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@@ -6,11 +6,11 @@ surfaces/0 = {
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"primitive":4,
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|
"primitive":4,
|
|
"arrays":[
|
|
"arrays":[
|
|
Vector3Array(-1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0),
|
|
Vector3Array(-1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0),
|
|
- Vector3Array(-1.0, 0.0, -0.0, -1.0, 0.0, -0.0, -1.0, 0.0, -0.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 1.0, 0.0, -0.0, 1.0, 0.0, -0.0, 1.0, 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, -1.0, 0.0, -0.0, 0.0, 0.0, -1.0, 1.0, 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, -1.0, -0.0, 0.0, 1.0, -0.0),
|
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|
|
- FloatArray(0.0, -1.0, 4.4703494239684005e-08, 1.0, 0.0, -1.0, 4.4703494239684005e-08, 1.0, 0.0, -1.0, -0.0, 1.0, -1.788139627478813e-07, -1.0, -0.0, 1.0, -1.788139627478813e-07, -1.0, -0.0, 1.0, -1.788139627478813e-07, -1.0, -0.0, 1.0, 0.0, -1.0, -2.6822095833267667e-07, 1.0, 0.0, -1.0, -2.6822095833267667e-07, 1.0, 0.0, -1.0, -2.6822095833267667e-07, 1.0, -1.0, -1.4901161193847656e-07, -0.0, 1.0, -1.0, -1.4901161193847656e-07, -0.0, 1.0, -1.0, -1.788139627478813e-07, -0.0, 1.0, -1.0, 0.0, -4.470350134511136e-08, 1.0, -1.0, 0.0, -4.470350134511136e-08, 1.0, -1.0, 0.0, -0.0, 1.0, -8.940698847936801e-08, 0.0, -1.0, 1.0, -8.940698847936801e-08, 0.0, -1.0, 1.0, -1.7881397695873602e-07, 0.0, -1.0, 1.0, 0.0, -1.0, 8.940698847936801e-08, 1.0, -1.788139627478813e-07, -1.0, -0.0, 1.0, 0.0, -1.0, -2.6822095833267667e-07, 1.0, -1.0, -1.1920926823449918e-07, -0.0, 1.0, -1.0, 0.0, -8.940700269022273e-08, 1.0, 0.0, 0.0, -1.0, 1.0),
|
|
|
|
|
|
+ Vector3Array(-1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 0.0),
|
|
|
|
+ FloatArray(0.0, -1.0, 4.47035e-08, 1.0, 0.0, -1.0, 4.47035e-08, 1.0, 0.0, -1.0, 0.0, 1.0, -1.78814e-07, -1.0, 0.0, 1.0, -1.78814e-07, -1.0, 0.0, 1.0, -1.78814e-07, -1.0, 0.0, 1.0, 0.0, -1.0, -2.68221e-07, 1.0, 0.0, -1.0, -2.68221e-07, 1.0, 0.0, -1.0, -2.68221e-07, 1.0, -1.0, -1.49012e-07, 0.0, 1.0, -1.0, -1.49012e-07, 0.0, 1.0, -1.0, -1.78814e-07, 0.0, 1.0, -1.0, 0.0, -4.47035e-08, 1.0, -1.0, 0.0, -4.47035e-08, 1.0, -1.0, 0.0, 0.0, 1.0, -8.9407e-08, 0.0, -1.0, 1.0, -8.9407e-08, 0.0, -1.0, 1.0, -1.78814e-07, 0.0, -1.0, 1.0, 0.0, -1.0, 8.9407e-08, 1.0, -1.78814e-07, -1.0, 0.0, 1.0, 0.0, -1.0, -2.68221e-07, 1.0, -1.0, -1.19209e-07, 0.0, 1.0, -1.0, 0.0, -8.9407e-08, 1.0, 0.0, 0.0, -1.0, 1.0),
|
|
null, ; no Vertex Colors,
|
|
null, ; no Vertex Colors,
|
|
- Vector2Array(1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0000000596046448, 1.0, 0.0, -5.960464477539063e-08, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0),
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|
|
|
- Vector2Array(0.33333346247673035, 0.3333333730697632, 0.6666666865348816, 0.6666666567325592, 0.6666667461395264, 0.3333333730697632, 3.973642037635727e-08, 0.3333333134651184, 0.333333283662796, 0.6666666567325592, 0.3333333432674408, 0.3333333730697632, 1.291433733285885e-07, 0.6666666567325592, 0.3333333134651184, 1.0, 0.33333340287208557, 0.6666667461395264, 0.33333340287208557, 0.9999999602635832, 0.6666667461395264, 0.6666667461395264, 0.33333346247673035, 0.6666666865348816, 0.6666667461395264, 0.6666667759418488, 1.0, 1.0, 1.0, 0.6666667759418488, 0.333333283662796, 5.960464477539063e-08, 0.0, 0.33333325386047363, 0.33333325386047363, 0.3333333134651184, 0.33333340287208557, 0.6666666269302368, 0.0, 0.6666665971279144, 0.0, 0.9999999105930613, 0.6666666865348816, 1.0, 0.6666667461395264, 0.9999999701976865, 4.967052547044659e-08, 5.960464477539063e-08),
|
|
|
|
|
|
+ Vector2Array(1.0, 0.0, 2.98023e-08, 1.0, 1.0, 1.0, 1.0, 0.0, 2.98023e-08, 1.0, 1.0, 1.0, 1.0, 0.0, 2.98023e-08, 1.0, 1.0, 1.0, 1.0, 0.0, 2.98023e-08, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, -5.96046e-08, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0),
|
|
|
|
+ Vector2Array(0.333333, 0.333333, 0.666667, 0.666667, 0.666667, 0.333333, 3.97364e-08, 0.333333, 0.333333, 0.666667, 0.333333, 0.333333, 1.29143e-07, 0.666667, 0.333333, 1.0, 0.333333, 0.666667, 0.333333, 1.0, 0.666667, 0.666667, 0.333333, 0.666667, 0.666667, 0.666667, 1.0, 1.0, 1.0, 0.666667, 0.333333, 5.96046e-08, 0.0, 0.333333, 0.333333, 0.333333, 0.333333, 0.666667, 0.0, 0.666667, 0.0, 1.0, 0.666667, 1.0, 0.666667, 1.0, 4.96705e-08, 5.96046e-08),
