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@@ -0,0 +1,32 @@
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+[gd_scene load_steps=1 format=2]
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+
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+[node type="Spatial" name="Scene"]
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+
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+[node name="Armature" type="Skeleton" parent="."]
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+
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+bones_in_world_transform = true
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+transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)
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+bones/0/name = "Bone.001"
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+bones/0/parent = -1
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+bones/0/rest = Transform(1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0)
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+bones/0/pose = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)
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+bones/0/enabled = true
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+bones/0/bound_children = []
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+bones/1/name = "Root"
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+bones/1/parent = 0
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+bones/1/rest = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, -1.0)
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+bones/1/pose = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)
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+bones/1/enabled = true
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+bones/1/bound_children = []
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+bones/2/name = "Bone.003"
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+bones/2/parent = 1
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+bones/2/rest = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, -1.0)
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+bones/2/pose = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)
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+bones/2/enabled = true
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+bones/2/bound_children = []
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+bones/3/name = "Bone.002"
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+bones/3/parent = 2
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+bones/3/rest = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, -1.0)
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+bones/3/pose = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)
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+bones/3/enabled = true
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+bones/3/bound_children = []
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