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@@ -0,0 +1,88 @@
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+[gd_scene load_steps=1 format=2]
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+
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+[sub_resource id=1 type="ArrayMesh"]
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+
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+surfaces/0 = {
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+ "primitive":4,
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+ "arrays":[
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+ Vector3Array(-1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0),
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+ Vector3Array(-1.0, 0.0, -0.0, -1.0, 0.0, -0.0, -1.0, 0.0, -0.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 1.0, 0.0, -0.0, 1.0, 0.0, -0.0, 1.0, 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, -1.0, 0.0, -0.0, 0.0, 0.0, -1.0, 1.0, 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, -1.0, -0.0, 0.0, 1.0, -0.0),
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+ null, ; No Tangents,
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+ null, ; no Vertex Colors,
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+ null, ; No UV1,
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+ null, ; No UV2,
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+ null, ; No Bones,
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+ null, ; No Weights,
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+ IntArray(0, 2, 1, 3, 5, 4, 6, 8, 7, 9, 11, 10, 12, 14, 13, 15, 17, 16, 0, 1, 18, 3, 4, 19, 6, 7, 20, 9, 10, 21, 12, 13, 22, 15, 16, 23)
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+ ],
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+ "morph_arrays":[]
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+}
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+
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+
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+[sub_resource id=2 type="ArrayMesh"]
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+
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+surfaces/0 = {
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+ "primitive":4,
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+ "arrays":[
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+ Vector3Array(-1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0),
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+ Vector3Array(-1.0, 0.0, -0.0, -1.0, 0.0, -0.0, -1.0, 0.0, -0.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 1.0, 0.0, -0.0, 1.0, 0.0, -0.0, 1.0, 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, -1.0, 0.0, -0.0, 0.0, 0.0, -1.0, 1.0, 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, -1.0, -0.0, 0.0, 1.0, -0.0),
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+ null, ; No Tangents,
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+ null, ; no Vertex Colors,
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+ null, ; No UV1,
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+ null, ; No UV2,
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+ null, ; No Bones,
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+ null, ; No Weights,
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+ IntArray(0, 2, 1, 3, 5, 4, 6, 8, 7, 9, 11, 10, 12, 14, 13, 15, 17, 16, 0, 1, 18, 3, 4, 19, 6, 7, 20, 9, 10, 21, 12, 13, 22, 15, 16, 23)
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+ ],
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+ "morph_arrays":[]
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+}
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+
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+
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+[sub_resource id=3 type="SpatialMaterial"]
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+
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+flags_unshaded = false
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+flags_vertex_lighting = false
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+flags_transparent = false
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+vertex_color_use_as_albedo = false
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+albedo_color = Color( 0.800000011920929, 0.800000011920929, 0.800000011920929, 1.0 )
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+subsurf_scatter_enabled = false
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+
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+[sub_resource id=4 type="ArrayMesh"]
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+
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+surfaces/0 = {
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+ "material":SubResource(3),
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+ "primitive":4,
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+ "arrays":[
