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@@ -4,7 +4,7 @@ import os, subprocess
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# Local dependency paths, adapt them to your setup
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godot_headers_path = ARGUMENTS.get("headers", os.getenv("GODOT_HEADERS", "../godot_headers/"))
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-godot_bin_path = ARGUMENTS.get("godotbinpath", os.getenv("GODOT_BIN_PATH", "../godot_fork/bin/"))
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+godot_bin_path = ARGUMENTS.get("godotbinpath", os.getenv("GODOT_BIN_PATH", "../godot_fork/bin/godot.x11.tools.64.llvm"))
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target = ARGUMENTS.get("target", "debug")
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platform = ARGUMENTS.get("p", ARGUMENTS.get("platform", "linux"))
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@@ -18,8 +18,6 @@ if platform == "windows":
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if ARGUMENTS.get("use_llvm", "no") == "yes":
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env["CXX"] = "clang++"
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-godot_name = "godot." + ("x11" if platform == "linux" else platform) + ".tools.64"
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-
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def add_sources(sources, directory):
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for file in os.listdir(directory):
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if file.endswith('.cpp'):
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@@ -45,18 +43,10 @@ sources = []
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add_sources(sources, "src/core")
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if ARGUMENTS.get("generate_bindings", "no") == "yes":
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- godot_executable = godot_bin_path + godot_name
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-
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- if env["CXX"] == "clang++":
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- godot_executable += ".llvm"
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-
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- if platform == "windows":
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- godot_executable += ".exe"
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-
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# TODO Generating the API should be done only if the Godot build is more recent than the JSON file
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json_api_file = 'godot_api.json'
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- subprocess.call([godot_executable, '--gdnative-generate-json-api', json_api_file])
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+ subprocess.call([godot_bin_path, '--gdnative-generate-json-api', json_api_file])
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# actually create the bindings here
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