|
@@ -0,0 +1,99 @@
|
|
|
+[gd_scene load_steps=1 format=2]
|
|
|
+
|
|
|
+[sub_resource id=1 type="ArrayMesh"]
|
|
|
+
|
|
|
+surfaces/0 = {
|
|
|
+ "primitive":4,
|
|
|
+ "arrays":[
|
|
|
+ Vector3Array(-1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0),
|
|
|
+ Vector3Array(-1.0, 0.0, -0.0, -1.0, 0.0, -0.0, -1.0, 0.0, -0.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 1.0, 0.0, -0.0, 1.0, 0.0, -0.0, 1.0, 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, -1.0, 0.0, -0.0, 0.0, 0.0, -1.0, 1.0, 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, -1.0, -0.0, 0.0, 1.0, -0.0),
|
|
|
+ FloatArray(0.0, -1.0, 4.4703494239684005e-08, 1.0, 0.0, -1.0, 4.4703494239684005e-08, 1.0, 0.0, -1.0, -0.0, 1.0, -1.788139627478813e-07, -1.0, -0.0, 1.0, -1.788139627478813e-07, -1.0, -0.0, 1.0, -1.788139627478813e-07, -1.0, -0.0, 1.0, 0.0, -1.0, -2.6822095833267667e-07, 1.0, 0.0, -1.0, -2.6822095833267667e-07, 1.0, 0.0, -1.0, -2.6822095833267667e-07, 1.0, -1.0, -1.4901161193847656e-07, -0.0, 1.0, -1.0, -1.4901161193847656e-07, -0.0, 1.0, -1.0, -1.788139627478813e-07, -0.0, 1.0, -1.0, 0.0, -4.470350134511136e-08, 1.0, -1.0, 0.0, -4.470350134511136e-08, 1.0, -1.0, 0.0, -0.0, 1.0, -8.940698847936801e-08, 0.0, -1.0, 1.0, -8.940698847936801e-08, 0.0, -1.0, 1.0, -1.7881397695873602e-07, 0.0, -1.0, 1.0, 0.0, -1.0, 8.940698847936801e-08, 1.0, -1.788139627478813e-07, -1.0, -0.0, 1.0, 0.0, -1.0, -2.6822095833267667e-07, 1.0, -1.0, -1.1920926823449918e-07, -0.0, 1.0, -1.0, 0.0, -8.940700269022273e-08, 1.0, 0.0, 0.0, -1.0, 1.0),
|
|
|
+ null, ; no Vertex Colors,
|
|
|
+ Vector2Array(1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0000000596046448, 1.0, 0.0, -5.960464477539063e-08, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0),
|
|
|
+ Vector2Array(0.33333346247673035, 0.3333333730697632, 0.6666666865348816, 0.6666666567325592, 0.6666667461395264, 0.3333333730697632, 3.973642037635727e-08, 0.3333333134651184, 0.333333283662796, 0.6666666567325592, 0.3333333432674408, 0.3333333730697632, 1.291433733285885e-07, 0.6666666567325592, 0.3333333134651184, 1.0, 0.33333340287208557, 0.6666667461395264, 0.33333340287208557, 0.9999999602635832, 0.6666667461395264, 0.6666667461395264, 0.33333346247673035, 0.6666666865348816, 0.6666667461395264, 0.6666667759418488, 1.0, 1.0, 1.0, 0.6666667759418488, 0.333333283662796, 5.960464477539063e-08, 0.0, 0.33333325386047363, 0.33333325386047363, 0.3333333134651184, 0.33333340287208557, 0.6666666269302368, 0.0, 0.6666665971279144, 0.0, 0.9999999105930613, 0.6666666865348816, 1.0, 0.6666667461395264, 0.9999999701976865, 4.967052547044659e-08, 5.960464477539063e-08),
|
|
|
+ null, ; No Bones,
|
|
|
+ null, ; No Weights,
|
|
|
+ IntArray(0, 2, 1, 3, 5, 4, 6, 8, 7, 9, 11, 10, 12, 14, 13, 15, 17, 16, 0, 1, 18, 3, 4, 19, 6, 7, 20, 9, 10, 21, 12, 13, 22, 15, 16, 23)
|
|
|
+ ],
|
|
|
+ "morph_arrays":[]
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+[sub_resource id=2 type="ArrayMesh"]
|
|
|
+
|
|
|
+surfaces/0 = {
|
|
|
+ "primitive":4,
|
|
|
+ "arrays":[
|
|
|
+ Vector3Array(1.0, 0.0, 1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 1.0, 1.0, 0.0, -1.0),
|
|
|
+ Vector3Array(0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0),
|
|
|
+ FloatArray(1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0),
|
|
|
+ null, ; no Vertex Colors,
|
|
|
+ Vector2Array(0.27497005462646484, 0.27496999502182007, -0.02496999502182007, -0.024970054626464844, -0.02496999502182007, 0.27496999502182007, 0.27497005462646484, -0.024970054626464844),
|
|
|
