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@@ -99,6 +99,9 @@ builtin_classes = []
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# Key is class name, value is boolean where True means the class is refcounted.
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engine_classes = {}
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+# Type names of native structures
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+native_structures = []
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+
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singletons = []
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@@ -266,7 +269,10 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
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result.append("")
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for type_name in used_classes:
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- result.append(f"class {type_name};")
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+ if is_native_struct(type_name):
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+ result.append(f"struct {type_name};")
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+ else:
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+ result.append(f"class {type_name};")
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if len(used_classes) > 0:
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result.append("")
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@@ -792,6 +798,7 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
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def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
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global engine_classes
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global singletons
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+ global native_structures
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include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "classes"
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source_gen_folder = Path(output_dir) / "src" / "classes"
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@@ -807,6 +814,8 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
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engine_classes[class_api["name"]] = class_api["is_refcounted"]
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for native_struct in api["native_structures"]:
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engine_classes[native_struct["name"]] = False
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+ native_structures.append(native_struct["name"])
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+
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for singleton in api["singletons"]:
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singletons.append(singleton["name"])
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@@ -971,7 +980,10 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
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result.append("")
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for type_name in used_classes:
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- result.append(f"class {type_name};")
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+ if is_native_struct(type_name):
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+ result.append(f"struct {type_name};")
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+ else:
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+ result.append(f"class {type_name};")
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if len(used_classes) > 0:
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result.append("")
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@@ -1764,6 +1776,11 @@ def is_engine_class(type_name):
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return type_name == "Object" or type_name in engine_classes
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+def is_native_struct(type_name):
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+ global native_structures
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+ return type_name in native_structures
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+
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+
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def is_refcounted(type_name):
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return type_name in engine_classes and engine_classes[type_name]
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