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@@ -0,0 +1,727 @@
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+#ifndef RECT3_H
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+#define RECT3_H
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+
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+#include "Vector3.h"
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+
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+#include "Plane.h"
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+
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+namespace godot {
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+
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+// @Todo
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+// error handling...
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+
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+#ifndef ERR_FAIL_V
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+#define ERR_FAIL_V(a) return a
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+#endif
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+
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+#ifndef ERR_FAIL_INDEX
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+#define ERR_FAIL_INDEX(a, b)
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+#endif
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+
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+class Rect3 {
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+public:
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+ Vector3 pos;
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+ Vector3 size;
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+
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+ real_t get_area() const; /// get area
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+ bool has_no_area() const {
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+
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+ return (size.x<=CMP_EPSILON || size.y<=CMP_EPSILON || size.z<=CMP_EPSILON);
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+ }
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+
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+ bool has_no_surface() const {
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+
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+ return (size.x<=CMP_EPSILON && size.y<=CMP_EPSILON && size.z<=CMP_EPSILON);
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+ }
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+
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+ const Vector3& get_pos() const { return pos; }
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+ void set_pos(const Vector3& p_pos) { pos=p_pos; }
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+ const Vector3& get_size() const { return size; }
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+ void set_size(const Vector3& p_size) { size=p_size; }
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+
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+
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+ bool operator==(const Rect3& p_rval) const;
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+ bool operator!=(const Rect3& p_rval) const;
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+
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+ bool intersects(const Rect3& p_aabb) const; /// Both AABBs overlap
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+ bool intersects_inclusive(const Rect3& p_aabb) const; /// Both AABBs (or their faces) overlap
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+ bool encloses(const Rect3 & p_aabb) const; /// p_aabb is completely inside this
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+
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+ Rect3 merge(const Rect3& p_with) const;
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+ void merge_with(const Rect3& p_aabb); ///merge with another AABB
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+ Rect3 intersection(const Rect3& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
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+ bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
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+ bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
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+ bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
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+
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+ bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
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+ bool intersects_plane(const Plane &p_plane) const;
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+
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+ bool has_point(const Vector3& p_point) const;
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+ Vector3 get_support(const Vector3& p_normal) const;
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+
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+
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+ Vector3 get_longest_axis() const;
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+ int get_longest_axis_index() const;
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+ real_t get_longest_axis_size() const;
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+
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+ Vector3 get_shortest_axis() const;
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+ int get_shortest_axis_index() const;
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+ real_t get_shortest_axis_size() const;
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+
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+ Rect3 grow(real_t p_by) const;
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+ void grow_by(real_t p_amount);
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+
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+ void get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const;
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+ Vector3 get_endpoint(int p_point) const;
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+
