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Update bindings to use new Api extensions and rename Rect3->AABB

BastiaanOlij 7 years ago
parent
commit
0f773c2d72

+ 3 - 2
binding_generator.py

@@ -684,7 +684,7 @@ def is_core_type(name):
                   "PoolColorArray",
                   "Quat",
                   "Rect2",
-                  "Rect3",
+                  "AABB",
                   "RID",
                   "String",
                   "Transform",
@@ -713,7 +713,8 @@ def escape_cpp(name):
         "switch":   "_switch",
         "export":   "_export",
         "template": "_template",
-        "new":      "new_"
+        "new":      "new_",
+        "operator": "_operator"
     }
     if name in escapes:
         return escapes[name]

+ 15 - 15
include/core/Rect3.hpp → include/core/AABB.hpp

@@ -1,5 +1,5 @@
-#ifndef RECT3_H
-#define RECT3_H
+#ifndef AABB_H
+#define AABB_H
 
 #include "Vector3.hpp"
 
@@ -9,7 +9,7 @@
 
 namespace godot {
 
-class Rect3 {
+class AABB {
 public:
 	Vector3 pos;
 	Vector3 size;
@@ -31,16 +31,16 @@ public:
 	inline void set_size(const Vector3& p_size) { size=p_size; }
 
 
-	bool operator==(const Rect3& p_rval) const;
-	bool operator!=(const Rect3& p_rval) const;
+	bool operator==(const AABB& p_rval) const;
+	bool operator!=(const AABB& p_rval) const;
 
-	bool intersects(const Rect3& p_aabb) const; /// Both AABBs overlap
-	bool intersects_inclusive(const Rect3& p_aabb) const; /// Both AABBs (or their faces) overlap
-	bool encloses(const Rect3 & p_aabb) const; /// p_aabb is completely inside this
+	bool intersects(const AABB& p_aabb) const; /// Both AABBs overlap
+	bool intersects_inclusive(const AABB& p_aabb) const; /// Both AABBs (or their faces) overlap
+	bool encloses(const AABB & p_aabb) const; /// p_aabb is completely inside this
 
-	Rect3 merge(const Rect3& p_with) const;
-	void merge_with(const Rect3& p_aabb); ///merge with another AABB
-	Rect3 intersection(const Rect3& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
+	AABB merge(const AABB& p_with) const;
+	void merge_with(const AABB& p_aabb); ///merge with another AABB
+	AABB intersection(const AABB& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
 	bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
 	bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
 	bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
@@ -60,20 +60,20 @@ public:
 	int get_shortest_axis_index() const;
 	real_t get_shortest_axis_size() const;
 
-	Rect3 grow(real_t p_by) const;
+	AABB grow(real_t p_by) const;
 	void grow_by(real_t p_amount);
 
 	void get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const;
 	Vector3 get_endpoint(int p_point) const;
 
-	Rect3 expand(const Vector3& p_vector) const;
+	AABB expand(const Vector3& p_vector) const;
 	void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const;
 	void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */
 
 	operator String() const;
 
-	inline Rect3() {}
-	inline Rect3(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; }
+	inline AABB() {}
+	inline AABB(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; }
 
 
 };

+ 1 - 1
include/core/CoreTypes.hpp

@@ -3,6 +3,7 @@
 
 #include "Defs.hpp"
 
+#include "AABB.hpp"
 #include "Array.hpp"
 #include "Basis.hpp"
 #include "Color.hpp"
@@ -12,7 +13,6 @@
 #include "PoolArrays.hpp"
 #include "Quat.hpp"
 #include "Rect2.hpp"
-#include "Rect3.hpp"
 #include "RID.hpp"
 #include "String.hpp"
 #include "Transform.hpp"

+ 1 - 1
include/core/Defs.hpp

@@ -87,7 +87,7 @@ typedef float real_t;
 
 
 #ifndef ERR_PRINT
-#define ERR_PRINT(msg) fprintf(stderr, "ERROR: %s\n", (msg).c_string())
+#define ERR_PRINT(msg) fprintf(stderr, "ERROR: %S\n", (msg).unicode_str())
 #endif
 