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+ Vector3Array(1.0, -1.0, 1.0, -0.9999996423721313, -1.0, -1.0000003576278687, 1.0, -1.0, -0.9999999403953552, -0.9999999403953552, 1.0, -1.0, 0.9999993443489075, 1.0, 1.0000005960464478, 1.0000004768371582, 1.0, -0.999999463558197, 1.0000004768371582, 1.0, -0.999999463558197, 1.0, -1.0, 1.0, 1.0, -1.0, -0.9999999403953552, 0.9999993443489075, 1.0, 1.0000005960464478, -1.0000001192092896, -1.0, 0.9999998211860657, 1.0, -1.0, 1.0, -1.0000001192092896, -1.0, 0.9999998211860657, -0.9999999403953552, 1.0, -1.0, -0.9999996423721313, -1.0, -1.0000003576278687, 1.0, -1.0, -0.9999999403953552, -0.9999999403953552, 1.0, -1.0, 1.0000004768371582, 1.0, -0.999999463558197, 1.0, -1.0, 1.0, -1.0000001192092896, -1.0, 0.9999998211860657, -0.9999996423721313, -1.0, -1.0000003576278687, -0.9999999403953552, 1.0, -1.0, -1.0000003576278687, 1.0, 0.9999996423721313, 0.9999993443489075, 1.0, 1.0000005960464478, 1.0000004768371582, 1.0, -0.999999463558197, 0.9999993443489075, 1.0, 1.0000005960464478, 1.0, -1.0, 1.0, 0.9999993443489075, 1.0, 1.0000005960464478, -1.0000003576278687, 1.0, 0.9999996423721313, -1.0000001192092896, -1.0, 0.9999998211860657, -1.0000001192092896, -1.0, 0.9999998211860657, -1.0000003576278687, 1.0, 0.9999996423721313, -0.9999999403953552, 1.0, -1.0, 1.0, -1.0, -0.9999999403953552, -0.9999996423721313, -1.0, -1.0000003576278687, -0.9999999403953552, 1.0, -1.0),
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+ Vector3Array(2.980232949312267e-08, -1.0, -0.0, 2.980232949312267e-08, -1.0, -0.0, 2.980232949312267e-08, -1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 0.0, 1.0, -0.0, 1.0, -2.384185791015625e-07, -0.0, 1.0, -2.384185791015625e-07, -0.0, 1.0, -2.384185791015625e-07, -0.0, -8.940696716308594e-08, -4.76837158203125e-07, 1.0, -8.940696716308594e-08, -4.76837158203125e-07, 1.0, -8.940696716308594e-08, -4.76837158203125e-07, 1.0, -1.0, -1.4901156930591242e-07, -2.3841855067985307e-07, -1.0, -1.4901156930591242e-07, -2.3841855067985307e-07, -1.0, -1.4901156930591242e-07, -2.3841855067985307e-07, 2.6822084464583895e-07, 2.3841852225814364e-07, -1.0, 2.6822084464583895e-07, 2.3841852225814364e-07, -1.0, 2.6822084464583895e-07, 2.3841852225814364e-07, -1.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 0.0, -1.0, -0.0, 5.96046660916727e-08, 1.0, -0.0, 5.96046660916727e-08, 1.0, -0.0, 5.96046660916727e-08, 1.0, -0.0, 1.0, 3.2782537573439186e-07, 5.960464477539062e-07, 1.0, 3.2782537573439186e-07, 5.960464477539062e-07, 1.0, 3.2782537573439186e-07, 5.960464477539062e-07, -4.768372150465439e-07, 1.1920927533992653e-07, 1.0, -4.768372150465439e-07, 1.1920927533992653e-07, 1.0, -4.768372150465439e-07, 1.1920927533992653e-07, 1.0, -1.0, -1.1920931797249068e-07, -2.3841863594498136e-07, -1.0, -1.1920931797249068e-07, -2.3841863594498136e-07, -1.0, -1.1920931797249068e-07, -2.3841863594498136e-07, 2.0861631355728605e-07, 8.940701690107744e-08, -1.0, 2.0861631355728605e-07, 8.940701690107744e-08, -1.0, 2.0861631355728605e-07, 8.940701690107744e-08, -1.0),
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+ null, ; No Tangents,
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+ null, ; no Vertex Colors,
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+ null, ; No UV1,
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+ null, ; No UV2,
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+ null, ; No Bones,
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+ null, ; No Weights,
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+ IntArray(0, 2, 1, 3, 5, 4, 6, 8, 7, 9, 11, 10, 12, 14, 13, 15, 17, 16, 18, 20, 19, 21, 23, 22, 24, 26, 25, 27, 29, 28, 30, 32, 31, 33, 35, 34)
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+ ],
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+ "morph_arrays":[]
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+}
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+
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+[node type="Spatial" name="Scene"]
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+
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+
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+[node name="Cube" type="MeshInstance" parent="."]
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+
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+mesh = SubResource(1)
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+visible = true
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+transform = Transform( 1.0, 0.0, -0.0, 0.0, 1.0, -0.0, -0.0, -0.0, 1.0, 1.5957765579223633, 2.8124284744262695, -6.1164021492004395 )
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+
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+[node name="Cube001" type="MeshInstance" parent="."]
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+
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+mesh = SubResource(2)
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+visible = true
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+transform = Transform( 1.0, 0.0, -0.0, 0.0, 1.0, -0.0, -0.0, -0.0, 1.0, 1.1332447528839111, 0.30739641189575195, -2.944631576538086 )
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+
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+[node name="Cube002" type="MeshInstance" parent="."]
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+
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+mesh = SubResource(4)
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+visible = true
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+transform = Transform( 1.0, 0.0, -0.0, 0.0, 1.0, -0.0, -0.0, -0.0, 1.0, 0.0, 0.0, -0.0 )
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