|
|
null, ; No Bones,
|
|
null, ; No Bones,
|
|
null, ; No Weights,
|
|
null, ; No Weights,
|
|
IntArray(0, 2, 1, 3, 5, 4, 6, 8, 7, 9, 11, 10, 12, 14, 13, 15, 17, 16, 0, 1, 18, 3, 4, 19, 6, 7, 20, 9, 10, 21, 12, 13, 22, 15, 16, 23)
|
|
IntArray(0, 2, 1, 3, 5, 4, 6, 8, 7, 9, 11, 10, 12, 14, 13, 15, 17, 16, 0, 1, 18, 3, 4, 19, 6, 7, 20, 9, 10, 21, 12, 13, 22, 15, 16, 23)
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@@ -25,11 +25,11 @@ surfaces/0 = {
|
|
"primitive":4,
|
|
"primitive":4,
|
|
"arrays":[
|
|
"arrays":[
|
|
Vector3Array(1.0, 0.0, 1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 1.0, 1.0, 0.0, -1.0),
|
|
Vector3Array(1.0, 0.0, 1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 1.0, 1.0, 0.0, -1.0),
|
|
- Vector3Array(0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0),
|
|
|
|
- FloatArray(1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0),
|
|
|
|
|
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+ Vector3Array(0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0),
|
|
|
|
+ FloatArray(1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0),
|
|
null, ; no Vertex Colors,
|
|
null, ; no Vertex Colors,
|
|
- Vector2Array(0.27497005462646484, 0.27496999502182007, -0.02496999502182007, -0.024970054626464844, -0.02496999502182007, 0.27496999502182007, 0.27497005462646484, -0.024970054626464844),
|
|
|
|
- Vector2Array(1.0249700546264648, 0.27496999502182007, 0.7250300049781799, -0.024970054626464844, 0.7250300049781799, 0.27496999502182007, 1.0249700546264648, -0.024970054626464844),
|
|
|
|
|
|
+ Vector2Array(0.27497, 0.27497, -0.02497, -0.0249701, -0.02497, 0.27497, 0.27497, -0.0249701),
|
|
|
|
+ Vector2Array(1.02497, 0.27497, 0.72503, -0.0249701, 0.72503, 0.27497, 1.02497, -0.0249701),
|
|
null, ; No Bones,
|
|
null, ; No Bones,
|
|
null, ; No Weights,
|
|
null, ; No Weights,
|
|
IntArray(0, 2, 1, 0, 1, 3)
|
|
IntArray(0, 2, 1, 0, 1, 3)
|
|
@@ -44,10 +44,10 @@ surfaces/0 = {
|
|
"primitive":4,
|
|
"primitive":4,
|
|
"arrays":[
|
|
"arrays":[
|
|
Vector3Array(-1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0),
|
|
Vector3Array(-1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0),
|
|
- Vector3Array(-1.0, 0.0, -0.0, -1.0, 0.0, -0.0, -1.0, 0.0, -0.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 1.0, 0.0, -0.0, 1.0, 0.0, -0.0, 1.0, 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, -1.0, 0.0, -0.0, 0.0, 0.0, -1.0, 1.0, 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, -1.0, -0.0, 0.0, 1.0, -0.0),
|
|
|
|
- FloatArray(0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, -1.0, 0.0, -0.0, 1.0, -1.0, 0.0, -0.0, 1.0, -1.0, 0.0, -0.0, 1.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, -2.980232594040899e-08, 0.0, 1.0, 1.0, -2.980232594040899e-08, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, -1.0, 0.0, -0.0, 1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, -5.960465188081798e-08, 0.0, 1.0, 1.0),
|
|
|
|
|
|
+ Vector3Array(-1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 0.0),
|
|
|
|
+ FloatArray(0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, -2.98023e-08, 0.0, 1.0, 1.0, -2.98023e-08, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, -1.0, 0.0, 0.0, 1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, -5.96047e-08, 0.0, 1.0, 1.0),
|
|
null, ; no Vertex Colors,
|
|
null, ; no Vertex Colors,
|
|
- Vector2Array(1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0000000596046448, 1.0, 0.0, -5.960464477539063e-08, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0),
|
|
|
|
|
|
+ Vector2Array(1.0, 0.0, 2.98023e-08, 1.0, 1.0, 1.0, 1.0, 0.0, 2.98023e-08, 1.0, 1.0, 1.0, 1.0, 0.0, 2.98023e-08, 1.0, 1.0, 1.0, 1.0, 0.0, 2.98023e-08, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, -5.96046e-08, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0),
|
|
null, ; No UV2,
|
|
null, ; No UV2,
|
|
null, ; No Bones,
|
|
null, ; No Bones,
|
|
null, ; No Weights,
|
|
null, ; No Weights,
|
|
@@ -63,10 +63,10 @@ surfaces/0 = {
|
|
"primitive":4,
|
|
"primitive":4,
|
|
"arrays":[
|
|
"arrays":[
|
|
Vector3Array(2.0, 0.0, 1.0, -2.0, 0.0, -2.0, -2.0, 0.0, 1.0, 1.0, 0.0, 2.0, 2.0, 0.0, 2.0, 2.0, 0.0, -2.0, -1.0, 0.0, 2.0),