 #ifndef ERR_FAIL_INDEX_V

+ 7 - 7
include/core/Godot.hpp

@@ -86,7 +86,7 @@ struct _ArgCast<Variant> {
 template<class T>
 T *as(Object *obj)
 {
-	return (T *) godot::api->godot_nativescript_get_userdata(obj);
+	return (T *) godot::nativescript_api->godot_nativescript_get_userdata(obj);
 }
 
 // instance and destroy funcs
@@ -118,7 +118,7 @@ void register_class()
 	destroy.destroy_func = _godot_class_destroy_func<T>;
 
 
-	godot::api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
+	godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
 	T::_register_methods();
 }
 
@@ -132,7 +132,7 @@ void register_tool_class()
 	destroy.destroy_func = _godot_class_destroy_func<T>;
 
 
-	godot::api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
+	godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
 	T::_register_methods();
 }
 
@@ -285,7 +285,7 @@ void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_t
 	godot_method_attributes attr = {};
 	attr.rpc_type = rpc_type;
 
-	godot::api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method);
+	godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method);
 }
 
 
@@ -403,7 +403,7 @@ void register_property(const char *name, P (T::*var), P default_value, godot_met
 	get_func.free_func   = godot::api->godot_free;
 	get_func.get_func    = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
 
-	godot::api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
+	godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
 }
 
 
@@ -437,7 +437,7 @@ void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(),
 	get_func.free_func   = godot::api->godot_free;
 	get_func.get_func    = &_PropertyGetFunc<T, P>::_wrapped_getter;
 
-	godot::api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
+	godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
 
 }
 
@@ -466,7 +466,7 @@ void register_signal(String name, Dictionary args = Dictionary())
 		signal.args[i].type = args.values()[i];
 	}
 
-	godot::api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal);
+	godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal);
 
 	for (int i = 0; i < signal.num_args; i++) {
 		godot::api->godot_string_destroy(&signal.args[i].name);

+ 2 - 1
include/core/GodotGlobal.hpp

@@ -7,7 +7,8 @@
 
 namespace godot {
 
-extern "C" const godot_gdnative_api_struct *api;
+extern "C" const godot_gdnative_core_api_struct *api;
+extern "C" const godot_gdnative_ext_nativescript_api_struct *nativescript_api;
 
 class Godot {
 

+ 0 - 2
include/core/NodePath.hpp

@@ -24,8 +24,6 @@ public:
 
 	int get_name_count() const;
 
-	String get_property() const;
-
 	String get_subname(const int idx) const;
 
 	int get_subname_count() const;

+ 4 - 1
include/core/String.hpp

@@ -40,7 +40,8 @@ public:
 	operator NodePath() const;
 
 	int length() const;
-	const char *c_string() const;
+	const wchar_t *unicode_str() const;
+	void get_c_string(char *p_dest, int *p_size) const;
 
 	int64_t find(String p_what) const;
 	int64_t find_from(String p_what, int64_t p_from) const;
@@ -106,6 +107,8 @@ public:
 };
 
 String operator+(const char *a, const String &b);
+String operator+(const wchar_t *a, const String &b);
+
 }
 
 #endif // STRING_H

+ 3 - 3
include/core/Transform.hpp

@@ -4,7 +4,7 @@
 #include "Basis.hpp"
 
 #include "Plane.hpp"
-#include "Rect3.hpp"
+#include "AABB.hpp"
 
 namespace godot {
 
@@ -53,8 +53,8 @@ public:
 	Plane xform(const Plane& p_plane) const;
 	Plane xform_inv(const Plane& p_plane) const;
 
-	Rect3 xform(const Rect3& p_aabb) const;
-	Rect3 xform_inv(const Rect3& p_aabb) const;
+	AABB xform(const AABB& p_aabb) const;
+	AABB xform_inv(const AABB& p_aabb) const;
 
 	void operator*=(const Transform& p_transform);
 	Transform operator*(const Transform& p_transform) const;

+ 3 - 3
include/core/Variant.hpp

@@ -5,6 +5,7 @@
 
 #include "Defs.hpp"
 
+#include "AABB.hpp"
 #include "Basis.hpp"
 #include "Color.hpp"
 #include "NodePath.hpp"
@@ -12,7 +13,6 @@
 #include "PoolArrays.hpp"
 #include "Quat.hpp"
 #include "Rect2.hpp"
-#include "Rect3.hpp"
 #include "RID.hpp"
 #include "String.hpp"
 #include "Transform.hpp"
@@ -154,7 +154,7 @@ public:
 	Variant(const Plane& p_plane);
 
