|
@@ -467,7 +467,7 @@ void node_math_sqrt_no_clamp(float value1, float value2, out float result) {
|
|
|
void node_math_absolute_no_clamp(float value1, float value2, out float result) {
|
|
|
result = abs(value1);
|
|
|
}
|
|
|
-"""),
|
|
|
+"""), # nopep8
|
|
|
|
|
|
ShaderFunction(code="""
|
|
|
void node_math_minimum_no_clamp(float value1, float value2, out float result) {
|
|
@@ -485,13 +485,13 @@ void node_math_maximum_no_clamp(float value1, float value2, out float result) {
|
|
|
void node_math_less_than_no_clamp(float value1, float value2, out float result) {
|
|
|
result = float(value1 < value2);
|
|
|
}
|
|
|
-"""),
|
|
|
+"""), # nopep8
|
|
|
|
|
|
ShaderFunction(code="""
|
|
|
void node_math_greater_than_no_clamp(float value1, float value2, out float result) {
|
|
|
result = float(value1 > value2);
|
|
|
}
|
|
|
-"""),
|
|
|
+"""), # nopep8
|
|
|
|
|
|
ShaderFunction(code="""
|
|
|
void node_math_round_no_clamp(float value1, float value2, out float result) {
|
|
@@ -557,13 +557,13 @@ void node_math_arccosine_no_clamp(float value1, float value2, out float result)
|
|
|
else
|
|
|
result = acos(value1);
|
|
|
}
|
|
|
-"""),
|
|
|
+"""), # nopep8
|
|
|
|
|
|
ShaderFunction(code="""
|
|
|
void node_math_arctangent_no_clamp(float value1, float value2, out float result) {
|
|
|
result = atan(value1);
|
|
|
}
|
|
|
-"""),
|
|
|
+"""), # nopep8
|
|
|
|
|
|
ShaderFunction(code="""
|
|
|
void node_math_arctan2_no_clamp(float value1, float value2, out float result) {
|
|
@@ -647,7 +647,7 @@ void node_math_less_than_clamp(float value1, float value2, out float result) {
|
|
|
void node_math_greater_than_clamp(float value1, float value2, out float result) {
|
|
|
result = clamp(float(value1 > value2), 0.0, 1.0);
|
|
|
}
|
|
|
-"""),
|
|
|
+"""), # nopep8
|
|
|
|
|
|
ShaderFunction(code="""
|
|
|
void node_math_round_clamp(float value1, float value2, out float result) {
|