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@@ -73,11 +73,11 @@ class GodotExporter:
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exporter = converters.BLENDER_TYPE_TO_EXPORTER["EMPTY"]
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# Perform the export
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- parent_gd_node = exporter(self.escn_file, self.config, node,
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- parent_gd_node)
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+ exported_node = exporter(self.escn_file, self.config, node,
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+ parent_gd_node)
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for child in node.children:
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- self.export_node(child, parent_gd_node)
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+ self.export_node(child, exported_node)
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bpy.context.scene.objects.active = prev_node
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