Add a type conversion to Variant for anything that supports ___get_from_variant()
@@ -226,6 +226,7 @@ public:
operator NodePath() const;
operator RID() const;
operator godot_object *() const;
+ template <typename T> operator T*() const { return static_cast<T*>(T::___get_from_variant(*this)); }
operator Dictionary() const;
operator Array() const;