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+ Rect3 expand(const Vector3& p_vector) const;
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+ void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const;
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+ void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */
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+
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+ operator String() const;
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+
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+ Rect3() {}
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+ inline Rect3(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; }
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+
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+
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+};
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+
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+inline bool Rect3::intersects(const Rect3& p_aabb) const {
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+
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+ if ( pos.x >= (p_aabb.pos.x + p_aabb.size.x) )
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+ return false;
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+ if ( (pos.x+size.x) <= p_aabb.pos.x )
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+ return false;
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+ if ( pos.y >= (p_aabb.pos.y + p_aabb.size.y) )
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+ return false;
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+ if ( (pos.y+size.y) <= p_aabb.pos.y )
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+ return false;
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+ if ( pos.z >= (p_aabb.pos.z + p_aabb.size.z) )
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+ return false;
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+ if ( (pos.z+size.z) <= p_aabb.pos.z )
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+ return false;
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+
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+ return true;
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+}
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+
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+inline bool Rect3::intersects_inclusive(const Rect3& p_aabb) const {
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+
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+ if ( pos.x > (p_aabb.pos.x + p_aabb.size.x) )
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+ return false;
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+ if ( (pos.x+size.x) < p_aabb.pos.x )
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+ return false;
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+ if ( pos.y > (p_aabb.pos.y + p_aabb.size.y) )
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+ return false;
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+ if ( (pos.y+size.y) < p_aabb.pos.y )
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+ return false;
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+ if ( pos.z > (p_aabb.pos.z + p_aabb.size.z) )
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+ return false;
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+ if ( (pos.z+size.z) < p_aabb.pos.z )
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+ return false;
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+
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+ return true;
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+}
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+
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+inline bool Rect3::encloses(const Rect3 & p_aabb) const {
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+
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+ Vector3 src_min=pos;
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+ Vector3 src_max=pos+size;
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+ Vector3 dst_min=p_aabb.pos;
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+ Vector3 dst_max=p_aabb.pos+p_aabb.size;
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+
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+ return (
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+ (src_min.x <= dst_min.x) &&
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+ (src_max.x > dst_max.x) &&
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+ (src_min.y <= dst_min.y) &&
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+ (src_max.y > dst_max.y) &&
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+ (src_min.z <= dst_min.z) &&
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+ (src_max.z > dst_max.z) );
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+
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+}
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+
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+Vector3 Rect3::get_support(const Vector3& p_normal) const {
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+
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+ Vector3 half_extents = size * 0.5;
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+ Vector3 ofs = pos + half_extents;
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+
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+ return Vector3(
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+ (p_normal.x>0) ? -half_extents.x : half_extents.x,
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+ (p_normal.y>0) ? -half_extents.y : half_extents.y,
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+ (p_normal.z>0) ? -half_extents.z : half_extents.z
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+ )+ofs;
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+}
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+
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+
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+Vector3 Rect3::get_endpoint(int p_point) const {
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+
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+ switch(p_point) {
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+ case 0: return Vector3( pos.x , pos.y , pos.z );
