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@@ -2,6 +2,7 @@
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[sub_resource id=1 type="Shader"]
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[sub_resource id=1 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -38,10 +39,12 @@ void fragment() {
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[sub_resource id=2 type="ShaderMaterial"]
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[sub_resource id=2 type="ShaderMaterial"]
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+resource_name = "Test Material"
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shader = SubResource(1)
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shader = SubResource(1)
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[sub_resource id=3 type="ArrayMesh"]
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[sub_resource id=3 type="ArrayMesh"]
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+resource_name = "SolidModel001"
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surfaces/0 = {
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surfaces/0 = {
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"material":SubResource(2),
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"material":SubResource(2),
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"primitive":4,
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"primitive":4,
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@@ -61,6 +64,7 @@ surfaces/0 = {
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[sub_resource id=4 type="Shader"]
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[sub_resource id=4 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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uniform float uni1_refraction_offset;
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uniform float uni1_refraction_offset;
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@@ -138,10 +142,12 @@ void fragment() {
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[sub_resource id=5 type="ShaderMaterial"]
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[sub_resource id=5 type="ShaderMaterial"]
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+resource_name = "VariableMaterial"
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shader = SubResource(4)
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shader = SubResource(4)
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[sub_resource id=6 type="Shader"]
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[sub_resource id=6 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -178,10 +184,12 @@ void fragment() {
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[sub_resource id=7 type="ShaderMaterial"]
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[sub_resource id=7 type="ShaderMaterial"]
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+resource_name = "X-Gray160"
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shader = SubResource(6)
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shader = SubResource(6)
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[sub_resource id=8 type="ArrayMesh"]
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[sub_resource id=8 type="ArrayMesh"]
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+resource_name = "LogoOutside"
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surfaces/0 = {
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surfaces/0 = {
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"material":SubResource(7),
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"material":SubResource(7),
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"primitive":4,
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"primitive":4,
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@@ -201,6 +209,7 @@ surfaces/0 = {
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[sub_resource id=9 type="Shader"]
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[sub_resource id=9 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -258,10 +267,12 @@ void fragment() {
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[sub_resource id=10 type="ShaderMaterial"]
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[sub_resource id=10 type="ShaderMaterial"]
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+resource_name = "Socket"
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shader = SubResource(9)
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shader = SubResource(9)
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[sub_resource id=11 type="ArrayMesh"]
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[sub_resource id=11 type="ArrayMesh"]
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+resource_name = "LogoInside001"
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surfaces/0 = {
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surfaces/0 = {
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"material":SubResource(10),
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"material":SubResource(10),
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"primitive":4,
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"primitive":4,
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@@ -281,6 +292,7 @@ surfaces/0 = {
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[sub_resource id=12 type="Shader"]
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[sub_resource id=12 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -317,10 +329,12 @@ void fragment() {
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[sub_resource id=13 type="ShaderMaterial"]
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[sub_resource id=13 type="ShaderMaterial"]
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+resource_name = "Blender"
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shader = SubResource(12)
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shader = SubResource(12)
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[sub_resource id=14 type="ArrayMesh"]
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[sub_resource id=14 type="ArrayMesh"]
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+resource_name = "LogoFluidMaterial001"
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surfaces/0 = {
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surfaces/0 = {
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"material":SubResource(13),
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"material":SubResource(13),
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"primitive":4,
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"primitive":4,
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@@ -340,6 +354,7 @@ surfaces/0 = {
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[sub_resource id=15 type="ArrayMesh"]
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[sub_resource id=15 type="ArrayMesh"]
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+resource_name = "Base001"
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surfaces/0 = {
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surfaces/0 = {
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"material":SubResource(10),
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"material":SubResource(10),
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"primitive":4,
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"primitive":4,
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@@ -359,6 +374,7 @@ surfaces/0 = {
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[sub_resource id=16 type="Shader"]
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[sub_resource id=16 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -395,10 +411,12 @@ void fragment() {
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[sub_resource id=17 type="ShaderMaterial"]
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[sub_resource id=17 type="ShaderMaterial"]
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+resource_name = "Material004"
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shader = SubResource(16)
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shader = SubResource(16)
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[sub_resource id=18 type="Shader"]
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[sub_resource id=18 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -496,10 +514,12 @@ void fragment() {
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[sub_resource id=19 type="ShaderMaterial"]
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[sub_resource id=19 type="ShaderMaterial"]
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+resource_name = "Material003"
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shader = SubResource(18)
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shader = SubResource(18)
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[sub_resource id=20 type="Shader"]
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[sub_resource id=20 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -536,10 +556,12 @@ void fragment() {
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[sub_resource id=21 type="ShaderMaterial"]
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[sub_resource id=21 type="ShaderMaterial"]
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+resource_name = "Material002"
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shader = SubResource(20)
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shader = SubResource(20)
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[sub_resource id=22 type="Shader"]
