutoColliders](https://github.com/graycastle/godot-AutoColliders) - Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future.
 - [AutoColliders](https://github.com/graycastle/godot-AutoColliders) - Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future.
 - [BoxCam2D](https://github.com/sarooptech/BoxCam2D) - Simplest way to implement grid-based 2D camera movement.
 - [BoxCam2D](https://github.com/sarooptech/BoxCam2D) - Simplest way to implement grid-based 2D camera movement.
 - [Cartographer](https://github.com/awkwardpolygons/cartographer) - Heightmap-based 3D terrain editor.
 - [Cartographer](https://github.com/awkwardpolygons/cartographer) - Heightmap-based 3D terrain editor.