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+ case 1: return Vector3( pos.x , pos.y , pos.z+size.z );
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+ case 2: return Vector3( pos.x , pos.y+size.y , pos.z );
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+ case 3: return Vector3( pos.x , pos.y+size.y , pos.z+size.z );
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+ case 4: return Vector3( pos.x+size.x , pos.y , pos.z );
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+ case 5: return Vector3( pos.x+size.x , pos.y , pos.z+size.z );
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+ case 6: return Vector3( pos.x+size.x , pos.y+size.y , pos.z );
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+ case 7: return Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
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+ };
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+
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+ ERR_FAIL_V(Vector3());
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+}
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+
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+bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
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+
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+ Vector3 half_extents = size * 0.5;
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+ Vector3 ofs = pos + half_extents;
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+
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+ for(int i=0;i<p_plane_count;i++) {
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+ const Plane &p=p_planes[i];
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+ Vector3 point(
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+ (p.normal.x>0) ? -half_extents.x : half_extents.x,
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+ (p.normal.y>0) ? -half_extents.y : half_extents.y,
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+ (p.normal.z>0) ? -half_extents.z : half_extents.z
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+ );
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+ point+=ofs;
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+ if (p.is_point_over(point))
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+ return false;
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+ }
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+
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+ return true;
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+}
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+
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+bool Rect3::has_point(const Vector3& p_point) const {
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+
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+ if (p_point.x<pos.x)
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+ return false;
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+ if (p_point.y<pos.y)
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+ return false;
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+ if (p_point.z<pos.z)
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+ return false;
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+ if (p_point.x>pos.x+size.x)
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+ return false;
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+ if (p_point.y>pos.y+size.y)
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+ return false;
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+ if (p_point.z>pos.z+size.z)
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+ return false;
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+
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+ return true;
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+}
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+
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+
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+inline void Rect3::expand_to(const Vector3& p_vector) {
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+
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+ Vector3 begin=pos;
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+ Vector3 end=pos+size;
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+
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+ if (p_vector.x<begin.x)
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+ begin.x=p_vector.x;
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+ if (p_vector.y<begin.y)
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+ begin.y=p_vector.y;
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+ if (p_vector.z<begin.z)
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+ begin.z=p_vector.z;
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+
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+ if (p_vector.x>end.x)
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+ end.x=p_vector.x;
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+ if (p_vector.y>end.y)
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+ end.y=p_vector.y;
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+ if (p_vector.z>end.z)
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+ end.z=p_vector.z;
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+
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+ pos=begin;
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+ size=end-begin;
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+}
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+
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+void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const {
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+
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+ Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 );
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+ Vector3 center( pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z );
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+
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+ real_t length = p_plane.normal.abs().dot(half_extents);
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+ real_t distance = p_plane.distance_to( center );