 
-	Variant(const Rect3& p_aabb);
+	Variant(const AABB& p_aabb);
 
 	Variant(const Quat& p_quat);
 
@@ -215,7 +215,7 @@ public:
 	operator Rect2() const;
 	operator Vector3() const;
 	operator Plane() const;
-	operator Rect3() const;
+	operator AABB() const;
 	operator Quat() const;
 	operator Basis() const;
 	operator Transform() const;

+ 38 - 38
src/core/Rect3.cpp → src/core/AABB.cpp

@@ -1,4 +1,4 @@
-#include "Rect3.hpp"
+#include "AABB.hpp"
 #include "Vector3.hpp"
 #include "Plane.hpp"
 
@@ -6,7 +6,7 @@
 
 namespace godot {
 
-bool Rect3::intersects(const Rect3& p_aabb) const {
+bool AABB::intersects(const AABB& p_aabb) const {
 
 	if ( pos.x >= (p_aabb.pos.x + p_aabb.size.x) )
 		return false;
@@ -24,7 +24,7 @@ bool Rect3::intersects(const Rect3& p_aabb) const {
 	return true;
 }
 
-bool Rect3::intersects_inclusive(const Rect3& p_aabb) const {
+bool AABB::intersects_inclusive(const AABB& p_aabb) const {
 
 	if ( pos.x > (p_aabb.pos.x + p_aabb.size.x) )
 		return false;
@@ -42,7 +42,7 @@ bool Rect3::intersects_inclusive(const Rect3& p_aabb) const {
 	return true;
 }
 
-bool Rect3::encloses(const Rect3 & p_aabb) const {
+bool AABB::encloses(const AABB & p_aabb) const {
 
 	Vector3 src_min=pos;
 	Vector3 src_max=pos+size;
@@ -59,7 +59,7 @@ bool Rect3::encloses(const Rect3 & p_aabb) const {
 
 }
 
-Vector3 Rect3::get_support(const Vector3& p_normal) const {
+Vector3 AABB::get_support(const Vector3& p_normal) const {
 
 	Vector3 half_extents = size * 0.5;
 	Vector3 ofs = pos + half_extents;
@@ -72,7 +72,7 @@ Vector3 Rect3::get_support(const Vector3& p_normal) const {
 }
 
 
-Vector3 Rect3::get_endpoint(int p_point) const {
+Vector3 AABB::get_endpoint(int p_point) const {
 
 	switch(p_point) {
 		case 0: return Vector3( pos.x	, pos.y		, pos.z		);
@@ -88,7 +88,7 @@ Vector3 Rect3::get_endpoint(int p_point) const {
 	ERR_FAIL_V(Vector3());
 }
 
-bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
+bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
 
 	Vector3 half_extents = size * 0.5;
 	Vector3 ofs = pos + half_extents;
@@ -108,7 +108,7 @@ bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) co
 	return true;
 }
 
-bool Rect3::has_point(const Vector3& p_point) const {
+bool AABB::has_point(const Vector3& p_point) const {
 
 	if (p_point.x<pos.x)
 		return false;
@@ -127,7 +127,7 @@ bool Rect3::has_point(const Vector3& p_point) const {
 }
 
 
-void Rect3::expand_to(const Vector3& p_vector) {
+void AABB::expand_to(const Vector3& p_vector) {
 
 	Vector3 begin=pos;
 	Vector3 end=pos+size;
@@ -150,7 +150,7 @@ void Rect3::expand_to(const Vector3& p_vector) {
 	size=end-begin;
 }
 
-void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const {
+void AABB::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const {
 
 	Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 );
 	Vector3 center( pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z );
@@ -161,7 +161,7 @@ void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_
 	r_max = distance + length;
 }
 
-real_t Rect3::get_longest_axis_size() const {
+real_t AABB::get_longest_axis_size() const {
 
 	real_t max_size=size.x;
 
@@ -176,7 +176,7 @@ real_t Rect3::get_longest_axis_size() const {
 	return max_size;
 }
 
-real_t Rect3::get_shortest_axis_size() const {
+real_t AABB::get_shortest_axis_size() const {
 
 	real_t max_size=size.x;
 
@@ -191,7 +191,7 @@ real_t Rect3::get_shortest_axis_size() const {
 	return max_size;
 }
 
-bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const {
+bool AABB::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const {
 
 	real_t divx=1.0/dir.x;
 	real_t divy=1.0/dir.y;
@@ -238,7 +238,7 @@ bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t
 	return ( (tmin < t1) && (tmax > t0) );
 }
 
-void Rect3::grow_by(real_t p_amount) {
+void AABB::grow_by(real_t p_amount) {
 
 	pos.x-=p_amount;
 	pos.y-=p_amount;
@@ -249,24 +249,24 @@ void Rect3::grow_by(real_t p_amount) {
 }
 
 
-real_t Rect3::get_area() const {
+real_t AABB::get_area() const {
 
 	return size.x*size.y*size.z;
 
 }
 
-bool Rect3::operator==(const Rect3& p_rval) const {
+bool AABB::operator==(const AABB& p_rval) const {
 
 	return ((pos==p_rval.pos) && (size==p_rval.size));
 
 }
-bool Rect3::operator!=(const Rect3& p_rval) const {
+bool AABB::operator!=(const AABB& p_rval) const {
 
 	return ((pos!=p_rval.pos) || (size!=p_rval.size));
 
 }
 
-void Rect3::merge_with(const Rect3& p_aabb) {
+void AABB::merge_with(const AABB& p_aabb) {
 
 	Vector3 beg_1,beg_2;
 	Vector3 end_1,end_2;
@@ -289,7 +289,7 @@ void Rect3::merge_with(const Rect3& p_aabb) {
 	size=max-min;
 }
 
-Rect3 Rect3::intersection(const Rect3& p_aabb) const {
+AABB AABB::intersection(const AABB& p_aabb) const {
 
 	Vector3 src_min=pos;
 	Vector3 src_max=pos+size;
@@ -299,7 +299,7 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const {
 	Vector3 min,max;
 
 	if (src_min.x > dst_max.x || src_max.x < dst_min.x )
-		return Rect3();
+		return AABB();
 	else {
 
 		min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x;
@@ -308,7 +308,7 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const {
 	}
 
 	if (src_min.y > dst_max.y || src_max.y < dst_min.y )
-		return Rect3();
+		return AABB();
 	else {
 
 		min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y;
@@ -317,7 +317,7 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const {
 	}
 
 	if (src_min.z > dst_max.z || src_max.z < dst_min.z )
-		return Rect3();
+		return AABB();
 	else {
 
 		min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z;
@@ -326,10 +326,10 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const {
 	}
 
 
-	return Rect3( min, max-min );
+	return AABB( min, max-min );
 }
 
-bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
+bool AABB::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
 
 	Vector3 c1, c2;
 	Vector3 end = pos+size;
@@ -374,7 +374,7 @@ bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3*
 }
 
 
-bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
+bool AABB::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
 
 	real_t min=0,max=1;
 	int axis=0;
@@ -435,7 +435,7 @@ bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector
 }
 
 
-bool Rect3::intersects_plane(const Plane &p_plane) const {
+bool AABB::intersects_plane(const Plane &p_plane) const {
 
 	Vector3 points[8] = {
 		Vector3( pos.x	, pos.y		, pos.z		),
@@ -465,7 +465,7 @@ bool Rect3::intersects_plane(const Plane &p_plane) const {
 
 
 
-Vector3 Rect3::get_longest_axis() const {
+Vector3 AABB::get_longest_axis() const {
 
 	Vector3 axis(1,0,0);
 	real_t max_size=size.x;
@@ -482,7 +482,7 @@ Vector3 Rect3::get_longest_axis() const {
 
 	return axis;
 }
-int Rect3::get_longest_axis_index() const {
+int AABB::get_longest_axis_index() const {
 
 	int axis=0;
 	real_t max_size=size.x;
@@ -501,7 +501,7 @@ int Rect3::get_longest_axis_index() const {
 }
 
 
-Vector3 Rect3::get_shortest_axis() const {
+Vector3 AABB::get_shortest_axis() const {
 
 	Vector3 axis(1,0,0);
 	real_t max_size=size.x;
@@ -518,7 +518,7 @@ Vector3 Rect3::get_shortest_axis() const {
 
 	return axis;
 }
-int Rect3::get_shortest_axis_index() const {
+int AABB::get_shortest_axis_index() const {
 
 	int axis=0;
 	real_t max_size=size.x;
@@ -536,26 +536,26 @@ int Rect3::get_shortest_axis_index() const {
 	return axis;
 }
 