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Vector3Array(2.0, 0.0, 1.0, -2.0, 0.0, -2.0, -2.0, 0.0, 1.0, 1.0, 0.0, 2.0, 2.0, 0.0, 2.0, 2.0, 0.0, -2.0, -1.0, 0.0, 2.0),
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- Vector3Array(0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0),
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- FloatArray(1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0),
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+ Vector3Array(0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0),
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+ FloatArray(1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0),
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null, ; no Vertex Colors,
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null, ; no Vertex Colors,
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- Vector2Array(1.0, 0.7500000596046448, 0.0, 0.0, 0.0, 0.7500000596046448, 0.7500000596046448, 1.0, 1.0, 1.0, 1.0, 0.0, 0.25, 1.0),
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+ Vector2Array(1.0, 0.75, 0.0, 0.0, 0.0, 0.75, 0.75, 1.0, 1.0, 1.0, 1.0, 0.0, 0.25, 1.0),
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null, ; No UV2,
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Bones,
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null, ; No Weights,
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null, ; No Weights,
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@@ -82,22 +82,22 @@ surfaces/0 = {
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mesh = SubResource(1)
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mesh = SubResource(1)
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visible = true
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visible = true
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-transform = Transform( 1.0, 0.0, -0.0, 0.0, 1.0, -0.0, -0.0, -0.0, 1.0, 4.0, 0.0, 4.0 )
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+transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 4.0, 0.0, 4.0)
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[node name="MultiUV" type="MeshInstance" parent="."]
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[node name="MultiUV" type="MeshInstance" parent="."]
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mesh = SubResource(2)
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mesh = SubResource(2)
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visible = true
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visible = true
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-transform = Transform( 1.0, 0.0, -0.0, 0.0, 1.0, -0.0, -0.0, -0.0, 1.0, 0.0, 0.0, 4.0 )
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+transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 4.0)
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[node name="Cube" type="MeshInstance" parent="."]
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[node name="Cube" type="MeshInstance" parent="."]
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mesh = SubResource(3)
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mesh = SubResource(3)
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visible = true
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visible = true
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-transform = Transform( 1.0, 0.0, -0.0, 0.0, 1.0, -0.0, -0.0, -0.0, 1.0, 4.0, 0.0, -0.0 )
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+transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 4.0, 0.0, 0.0)
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[node name="Plane" type="MeshInstance" parent="."]
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[node name="Plane" type="MeshInstance" parent="."]
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mesh = SubResource(4)
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mesh = SubResource(4)
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visible = true
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visible = true
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-transform = Transform( 1.0, 0.0, -0.0, 0.0, 1.0, -0.0, -0.0, -0.0, 1.0, 0.0, 0.0, -0.0 )
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+transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)
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