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+ r_min = distance - length;
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+ r_max = distance + length;
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+}
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+
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+inline real_t Rect3::get_longest_axis_size() const {
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+
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+ real_t max_size=size.x;
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+
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+ if (size.y > max_size ) {
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+ max_size=size.y;
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+ }
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+
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+ if (size.z > max_size ) {
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+ max_size=size.z;
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+ }
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+
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+ return max_size;
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+}
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+
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+inline real_t Rect3::get_shortest_axis_size() const {
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+
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+ real_t max_size=size.x;
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+
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+ if (size.y < max_size ) {
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+ max_size=size.y;
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+ }
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+
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+ if (size.z < max_size ) {
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+ max_size=size.z;
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+ }
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+
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+ return max_size;
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+}
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+
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+bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const {
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+
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+ real_t divx=1.0/dir.x;
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+ real_t divy=1.0/dir.y;
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+ real_t divz=1.0/dir.z;
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+
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+ Vector3 upbound=pos+size;
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+ real_t tmin, tmax, tymin, tymax, tzmin, tzmax;
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+ if (dir.x >= 0) {
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+ tmin = (pos.x - from.x) * divx;
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+ tmax = (upbound.x - from.x) * divx;
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+ }
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+ else {
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+ tmin = (upbound.x - from.x) * divx;
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+ tmax = (pos.x - from.x) * divx;
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+ }
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+ if (dir.y >= 0) {
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+ tymin = (pos.y - from.y) * divy;
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+ tymax = (upbound.y - from.y) * divy;
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+ }
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+ else {
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+ tymin = (upbound.y - from.y) * divy;
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+ tymax = (pos.y - from.y) * divy;
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+ }
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+ if ( (tmin > tymax) || (tymin > tmax) )
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+ return false;
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+ if (tymin > tmin)
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+ tmin = tymin;
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+ if (tymax < tmax)
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+ tmax = tymax;
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+ if (dir.z >= 0) {
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+ tzmin = (pos.z - from.z) * divz;
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+ tzmax = (upbound.z - from.z) * divz;
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+ }
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+ else {
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+ tzmin = (upbound.z - from.z) * divz;
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+ tzmax = (pos.z - from.z) * divz;
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+ }
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+ if ( (tmin > tzmax) || (tzmin > tmax) )
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+ return false;
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+ if (tzmin > tmin)
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+ tmin = tzmin;
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+ if (tzmax < tmax)
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+ tmax = tzmax;
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+ return ( (tmin < t1) && (tmax > t0) );
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+}
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+
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+void Rect3::grow_by(real_t p_amount) {
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+
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+ pos.x-=p_amount;
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+ pos.y-=p_amount;
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+ pos.z-=p_amount;
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+ size.x+=2.0*p_amount;
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+ size.y+=2.0*p_amount;