-Rect3 Rect3::merge(const Rect3& p_with) const {
+AABB AABB::merge(const AABB& p_with) const {
 
-	Rect3 aabb=*this;
+	AABB aabb=*this;
 	aabb.merge_with(p_with);
 	return aabb;
 }
-Rect3 Rect3::expand(const Vector3& p_vector) const {
-	Rect3 aabb=*this;
+AABB AABB::expand(const Vector3& p_vector) const {
+	AABB aabb=*this;
 	aabb.expand_to(p_vector);
 	return aabb;
 
 }
-Rect3 Rect3::grow(real_t p_by) const {
+AABB AABB::grow(real_t p_by) const {
 
-	Rect3 aabb=*this;
+	AABB aabb=*this;
 	aabb.grow_by(p_by);
 	return aabb;
 }
 
-void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
+void AABB::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
 
 	ERR_FAIL_INDEX(p_edge,12);
 	switch(p_edge) {
@@ -631,7 +631,7 @@ void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
 
 }
 
-Rect3::operator String() const {
+AABB::operator String() const {
 
 	//return String()+pos +" - "+ size;
 	return String(); // @Todo

+ 57 - 3
src/core/GodotGlobal.cpp

@@ -5,7 +5,8 @@
 namespace godot {
 
 void *_RegisterState::nativescript_handle;
-const godot_gdnative_api_struct *api = NULL;
+const godot_gdnative_core_api_struct *api = NULL;
+const godot_gdnative_ext_nativescript_api_struct *nativescript_api = NULL;
 
 void Godot::print(const String& message)
 {
@@ -14,12 +15,54 @@ void Godot::print(const String& message)
 
 void Godot::print_warning(const String& description, const String& function, const String& file, int line)
 {
-	godot::api->godot_print_warning(description.c_string(), function.c_string(), file.c_string(), line);
+	int len;
+
+	description.get_c_string(NULL, &len);
+	char * c_desc = (char *)godot::api->godot_alloc(len + 1);
+	description.get_c_string(c_desc, &len);
+	c_desc[len] = '\0';
+
+	function.get_c_string(NULL, &len);
+	char * c_func = (char *)godot::api->godot_alloc(len + 1);
+	function.get_c_string(c_func, &len);
+	c_func[len] = '\0';
+
+	file.get_c_string(NULL, &len);
+	char * c_file = (char *)godot::api->godot_alloc(len + 1);
+	file.get_c_string(c_file, &len);
+	c_file[len] = '\0';
+
+	godot::api->godot_print_warning(c_desc, c_func, c_file, line);
+
+	godot::api->godot_free(c_desc);
+	godot::api->godot_free(c_func);
+	godot::api->godot_free(c_file);
 }
 
 void Godot::print_error(const String& description, const String& function, const String& file, int line)
 {
-	godot::api->godot_print_error(description.c_string(), function.c_string(), file.c_string(), line);
+	int len;
+
+	description.get_c_string(NULL, &len);
+	char * c_desc = (char *)godot::api->godot_alloc(len + 1);
+	description.get_c_string(c_desc, &len);
+	c_desc[len] = '\0';
+
+	function.get_c_string(NULL, &len);
+	char * c_func = (char *)godot::api->godot_alloc(len + 1);
+	function.get_c_string(c_func, &len);
+	c_func[len] = '\0';
+
+	file.get_c_string(NULL, &len);
+	char * c_file = (char *)godot::api->godot_alloc(len + 1);
+	file.get_c_string(c_file, &len);
+	c_file[len] = '\0';
+
+	godot::api->godot_print_error(c_desc, c_func, c_file, line);
+
+	godot::api->godot_free(c_desc);
+	godot::api->godot_free(c_func);
+	godot::api->godot_free(c_file);
 }
 
 };
@@ -28,6 +71,17 @@ void gdnative_init(godot_gdnative_init_options *options);
 extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *options)
 {
 	godot::api = options->api_struct;
+
+	// now find our extensions
+	for (int i = 0; i < godot::api->num_extensions; i++) {
+		switch (godot::api->extensions[i]->type) {
+			case GDNATIVE_EXT_NATIVESCRIPT: {
+				godot::nativescript_api = (godot_gdnative_ext_nativescript_api_struct *)godot::api->extensions[i];
+			}; break;
+			default: break;
+		};
+	};
+
 	gdnative_init(options);
 }
 

