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Setup for building both debug and release build for side by side deployment

Bastiaan Olij 3 年之前
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0f47ba54ee
共有 2 个文件被更改,包括 38 次插入26 次删除
  1. 34 24
      test/SConstruct
  2. 4 2
      test/demo/example.gdextension

+ 34 - 24
test/SConstruct

@@ -2,10 +2,22 @@
 import os
 import sys
 
+# default values, adapt them to your setup
+default_library_name = "libgdexample"
+default_target_path = "demo/bin/"
+
+# Local dependency paths, adapt them to your setup
+cpp_bindings_path = "../"
+# cpp_bindings_path = "godot-cpp/"
+godot_headers_path = cpp_bindings_path + "godot-headers/"
+cpp_library = "libgodot-cpp"
+
 # Try to detect the host platform automatically.
 # This is used if no `platform` argument is passed
 if sys.platform.startswith("linux"):
     host_platform = "linux"
+elif sys.platform.startswith("freebsd"):
+    host_platform = "freebsd"
 elif sys.platform == "darwin":
     host_platform = "osx"
 elif sys.platform == "win32" or sys.platform == "msys":
@@ -18,20 +30,22 @@ env = Environment(ENV=os.environ)
 opts = Variables([], ARGUMENTS)
 
 # Define our options
-opts.Add(EnumVariable("target", "Compilation target", "debug", ["d", "debug", "r", "release"]))
-opts.Add(EnumVariable("platform", "Compilation platform", host_platform, ["", "windows", "x11", "linux", "osx"]))
+opts.Add(EnumVariable("target", "Compilation target", "debug", allowed_values=("debug", "release"), ignorecase=2))
 opts.Add(
-    EnumVariable("p", "Compilation target, alias for 'platform'", host_platform, ["", "windows", "x11", "linux", "osx"])
+    EnumVariable(
+        "platform",
+        "Compilation platform",
+        host_platform,
+        # We'll need to support these in due times
+        # allowed_values=("linux", "freebsd", "osx", "windows", "android", "ios", "javascript"),
+        allowed_values=("linux", "windows"),
+        ignorecase=2,
+    )
 )
 opts.Add(EnumVariable("bits", "Target platform bits", "64", ("32", "64")))
 opts.Add(BoolVariable("use_llvm", "Use the LLVM / Clang compiler", "no"))
-opts.Add(PathVariable("target_path", "The path where the lib is installed.", "demo/bin/", PathVariable.PathAccept))
-opts.Add(PathVariable("target_name", "The library name.", "libgdexample", PathVariable.PathAccept))
-
-# Local dependency paths, adapt them to your setup
-godot_headers_path = "../godot-headers/"
-cpp_bindings_path = "../"
-cpp_library = "libgodot-cpp"
+opts.Add(PathVariable("target_path", "The path where the lib is installed.", default_target_path, PathVariable.PathAccept))
+opts.Add(PathVariable("target_name", "The library name.", default_library_name, PathVariable.PathAccept))
 
 # only support 64 at this time..
 bits = 64
@@ -57,9 +71,6 @@ if env["use_llvm"]:
     env["CC"] = "clang"
     env["CXX"] = "clang++"
 
-if env["p"] != "":
-    env["platform"] = env["p"]
-
 if env["platform"] == "":
     print("No valid target platform selected.")
     quit()
@@ -82,23 +93,21 @@ if env["platform"] == "osx":
     env.Append(CCFLAGS=["-arch", "x86_64"])
     env.Append(CXXFLAGS=["-std=c++17"])
     env.Append(LINKFLAGS=["-arch", "x86_64"])
-    if env["target"] in ("debug", "d"):
+    if env["target"] == "debug":
         env.Append(CCFLAGS=["-g", "-O2"])
     else:
         env.Append(CCFLAGS=["-g", "-O3"])
 
 elif env["platform"] in ("x11", "linux"):
-    env["target_path"] += "x11/"
     cpp_library += ".linux"
     env.Append(CCFLAGS=["-fPIC"])
     env.Append(CXXFLAGS=["-std=c++17"])
-    if env["target"] in ("debug", "d"):
+    if env["target"] == "debug":
         env.Append(CCFLAGS=["-g3", "-Og"])
     else:
         env.Append(CCFLAGS=["-g", "-O3"])
 
 elif env["platform"] == "windows":
-    env["target_path"] += "win64/"
     cpp_library += ".windows"
     # This makes sure to keep the session environment variables on windows,
     # that way you can run scons in a vs 2017 prompt and it will find all the required tools
@@ -107,7 +116,7 @@ elif env["platform"] == "windows":
     env.Append(CPPDEFINES=["WIN32", "_WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS"])
     env.Append(CCFLAGS=["-W3", "-GR"])
     env.Append(CXXFLAGS=["-std:c++17"])
-    if env["target"] in ("debug", "d"):
+    if env["target"] == "debug":
         env.Append(CPPDEFINES=["_DEBUG"])
         env.Append(CCFLAGS=["-EHsc", "-MDd", "-ZI", "-FS"])
         env.Append(LINKFLAGS=["-DEBUG"])
@@ -118,12 +127,11 @@ elif env["platform"] == "windows":
     if not(env["use_llvm"]):
         env.Append(CPPDEFINES=["TYPED_METHOD_BIND"])
 
-if env["target"] in ("debug", "d"):
-    cpp_library += ".debug"
-else:
-    cpp_library += ".release"
+# determine our architecture suffix
+arch_suffix = str(bits)
 
-cpp_library += "." + str(bits)
+# suffix our godot-cpp library
+cpp_library += "." + env["target"] + "." + arch_suffix
 
 # make sure our binding library is properly includes
 env.Append(CPPPATH=[".", godot_headers_path, cpp_bindings_path + "include/", cpp_bindings_path + "gen/include/"])
@@ -134,6 +142,8 @@ env.Append(LIBS=[cpp_library])
 env.Append(CPPPATH=["src/"])
 sources = Glob("src/*.cpp")
 
-library = env.SharedLibrary(target=env["target_path"] + env["target_name"], source=sources)
+target_name = "{}.{}.{}.{}".format(env["target_name"], env["platform"], env["target"], arch_suffix)
+print(target_name)
+library = env.SharedLibrary(target=env["target_path"] + target_name, source=sources)
 
 Default(library)

+ 4 - 2
test/demo/example.gdextension

@@ -4,5 +4,7 @@ entry_symbol = "example_library_init"
 
 [libraries]
 
-linux.64 = "bin/x11/libgdexample.so"
-windows.64 = "bin/win64/libgdexample.dll"
+linux.64.debug = "bin/libgdexample.linux.debug.64.so"
+linux.64.release = "bin/libgdexample.linux.release.64.so"
+windows.64.debug = "bin/libgdexample.windows.debug.64.dll"
+windows.64.release = "bin/libgdexample.windows.release.64.dll"