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+ size.z+=2.0*p_amount;
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+}
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+
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+}
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+
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+namespace godot {
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+
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+
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+real_t Rect3::get_area() const {
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+
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+ return size.x*size.y*size.z;
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+
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+}
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+
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+bool Rect3::operator==(const Rect3& p_rval) const {
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+
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+ return ((pos==p_rval.pos) && (size==p_rval.size));
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+
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+}
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+bool Rect3::operator!=(const Rect3& p_rval) const {
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+
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+ return ((pos!=p_rval.pos) || (size!=p_rval.size));
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+
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+}
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+
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+void Rect3::merge_with(const Rect3& p_aabb) {
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+
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+ Vector3 beg_1,beg_2;
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+ Vector3 end_1,end_2;
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+ Vector3 min,max;
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+
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+ beg_1=pos;
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+ beg_2=p_aabb.pos;
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+ end_1=Vector3(size.x,size.y,size.z)+beg_1;
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+ end_2=Vector3(p_aabb.size.x,p_aabb.size.y,p_aabb.size.z)+beg_2;
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+
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+ min.x=(beg_1.x<beg_2.x)?beg_1.x:beg_2.x;
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+ min.y=(beg_1.y<beg_2.y)?beg_1.y:beg_2.y;
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+ min.z=(beg_1.z<beg_2.z)?beg_1.z:beg_2.z;
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+
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+ max.x=(end_1.x>end_2.x)?end_1.x:end_2.x;
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+ max.y=(end_1.y>end_2.y)?end_1.y:end_2.y;
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+ max.z=(end_1.z>end_2.z)?end_1.z:end_2.z;
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+
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+ pos=min;
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+ size=max-min;
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+}
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+
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+Rect3 Rect3::intersection(const Rect3& p_aabb) const {
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+
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+ Vector3 src_min=pos;
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+ Vector3 src_max=pos+size;
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+ Vector3 dst_min=p_aabb.pos;
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+ Vector3 dst_max=p_aabb.pos+p_aabb.size;
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+
|
|
|
+ Vector3 min,max;
|
|
|
+
|
|
|
+ if (src_min.x > dst_max.x || src_max.x < dst_min.x )
|
|
|
+ return Rect3();
|
|
|
+ else {
|
|
|
+
|
|
|
+ min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x;
|
|
|
+ max.x= ( src_max.x < dst_max.x ) ? src_max.x :dst_max.x;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if (src_min.y > dst_max.y || src_max.y < dst_min.y )
|
|
|
+ return Rect3();
|
|
|
+ else {
|
|
|
+
|
|
|
+ min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y;
|
|
|
+ max.y= ( src_max.y < dst_max.y ) ? src_max.y :dst_max.y;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if (src_min.z > dst_max.z || src_max.z < dst_min.z )
|
|
|
+ return Rect3();
|
|
|
+ else {
|
|
|
+
|
|
|
+ min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z;
|
|
|
+ max.z= ( src_max.z < dst_max.z ) ? src_max.z :dst_max.z;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ return Rect3( min, max-min );
|
|
|
+}
|
|
|
+
|
|
|
+bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
|
|
|
+
|
|
|
+ Vector3 c1, c2;
|
|
|
+ Vector3 end = pos+size;
|
|
|
+ real_t near=-1e20;
|
|
|
+ real_t far=1e20;
|
|
|
+ int axis=0;
|
|
|
+
|
|
|
+ for (int i=0;i<3;i++){
|
|
|
+ if (p_dir[i] == 0){
|
|
|
+ if ((p_from[i] < pos[i]) || (p_from[i] > end[i])) {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ } else { // ray not parallel to planes in this direction
|
|
|
+ c1[i] = (pos[i] - p_from[i]) / p_dir[i];
|
|
|
+ c2[i] = (end[i] - p_from[i]) / p_dir[i];
|
|
|
+
|
|
|
+ if(c1[i] > c2[i]){
|
|
|
+ std::swap(c1,c2);
|
|
|
+ }
|
|
|
+ if (c1[i] > near){
|
|
|
+ near = c1[i];
|
|
|
+ axis=i;
|
|
|
+ }
|
|
|
+ if (c2[i] < far){
|
|
|
+ far = c2[i];
|
|
|
+ }
|
|
|
+ if( (near > far) || (far < 0) ){
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (r_clip)
|
|
|
+ *r_clip=c1;
|
|
|
+ if (r_normal) {
|
|
|
+ *r_normal=Vector3();
|
|
|
+ (*r_normal)[axis]=p_dir[axis]?-1:1;
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
|
|
|
+
|
|
|
+ real_t min=0,max=1;
|
|
|
+ int axis=0;
|
|
|
+ real_t sign=0;
|
|
|
+
|
|
|
+ for(int i=0;i<3;i++) {
|
|
|
+ real_t seg_from=p_from[i];
|
|
|
+ real_t seg_to=p_to[i];
|
|
|
+ real_t box_begin=pos[i];
|
|
|
+ real_t box_end=box_begin+size[i];
|
|
|
+ real_t cmin,cmax;
|
|
|
+ real_t csign;
|
|
|
+
|
|
|
+ if (seg_from < seg_to) {