+ 0 - 6
src/core/NodePath.cpp

@@ -43,12 +43,6 @@ int NodePath::get_name_count() const
 	return godot::api->godot_node_path_get_name_count(&_node_path);
 }
 
-String NodePath::get_property() const
-{
-	godot_string str = godot::api->godot_node_path_get_property(&_node_path);
-	return *(String *) &str;
-}
-
 String NodePath::get_subname(const int idx) const
 {
 	godot_string str = godot::api->godot_node_path_get_subname(&_node_path, idx);

+ 10 - 2
src/core/String.cpp

@@ -103,14 +103,22 @@ String::operator NodePath() const {
 	return NodePath(*this);
 }
 
-const char *String::c_string() const {
-	return godot::api->godot_string_c_str(&_godot_string);
+const wchar_t *String::unicode_str() const {
+	return godot::api->godot_string_unicode_str(&_godot_string);
+}
+
+void String::get_c_string(char *p_dest, int *p_size) const {
+	godot::api->godot_string_get_data(&_godot_string, p_dest, p_size);
 }
 
 String operator+(const char *a, const String &b) {
 	return String(a) + b;
 }
 
+String operator+(const wchar_t *a, const String &b) {
+	return String(a) + b;
+}
+
 bool String::begins_with(String &p_string) const {
 	return godot::api->godot_string_begins_with(&_godot_string, &p_string._godot_string);
 }

+ 5 - 5
src/core/Transform.cpp

@@ -3,7 +3,7 @@
 #include "Basis.hpp"
 
 #include "Plane.hpp"
-#include "Rect3.hpp"
+#include "AABB.hpp"
 
 #include "Quat.hpp"
 
@@ -85,14 +85,14 @@ Plane Transform::xform_inv(const Plane& p_plane) const {
 
 }
 
-Rect3 Transform::xform(const Rect3& p_aabb) const {
+AABB Transform::xform(const AABB& p_aabb) const {
 	/* define vertices */
 	Vector3 x=basis.get_axis(0)*p_aabb.size.x;
 	Vector3 y=basis.get_axis(1)*p_aabb.size.y;
 	Vector3 z=basis.get_axis(2)*p_aabb.size.z;
 	Vector3 pos = xform( p_aabb.pos );
 //could be even further optimized
-	Rect3 new_aabb;
+	AABB new_aabb;
 	new_aabb.pos=pos;
 	new_aabb.expand_to( pos+x );
 	new_aabb.expand_to( pos+y );
@@ -104,7 +104,7 @@ Rect3 Transform::xform(const Rect3& p_aabb) const {
 	return new_aabb;
 
 }
-Rect3 Transform::xform_inv(const Rect3& p_aabb) const {
+AABB Transform::xform_inv(const AABB& p_aabb) const {
 
 	/* define vertices */
 	Vector3 vertices[8]={
@@ -119,7 +119,7 @@ Rect3 Transform::xform_inv(const Rect3& p_aabb) const {
 	};
 
 
-	Rect3 ret;
+	AABB ret;
 
 	ret.pos=xform_inv(vertices[0]);
 

+ 5 - 5
src/core/Variant.cpp

@@ -99,9 +99,9 @@ Variant::Variant(const Plane& p_plane)
 }
 
 
-Variant::Variant(const Rect3& p_aabb)
+Variant::Variant(const AABB& p_aabb)
 {
-	godot::api->godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb);
+	godot::api->godot_variant_new_aabb(&_godot_variant, (godot_aabb *) &p_aabb);
 }
 
 Variant::Variant(const Quat& p_quat)
@@ -274,10 +274,10 @@ Variant::operator Plane() const
 	godot_plane s = godot::api->godot_variant_as_plane(&_godot_variant);
 	return *(Plane *) &s;
 }
-Variant::operator Rect3() const
+Variant::operator AABB() const
 {
-	godot_rect3 s = godot::api->godot_variant_as_rect3(&_godot_variant);
-	return *(Rect3 *) &s;
+	godot_aabb s = godot::api->godot_variant_as_aabb(&_godot_variant);
+	return *(AABB *) &s;
 }
 Variant::operator Quat() const
 {