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@@ -199,6 +199,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
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- [3D Auto Collision Generator](https://github.com/ThGnommy/godot_3d_auto_collision_generator) - Generate collision for multiple 3D objects in one click.
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- [3D Auto Collision Generator](https://github.com/ThGnommy/godot_3d_auto_collision_generator) - Generate collision for multiple 3D objects in one click.
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- [AnimatedShape2D](https://github.com/Goutte/godot-addon-animated-shape-2d) - Animate a CollisionShape2D along with the frames of an AnimatedSprite2D.
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- [AnimatedShape2D](https://github.com/Goutte/godot-addon-animated-shape-2d) - Animate a CollisionShape2D along with the frames of an AnimatedSprite2D.
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+- [Aseprite Wizard](https://github.com/viniciusgerevini/godot-aseprite-wizard) - Plugin for importing animations from Aseprite as SpriteFrames.
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- [CReverter (Composite Reverter)](https://codeberg.org/svetogam/creverter) - Memento-based undo/redo utility that supports composition.
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- [CReverter (Composite Reverter)](https://codeberg.org/svetogam/creverter) - Memento-based undo/redo utility that supports composition.
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- [CSConnector (Contextual Signal/Setup Connector)](https://codeberg.org/svetogam/csconnector) - Provides a clean interface to dynamically find, setup, and connect to descendant nodes through the scene tree.
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- [CSConnector (Contextual Signal/Setup Connector)](https://codeberg.org/svetogam/csconnector) - Provides a clean interface to dynamically find, setup, and connect to descendant nodes through the scene tree.
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- [CSLocator (Contextual Service Locator)](https://codeberg.org/svetogam/cslocator) - Provides a clean interface to register and find objects through the scene tree like localized singletons.
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- [CSLocator (Contextual Service Locator)](https://codeberg.org/svetogam/cslocator) - Provides a clean interface to register and find objects through the scene tree like localized singletons.
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@@ -253,7 +254,6 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
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- [AgonesSDK](https://github.com/AndreMicheletti/godot-agones-sdk) - Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot.
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- [AgonesSDK](https://github.com/AndreMicheletti/godot-agones-sdk) - Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot.
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- [Anima](https://github.com/ceceppa/anima) - Run sequential and parallel animations with less code compared to Tween.
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- [Anima](https://github.com/ceceppa/anima) - Run sequential and parallel animations with less code compared to Tween.
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- [AntialiasedLine2D](https://github.com/godot-extended-libraries/godot-antialiased-line2d) - Higher-quality antialiased Line2D and Polygon2D drawing compared to the default Godot implementation (GLES3 + GLES2, all platforms).
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- [AntialiasedLine2D](https://github.com/godot-extended-libraries/godot-antialiased-line2d) - Higher-quality antialiased Line2D and Polygon2D drawing compared to the default Godot implementation (GLES3 + GLES2, all platforms).
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-- [Aseprite Wizard](https://github.com/viniciusgerevini/godot-aseprite-wizard) - Plugin for importing animations from Aseprite as SpriteFrames.
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- [AutoColliders](https://github.com/graycastle/godot-AutoColliders) - Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future.
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- [AutoColliders](https://github.com/graycastle/godot-AutoColliders) - Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future.
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- [BoxCam2D](https://github.com/sarooptech/BoxCam2D) - Simplest way to implement grid-based 2D camera movement.
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- [BoxCam2D](https://github.com/sarooptech/BoxCam2D) - Simplest way to implement grid-based 2D camera movement.
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- [Cartographer](https://github.com/awkwardpolygons/cartographer) - Heightmap-based 3D terrain editor.
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- [Cartographer](https://github.com/awkwardpolygons/cartographer) - Heightmap-based 3D terrain editor.
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