|
|
|
+
|
|
|
+ if (seg_from > box_end || seg_to < box_begin)
|
|
|
+ return false;
|
|
|
+ real_t length=seg_to-seg_from;
|
|
|
+ cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
|
|
|
+ cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
|
|
|
+ csign=-1.0;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ if (seg_to > box_end || seg_from < box_begin)
|
|
|
+ return false;
|
|
|
+ real_t length=seg_to-seg_from;
|
|
|
+ cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
|
|
|
+ cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
|
|
|
+ csign=1.0;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (cmin > min) {
|
|
|
+ min = cmin;
|
|
|
+ axis=i;
|
|
|
+ sign=csign;
|
|
|
+ }
|
|
|
+ if (cmax < max)
|
|
|
+ max = cmax;
|
|
|
+ if (max < min)
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ Vector3 rel=p_to-p_from;
|
|
|
+
|
|
|
+ if (r_normal) {
|
|
|
+ Vector3 normal;
|
|
|
+ normal[axis]=sign;
|
|
|
+ *r_normal=normal;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (r_clip)
|
|
|
+ *r_clip=p_from+rel*min;
|
|
|
+
|
|
|
+ return true;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+bool Rect3::intersects_plane(const Plane &p_plane) const {
|
|
|
+
|
|
|
+ Vector3 points[8] = {
|
|
|
+ Vector3( pos.x , pos.y , pos.z ),
|
|
|
+ Vector3( pos.x , pos.y , pos.z+size.z ),
|
|
|
+ Vector3( pos.x , pos.y+size.y , pos.z ),
|
|
|
+ Vector3( pos.x , pos.y+size.y , pos.z+size.z ),
|
|
|
+ Vector3( pos.x+size.x , pos.y , pos.z ),
|
|
|
+ Vector3( pos.x+size.x , pos.y , pos.z+size.z ),
|
|
|
+ Vector3( pos.x+size.x , pos.y+size.y , pos.z ),
|
|
|
+ Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ),
|
|
|
+ };
|
|
|
+
|
|
|
+ bool over=false;
|
|
|
+ bool under=false;
|
|
|
+
|
|
|
+ for (int i=0;i<8;i++) {
|
|
|
+
|
|
|
+ if (p_plane.distance_to(points[i])>0)
|
|
|
+ over=true;
|
|
|
+ else
|
|
|
+ under=true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return under && over;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+Vector3 Rect3::get_longest_axis() const {
|
|
|
+
|
|
|
+ Vector3 axis(1,0,0);
|
|
|
+ real_t max_size=size.x;
|
|
|
+
|
|
|
+ if (size.y > max_size ) {
|
|
|
+ axis=Vector3(0,1,0);
|
|
|
+ max_size=size.y;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (size.z > max_size ) {
|
|
|
+ axis=Vector3(0,0,1);
|
|
|
+ max_size=size.z;
|
|
|
+ }
|
|
|
+
|
|
|
+ return axis;
|
|
|
+}
|
|
|
+int Rect3::get_longest_axis_index() const {
|
|
|
+
|
|
|
+ int axis=0;
|
|
|
+ real_t max_size=size.x;
|
|
|
+
|
|
|
+ if (size.y > max_size ) {
|
|
|
+ axis=1;
|
|
|
+ max_size=size.y;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (size.z > max_size ) {
|
|
|
+ axis=2;
|
|
|
+ max_size=size.z;
|
|
|
+ }
|
|
|
+
|
|
|
+ return axis;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+Vector3 Rect3::get_shortest_axis() const {
|
|
|
+
|
|
|
+ Vector3 axis(1,0,0);
|
|
|
+ real_t max_size=size.x;
|
|
|
+
|
|
|
+ if (size.y < max_size ) {
|
|
|
+ axis=Vector3(0,1,0);
|
|
|
+ max_size=size.y;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (size.z < max_size ) {
|
|
|
+ axis=Vector3(0,0,1);
|
|
|
+ max_size=size.z;
|
|
|
+ }
|
|
|
+
|
|
|
+ return axis;
|
|
|
+}
|
|
|
+int Rect3::get_shortest_axis_index() const {
|
|
|
+
|
|
|
+ int axis=0;
|
|
|
+ real_t max_size=size.x;
|
|
|
+
|
|
|
+ if (size.y < max_size ) {
|
|
|
+ axis=1;
|
|
|
+ max_size=size.y;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (size.z < max_size ) {
|
|
|
+ axis=2;
|
|
|
+ max_size=size.z;
|
|
|
+ }
|
|
|
+
|
|
|
+ return axis;
|
|
|
+}
|
|
|
+
|
|
|
+Rect3 Rect3::merge(const Rect3& p_with) const {
|
|
|
+
|
|
|
+ Rect3 aabb=*this;
|
|
|
+ aabb.merge_with(p_with);
|
|
|
+ return aabb;
|
|
|
+}
|
|
|
+Rect3 Rect3::expand(const Vector3& p_vector) const {
|
|
|
+ Rect3 aabb=*this;
|
|
|
+ aabb.expand_to(p_vector);
|
|
|
+ return aabb;
|
|
|
+
|
|
|
+}
|
|
|
+Rect3 Rect3::grow(real_t p_by) const {
|
|
|
+
|
|
|
+ Rect3 aabb=*this;
|
|
|
+ aabb.grow_by(p_by);
|
|
|
+ return aabb;
|
|
|
+}
|
|
|
+
|
|
|
+void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
|
|
|
+
|
|
|
+ ERR_FAIL_INDEX(p_edge,12);
|
|
|
+ switch(p_edge) {
|
|
|
+
|
|
|
+ case 0:{
|
|
|
+
|
|
|
+ r_from=Vector3( pos.x+size.x , pos.y , pos.z );
|
|
|
+ r_to=Vector3( pos.x , pos.y , pos.z );
|
|
|
+ } break;
|
|
|
+ case 1:{
|
|
|
+
|
|
|
+ r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
|
|
|
+ r_to=Vector3( pos.x+size.x , pos.y , pos.z );
|
|
|
+ } break;
|
|
|
+ case 2:{
|
|
|
+ r_from=Vector3( pos.x , pos.y , pos.z+size.z );
|
|
|
+ r_to=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
|
|
|
+
|
|
|
+ } break;
|
|
|
+ case 3:{
|
|
|
+
|
|
|
+ r_from=Vector3( pos.x , pos.y , pos.z );
|
|
|
+ r_to=Vector3( pos.x , pos.y , pos.z+size.z );
|
|
|
+
|
|
|
+ } break;
|
|
|
+ case 4:{
|
|
|
+
|
|
|
+ r_from=Vector3( pos.x , pos.y+size.y , pos.z );
|
|
|
+ r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
|
|
|
+ } break;
|
|
|
+ case 5:{
|
|
|
+
|
|
|
+ r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
|
|
|
+ r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
|
|
|
+ } break;
|
|
|
+ case 6:{
|
|
|
+ r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
|
|
|
+ r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
|
|
|
+
|
|
|
+ } break;
|
|
|
+ case 7:{
|
|
|
+
|
|
|
+ r_from=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
|
|
|
+ r_to=Vector3( pos.x , pos.y+size.y , pos.z );
|
|
|
+
|
|
|
+ } break;
|
|
|
+ case 8:{
|
|
|
+
|
|
|
+ r_from=Vector3( pos.x , pos.y , pos.z+size.z );
|
|
|
+ r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
|
|
|
+
|
|
|
+ } break;
|
|
|
+ case 9:{
|
|
|
+
|
|
|
+ r_from=Vector3( pos.x , pos.y , pos.z );
|
|
|
+ r_to=Vector3( pos.x , pos.y+size.y , pos.z );
|
|
|
+
|
|
|
+ } break;
|
|
|
+ case 10:{
|
|
|
+
|
|
|
+ r_from=Vector3( pos.x+size.x , pos.y , pos.z );
|
|
|
+ r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
|
|
|
+
|
|
|
+ } break;
|
|
|
+ case 11:{
|
|
|
+
|
|
|
+ r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
|
|
|
+ r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
|
|
|
+
|
|
|
+ } break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+Rect3::operator String() const {
|
|
|
+
|
|
|
+ //return String()+pos +" - "+ size;
|
|
|
+ return String(); // @Todo
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+#endif // RECT3_H
|