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@@ -17,60 +17,113 @@
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#include "GodotGlobal.hpp"
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#include "GodotGlobal.hpp"
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-#include <GDNativeLibrary.hpp>
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-#include <NativeScript.hpp>
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-
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namespace godot {
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namespace godot {
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+namespace detail {
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+
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+// Godot classes are wrapped by heap-allocated instances mimicking them through the C API.
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+// They all inherit `_Wrapped`.
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+template <class T>
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+T *get_wrapper(godot_object *obj) {
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+ return (T *)godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, obj);
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+}
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+// Custom class instances are not obtainable by just casting the pointer to the base class they inherit,
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+// partly because in Godot, scripts are not instances of the classes themselves, they are only attached to them.
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+// Yet we want to "fake" it as if they were the same entity.
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template <class T>
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template <class T>
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-T *as(const Object *obj) {
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+T *get_custom_class_instance(const Object *obj) {
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return (obj) ? (T *)godot::nativescript_api->godot_nativescript_get_userdata(obj->_owner) : nullptr;
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return (obj) ? (T *)godot::nativescript_api->godot_nativescript_get_userdata(obj->_owner) : nullptr;
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}
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}
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template <class T>
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template <class T>
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-T *get_wrapper(godot_object *obj) {
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- return (T *)godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, obj);
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+inline T *create_custom_class_instance() {
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+ // Usually, script instances hold a reference to their NativeScript resource.
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+ // that resource is obtained from a `.gdns` file, which in turn exists because
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+ // of the resource system of Godot. We can't cleanly hardcode that here,
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+ // so the easiest for now (though not really clean) is to create new resource instances,
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+ // individually attached to the script instances.
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+
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+ // We cannot use wrappers because of https://github.com/godotengine/godot/issues/39181
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+ // godot::NativeScript *script = godot::NativeScript::_new();
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+ // script->set_library(get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib));
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+ // script->set_class_name(T::___get_class_name());
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+
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+ static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
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+
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+ // So we use the C API directly.
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+ static godot_class_constructor script_constructor = godot::api->godot_get_class_constructor("NativeScript");
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+ static godot_method_bind *mb_set_library = godot::api->godot_method_bind_get_method("NativeScript", "set_library");
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+ static godot_method_bind *mb_set_class_name = godot::api->godot_method_bind_get_method("NativeScript", "set_class_name");
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+ godot_object *script = script_constructor();
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+ {
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+ const void *args[] = { godot::gdnlib };
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+ godot::api->godot_method_bind_ptrcall(mb_set_library, script, args, nullptr);
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+ }
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+ {
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+ const String class_name = T::___get_class_name();
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+ const void *args[] = { &class_name };
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+ godot::api->godot_method_bind_ptrcall(mb_set_class_name, script, args, nullptr);
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+ }
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+
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+ // Now to instanciate T, we initially did this, however in case of Reference it returns a variant with refcount
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+ // already initialized, which woud cause inconsistent behavior compared to other classes (we still have to return a pointer).
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+ //Variant instance_variant = script->new_();
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+ //T *instance = godot::get_custom_class_instance<T>(instance_variant);
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+
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+ // So we should do this instead, however while convenient, it uses unnecessary wrapper objects.
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+ // Object *base_obj = T::___new_godot_base();
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+ // base_obj->set_script(script);
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+ // return get_custom_class_instance<T>(base_obj);
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+
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+ // Again using the C API to do exactly what we have to do.
