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Explicitly refer to `godot` namespace in `GDREGISTER_*_CLASS()` macros

(cherry picked from commit 246a803954b288138f1ef6b3536321098b3b3675)
David Snopek 1 éve
szülő
commit
07b6a03d77
1 módosított fájl, 4 hozzáadás és 4 törlés
  1. 4 4
      include/godot_cpp/core/class_db.hpp

+ 4 - 4
include/godot_cpp/core/class_db.hpp

@@ -338,10 +338,10 @@ MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, StringName p_name, M p
 	return bind;
 }
 
-#define GDREGISTER_CLASS(m_class) ClassDB::register_class<m_class>();
-#define GDREGISTER_VIRTUAL_CLASS(m_class) ClassDB::register_class<m_class>(true);
-#define GDREGISTER_ABSTRACT_CLASS(m_class) ClassDB::register_abstract_class<m_class>();
-#define GDREGISTER_INTERNAL_CLASS(m_class) ClassDB::register_internal_class<m_class>();
+#define GDREGISTER_CLASS(m_class) ::godot::ClassDB::register_class<m_class>();
+#define GDREGISTER_VIRTUAL_CLASS(m_class) ::godot::ClassDB::register_class<m_class>(true);
+#define GDREGISTER_ABSTRACT_CLASS(m_class) ::godot::ClassDB::register_abstract_class<m_class>();
+#define GDREGISTER_INTERNAL_CLASS(m_class) ::godot::ClassDB::register_internal_class<m_class>();
 
 } // namespace godot