Commit History

Author SHA1 Message Date
  scurest a35395770c Only triangulate n-gons when necessary for calc_tangents (#379) 4 years ago
  Jason0214 cd95348ade Explicitly normalize quaternion in exporting 6 years ago
  Tom Wilson b534efb0aa Squashed commit, multiple bug fixes + improvements. 6 years ago
  Jason0214 5aa6ab3b81 update test scene after blender mesh API change 6 years ago
  Ryan Roden-Corrent e819179edc Support export of looped animations. 6 years ago
  Jason0214 22d2f396d9 explicitly set bones are in world transform 6 years ago
  Lu Jiacheng fe6d206098 Fix should obj exporting check, fix non-deform bone in constraint issue (#156) 6 years ago
  Jason0214 c5c0bffd41 rewrite constraint baking 6 years ago
  Jason0214 c4a36ef3ff make material export optional, add EEVEE support 6 years ago
  Jason0214 5d18a77ead work around matrix decomposition 6 years ago
  Jason0214 3f89937418 initial commit for blender 2.80 support 7 years ago
  Jason0214 f48b10c8b9 fix animation length 6 years ago
  Jason0214 d7bdcee74e Offset animation with scene.frame_start 6 years ago
  Jason0214 9f2a8e5644 Refactor animation exporting and support nla strips 7 years ago