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+ static godot_class_constructor base_constructor = godot::api->godot_get_class_constructor(T::___get_godot_class_name());
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+ static godot_method_bind *mb_set_script = godot::api->godot_method_bind_get_method("Object", "set_script");
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+ godot_object *base_obj = base_constructor();
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+ {
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+ const void *args[] = { script };
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+ godot::api->godot_method_bind_ptrcall(mb_set_script, base_obj, args, nullptr);
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+ }
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+
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+ return (T *)godot::nativescript_api->godot_nativescript_get_userdata(base_obj);
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}
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}
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-#define GODOT_CLASS(Name, Base) \
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- \
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-public: \
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- inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
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- enum { ___CLASS_IS_SCRIPT = 1, \
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- }; \
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- inline static Name *_new() { \
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- godot::NativeScript *script = godot::NativeScript::_new(); \
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- script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib)); \
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- script->set_class_name(#Name); \
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- Name *instance = godot::as<Name>(script->new_()); \
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- return instance; \
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- } \
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- inline static size_t ___get_id() { return typeid(Name).hash_code(); } \
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- inline static size_t ___get_base_id() { return typeid(Base).hash_code(); } \
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- inline static const char *___get_base_type_name() { return Base::___get_class_name(); } \
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- inline static Object *___get_from_variant(godot::Variant a) { return (godot::Object *)godot::as<Name>(godot::Object::___get_from_variant(a)); } \
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- \
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+} // namespace detail
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+
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+// Used in the definition of a custom class.
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+//
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+// Name: Name of your class, without namespace
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+// Base: Name of the direct base class, with namespace if necessary
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+//
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+// ___get_class_name: Name of the class
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+// ___get_godot_class_name: Name of the Godot base class this class inherits from (i.e not direct)
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+// _new: Creates a new instance of the class
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+// ___get_id: Gets the unique ID of the class. Godot and custom classes are both within that set.
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+// ___get_base_id: Gets the ID of the direct base class, as returned by ___get_id
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+// ___get_base_class_name: Name of the direct base class
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+// ___get_from_variant: Converts a Variant into an Object*. Will be non-null if the class matches.
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+#define GODOT_CLASS(Name, Base) \
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+ \
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+public: \
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+ inline static const char *___get_class_name() { return #Name; } \
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+ enum { ___CLASS_IS_SCRIPT = 1 }; \
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+ inline static const char *___get_godot_class_name() { \
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+ return Base::___get_godot_class_name(); \
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+ } \
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+ inline static Name *_new() { \
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+ return godot::detail::create_custom_class_instance<Name>(); \
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+ } \
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+ inline static size_t ___get_id() { return typeid(Name).hash_code(); } \
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+ inline static size_t ___get_base_id() { return Base::___get_id(); } \
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+ inline static const char *___get_base_class_name() { return Base::___get_class_name(); } \
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+ inline static godot::Object *___get_from_variant(godot::Variant a) { \
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+ return (godot::Object *)godot::detail::get_custom_class_instance<Name>( \
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+ godot::Object::___get_from_variant(a)); \
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+ } \
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+ \
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private:
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private:
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-#define GODOT_SUBCLASS(Name, Base) \
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- \
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-public: \
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- inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
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- enum { ___CLASS_IS_SCRIPT = 1, \
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- }; \
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- inline static Name *_new() { \
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- godot::NativeScript *script = godot::NativeScript::_new(); \
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- script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib)); \
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- script->set_class_name(#Name); \
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- Name *instance = godot::as<Name>(script->new_()); \
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- return instance; \
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- } \
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- inline static size_t ___get_id() { return typeid(Name).hash_code(); }; \
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- inline static size_t ___get_base_id() { return typeid(Base).hash_code(); }; \
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- inline static const char *___get_base_type_name() { return #Base; } \
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- inline static Object *___get_from_variant(godot::Variant a) { return (godot::Object *)godot::as<Name>(godot::Object::___get_from_variant(a)); } \
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- \
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-private:
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+// Legacy compatibility
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+#define GODOT_SUBCLASS(Name, Base) GODOT_CLASS(Name, Base)
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template <class T>
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template <class T>
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struct _ArgCast {
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struct _ArgCast {
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@@ -112,6 +165,8 @@ void _godot_class_destroy_func(godot_object * /*p*/, void * /*method_data*/, voi
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template <class T>
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template <class T>
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void register_class() {
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void register_class() {
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+ static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
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+
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godot_instance_create_func create = {};
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godot_instance_create_func create = {};
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create.create_func = _godot_class_instance_func<T>;
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create.create_func = _godot_class_instance_func<T>;
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@@ -120,13 +175,19 @@ void register_class() {
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_TagDB::register_type(T::___get_id(), T::___get_base_id());
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_TagDB::register_type(T::___get_id(), T::___get_base_id());
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- godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
