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+/**************************************************************************/
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+/* editor_plugin.cpp */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#include <godot_cpp/classes/editor_plugin.hpp>
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+
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+#include <godot_cpp/variant/string_name.hpp>
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+
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+namespace godot {
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+
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+Vector<StringName> EditorPlugins::plugin_classes;
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+
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+void EditorPlugins::add_plugin_class(const StringName &p_class_name) {
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+ ERR_FAIL_COND_MSG(plugin_classes.find(p_class_name) != -1, vformat("Editor plugin already registered: %s", p_class_name));
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+ plugin_classes.push_back(p_class_name);
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+ internal::gdextension_interface_editor_add_plugin(p_class_name._native_ptr());
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+}
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+
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+void EditorPlugins::remove_plugin_class(const StringName &p_class_name) {
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+ int index = plugin_classes.find(p_class_name);
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+ ERR_FAIL_COND_MSG(index == -1, vformat("Editor plugin is not registered: %s", p_class_name));
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+ plugin_classes.remove_at(index);
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+ internal::gdextension_interface_editor_remove_plugin(p_class_name._native_ptr());
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+}
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+
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+void EditorPlugins::deinitialize(GDExtensionInitializationLevel p_level) {
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+ if (p_level == GDEXTENSION_INITIALIZATION_EDITOR) {
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+ for (const StringName &class_name : plugin_classes) {
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+ internal::gdextension_interface_editor_remove_plugin(class_name._native_ptr());
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+ }
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+ plugin_classes.clear();
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+ }
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+}
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+
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+} // namespace godot
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