Henry Conklin
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eaf80e476a
Store the draw type when exporting empty nodes
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4 years ago |
Ryan Roden-Corrent
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3e66e12d7c
Export Curve objects as Godot Path nodes. (#380)
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4 years ago |
Ryan Roden-Corrent
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9a11f369a0
Clarify warning message for unsupported light.
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5 years ago |
Anders Stenberg
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549c03a0a3
Change attribute for light distance for 2.80
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6 years ago |
Jason0214
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cffffa9691
Update light exporting, shader material due to blender change
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6 years ago |
Lu Jiacheng
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dfb78a7599
Implement basic cycles light handling. (#164)
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6 years ago |
Jason0214
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3f89937418
initial commit for blender 2.80 support
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7 years ago |
Jason0214
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e7dcf702cf
force color gamma correction and remove material in material unrelated test cases
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7 years ago |
Jason0214
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9f2a8e5644
Refactor animation exporting and support nla strips
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7 years ago |
Jason0214
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bb56ec8e7a
support shapekey, light, camera value animation
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7 years ago |
Jason0214
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c69a69bea1
fix transform animation of spotlight, directional light and camera
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7 years ago |
Jason0214
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0fc9d643d5
pep8 and pylint compliance
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7 years ago |
Jason0214
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c3e78389a8
small refactor, use NodeTemplate instead of path to keep track of the
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7 years ago |
Geoffrey
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cf6bf130cd
Automated tests better. Changed to explicit datastructure for writing into file
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7 years ago |
Geoffrey
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40197867ed
Major refactor to make it easier to develop. Removed lots of commented out and broken code. Added physics export
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7 years ago |