Commit History

Author SHA1 Message Date
  Henry Conklin eaf80e476a Store the draw type when exporting empty nodes 4 years ago
  Ryan Roden-Corrent 3e66e12d7c Export Curve objects as Godot Path nodes. (#380) 4 years ago
  Ryan Roden-Corrent 9a11f369a0 Clarify warning message for unsupported light. 5 years ago
  Anders Stenberg 549c03a0a3 Change attribute for light distance for 2.80 6 years ago
  Jason0214 cffffa9691 Update light exporting, shader material due to blender change 6 years ago
  Lu Jiacheng dfb78a7599 Implement basic cycles light handling. (#164) 6 years ago
  Jason0214 3f89937418 initial commit for blender 2.80 support 7 years ago
  Jason0214 e7dcf702cf force color gamma correction and remove material in material unrelated test cases 7 years ago
  Jason0214 9f2a8e5644 Refactor animation exporting and support nla strips 7 years ago
  Jason0214 bb56ec8e7a support shapekey, light, camera value animation 7 years ago
  Jason0214 c69a69bea1 fix transform animation of spotlight, directional light and camera 7 years ago
  Jason0214 0fc9d643d5 pep8 and pylint compliance 7 years ago
  Jason0214 c3e78389a8 small refactor, use NodeTemplate instead of path to keep track of the 7 years ago
  Geoffrey cf6bf130cd Automated tests better. Changed to explicit datastructure for writing into file 7 years ago
  Geoffrey 40197867ed Major refactor to make it easier to develop. Removed lots of commented out and broken code. Added physics export 7 years ago