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[sub_resource id=22 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -576,10 +598,12 @@ void fragment() {
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[sub_resource id=23 type="ShaderMaterial"]
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[sub_resource id=23 type="ShaderMaterial"]
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+resource_name = "Material005"
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shader = SubResource(22)
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shader = SubResource(22)
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[sub_resource id=24 type="Shader"]
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[sub_resource id=24 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -619,10 +643,12 @@ void fragment() {
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[sub_resource id=25 type="ShaderMaterial"]
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[sub_resource id=25 type="ShaderMaterial"]
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+resource_name = "Material006"
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shader = SubResource(24)
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shader = SubResource(24)
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[sub_resource id=26 type="Shader"]
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[sub_resource id=26 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -667,10 +693,12 @@ void fragment() {
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[sub_resource id=27 type="ShaderMaterial"]
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[sub_resource id=27 type="ShaderMaterial"]
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+resource_name = "Material007"
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shader = SubResource(26)
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shader = SubResource(26)
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[sub_resource id=28 type="Shader"]
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[sub_resource id=28 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -749,10 +777,12 @@ void fragment() {
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[sub_resource id=29 type="ShaderMaterial"]
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[sub_resource id=29 type="ShaderMaterial"]
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+resource_name = "Material008"
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shader = SubResource(28)
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shader = SubResource(28)
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[sub_resource id=30 type="Shader"]
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[sub_resource id=30 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -810,10 +840,12 @@ void fragment() {
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[sub_resource id=31 type="ShaderMaterial"]
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[sub_resource id=31 type="ShaderMaterial"]
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+resource_name = "Material012"
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shader = SubResource(30)
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shader = SubResource(30)
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[sub_resource id=32 type="Shader"]
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[sub_resource id=32 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -852,10 +884,12 @@ void fragment() {
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[sub_resource id=33 type="ShaderMaterial"]
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[sub_resource id=33 type="ShaderMaterial"]
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+resource_name = "Material011"
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shader = SubResource(32)
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shader = SubResource(32)
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[sub_resource id=34 type="Shader"]
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[sub_resource id=34 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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uniform float uni1_refraction_offset;
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uniform float uni1_refraction_offset;
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@@ -906,10 +940,12 @@ void fragment() {
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[sub_resource id=35 type="ShaderMaterial"]
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[sub_resource id=35 type="ShaderMaterial"]
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+resource_name = "Material010"
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shader = SubResource(34)
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shader = SubResource(34)
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[sub_resource id=36 type="Shader"]
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[sub_resource id=36 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -946,10 +982,12 @@ void fragment() {
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[sub_resource id=37 type="ShaderMaterial"]
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[sub_resource id=37 type="ShaderMaterial"]
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+resource_name = "Material001"
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shader = SubResource(36)
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shader = SubResource(36)
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[sub_resource id=38 type="ArrayMesh"]
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[sub_resource id=38 type="ArrayMesh"]
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+resource_name = "Plane"
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surfaces/0 = {
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surfaces/0 = {
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"material":SubResource(37),
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"material":SubResource(37),
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"primitive":4,
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"primitive":4,
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@@ -969,6 +1007,7 @@ surfaces/0 = {
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[sub_resource id=39 type="SpatialMaterial"]
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[sub_resource id=39 type="SpatialMaterial"]
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+resource_name = "X-Gray191001"
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flags_unshaded = false
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_vertex_lighting = false
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flags_transparent = false
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flags_transparent = false
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@@ -978,6 +1017,7 @@ subsurf_scatter_enabled = false
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[sub_resource id=40 type="ArrayMesh"]
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[sub_resource id=40 type="ArrayMesh"]
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+resource_name = "TextBase001"
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surfaces/0 = {
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surfaces/0 = {
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"material":SubResource(39),
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"material":SubResource(39),
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"primitive":4,
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"primitive":4,
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@@ -997,6 +1037,7 @@ surfaces/0 = {
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[sub_resource id=41 type="ArrayMesh"]
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[sub_resource id=41 type="ArrayMesh"]
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+resource_name = "Grid"
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surfaces/0 = {
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surfaces/0 = {
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"material":SubResource(10),
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"material":SubResource(10),
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"primitive":4,
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"primitive":4,
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@@ -1016,6 +1057,7 @@ surfaces/0 = {
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[sub_resource id=42 type="Shader"]
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[sub_resource id=42 type="Shader"]
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+resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
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@@ -1122,6 +1164,7 @@ void fragment() {
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[sub_resource id=43 type="ShaderMaterial"]
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[sub_resource id=43 type="ShaderMaterial"]
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+resource_name = "Material009"
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shader = SubResource(42)
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shader = SubResource(42)
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[node type="Spatial" name="Scene"]
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[node type="Spatial" name="Scene"]
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