+ Vector2Array(1.0249700546264648, 0.27496999502182007, 0.7250300049781799, -0.024970054626464844, 0.7250300049781799, 0.27496999502182007, 1.0249700546264648, -0.024970054626464844),
|
|
|
+ null, ; No Bones,
|
|
|
+ null, ; No Weights,
|
|
|
+ IntArray(0, 2, 1, 0, 1, 3)
|
|
|
+ ],
|
|
|
+ "morph_arrays":[]
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+[sub_resource id=3 type="ArrayMesh"]
|
|
|
+
|
|
|
+surfaces/0 = {
|
|
|
+ "primitive":4,
|
|
|
+ "arrays":[
|
|
|
+ Vector3Array(-1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0),
|
|
|
+ Vector3Array(-1.0, 0.0, -0.0, -1.0, 0.0, -0.0, -1.0, 0.0, -0.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 1.0, 0.0, -0.0, 1.0, 0.0, -0.0, 1.0, 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, -1.0, 0.0, -0.0, 0.0, 0.0, -1.0, 1.0, 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, -1.0, -0.0, 0.0, 1.0, -0.0),
|
|
|
+ FloatArray(0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, -1.0, 0.0, -0.0, 1.0, -1.0, 0.0, -0.0, 1.0, -1.0, 0.0, -0.0, 1.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, -2.980232594040899e-08, 0.0, 1.0, 1.0, -2.980232594040899e-08, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, -1.0, 0.0, -0.0, 1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, -5.960465188081798e-08, 0.0, 1.0, 1.0),
|
|
|
+ null, ; no Vertex Colors,
|
|
|
+ Vector2Array(1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 0.0, 2.9802322387695312e-08, 1.0, 1.0, 0.9999999701976776, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0000000596046448, 1.0, 0.0, -5.960464477539063e-08, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0),
|
|
|
+ null, ; No UV2,
|
|
|
+ null, ; No Bones,
|
|
|
+ null, ; No Weights,
|
|
|
+ IntArray(0, 2, 1, 3, 5, 4, 6, 8, 7, 9, 11, 10, 12, 14, 13, 15, 17, 16, 0, 1, 18, 3, 4, 19, 6, 7, 20, 9, 10, 21, 12, 13, 22, 15, 16, 23)
|
|
|
+ ],
|
|
|
+ "morph_arrays":[]
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+[sub_resource id=4 type="ArrayMesh"]
|
|
|
+
|
|
|
+surfaces/0 = {
|
|
|
+ "primitive":4,
|
|
|
+ "arrays":[
|
|
|
+ Vector3Array(2.0, 0.0, 1.0, -2.0, 0.0, -2.0, -2.0, 0.0, 1.0, 1.0, 0.0, 2.0, 2.0, 0.0, 2.0, 2.0, 0.0, -2.0, -1.0, 0.0, 2.0),
|
|
|
+ Vector3Array(0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0),
|
|
|
+ FloatArray(1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0, 1.0, 0.0, -0.0, 1.0),
|
|
|
+ null, ; no Vertex Colors,
|
|
|
+ Vector2Array(1.0, 0.7500000596046448, 0.0, 0.0, 0.0, 0.7500000596046448, 0.7500000596046448, 1.0, 1.0, 1.0, 1.0, 0.0, 0.25, 1.0),
|
|
|
+ null, ; No UV2,
|
|
|
+ null, ; No Bones,
|
|
|
+ null, ; No Weights,
|
|
|
+ IntArray(0, 2, 1, 2, 0, 3, 0, 4, 3, 0, 1, 5, 2, 3, 6)
|
|
|
+ ],
|
|
|
+ "morph_arrays":[]
|
|
|
+}
|
|
|
+
|
|
|
+[node type="Spatial" name="Scene"]
|
|
|
+
|
|
|
+
|
|
|
+[node name="Cube.001" type="MeshInstance" parent="."]
|
|
|
+
|
|
|
+mesh = SubResource(1)
|
|
|
+transform = Transform( 1.0, 0.0, -0.0, 0.0, 1.0, -0.0, -0.0, -0.0, 1.0, 4.0, 0.0, 4.0 )
|
|
|
+
|
|
|
+[node name="MultiUV" type="MeshInstance" parent="."]
|
|
|
+
|
|
|
+mesh = SubResource(2)
|
|
|
+transform = Transform( 1.0, 0.0, -0.0, 0.0, 1.0, -0.0, -0.0, -0.0, 1.0, 0.0, 0.0, 4.0 )
|
|
|
+
|
|
|
+[node name="Cube" type="MeshInstance" parent="."]
|
|
|
+
|
|
|
+mesh = SubResource(3)
|
|
|
+transform = Transform( 1.0, 0.0, -0.0, 0.0, 1.0, -0.0, -0.0, -0.0, 1.0, 4.0, 0.0, -0.0 )
|
|
|
+
|
|
|
+[node name="Plane" type="MeshInstance" parent="."]
|
|
|
+
|
|
|
+mesh = SubResource(4)
|
|
|
+transform = Transform( 1.0, 0.0, -0.0, 0.0, 1.0, -0.0, -0.0, -0.0, 1.0, 0.0, 0.0, -0.0 )
|