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- godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle, T::___get_type_name(), (const void *)typeid(T).hash_code());
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+ godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle,
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+ T::___get_class_name(), T::___get_base_class_name(), create, destroy);
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+
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+ godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle,
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+ T::___get_class_name(), (const void *)T::___get_id());
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+
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T::_register_methods();
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T::_register_methods();
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}
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}
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template <class T>
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template <class T>
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void register_tool_class() {
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void register_tool_class() {
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+ static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
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+
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godot_instance_create_func create = {};
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godot_instance_create_func create = {};
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create.create_func = _godot_class_instance_func<T>;
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create.create_func = _godot_class_instance_func<T>;
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@@ -135,8 +196,12 @@ void register_tool_class() {
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_TagDB::register_type(T::___get_id(), T::___get_base_id());
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_TagDB::register_type(T::___get_id(), T::___get_base_id());
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- godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
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- godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle, T::___get_type_name(), (const void *)typeid(T).hash_code());
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+ godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle,
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+ T::___get_class_name(), T::___get_base_class_name(), create, destroy);
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+
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+ godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle,
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+ T::___get_class_name(), (const void *)T::___get_id());
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+
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T::_register_methods();
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T::_register_methods();
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}
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}
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@@ -145,13 +210,15 @@ void register_tool_class() {
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typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **);
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typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **);
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template <class T, class R, class... args>
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template <class T, class R, class... args>
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-const char *___get_method_class_name(R (T::* /*p*/)(args... a)) {
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- return T::___get_type_name();
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+const char *___get_method_class_name(R (T::*/*p*/)(args... a)) {
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+ static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
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+ return T::___get_class_name();
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}
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}
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template <class T, class R, class... args>
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template <class T, class R, class... args>
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-const char *___get_method_class_name(R (T::* /*p*/)(args... a) const) {
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- return T::___get_type_name();
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+const char *___get_method_class_name(R (T::*/*p*/)(args... a) const) {
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+ static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
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+ return T::___get_class_name();
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}
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}
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// Okay, time for some template magic.
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// Okay, time for some template magic.
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@@ -243,7 +310,17 @@ void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_t
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godot_method_attributes attr = {};
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godot_method_attributes attr = {};
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attr.rpc_type = rpc_type;
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attr.rpc_type = rpc_type;
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- godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method);
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+ godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle,
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+ ___get_method_class_name(method_ptr), name, attr, method);
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+}
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+
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+// User can specify a derived class D to register the method for, instead of it being inferred.
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+template <class D, class B, class R, class... As>
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+void register_method_explicit(const char *name, R (B::*method_ptr)(As...),
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+ godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) {
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+
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+ static_assert(std::is_base_of<B, D>::value, "Explicit class must derive from method class");
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+ register_method(name, static_cast<R (D::*)(As...)>(method_ptr), rpc_type);
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}
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}
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template <class T, class P>
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template <class T, class P>
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@@ -310,13 +387,19 @@ struct _PropertyDefaultGetFunc {
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};
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};
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template <class T, class P>
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template <class T, class P>
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-void register_property(const char *name, P(T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
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+void register_property(const char *name, P(T::*var), P default_value,
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+ godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
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+ godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
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+ godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
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+
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+ static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
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+
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Variant def_val = default_value;
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Variant def_val = default_value;
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usage = (godot_property_usage_flags)((int)usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
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usage = (godot_property_usage_flags)((int)usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
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if (def_val.get_type() == Variant::OBJECT) {
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if (def_val.get_type() == Variant::OBJECT) {
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- Object *o = get_wrapper<Object>(def_val.operator godot_object *());
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+ Object *o = detail::get_wrapper<Object>(def_val.operator godot_object *());
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if (o && o->is_class("Resource")) {
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if (o && o->is_class("Resource")) {
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hint = (godot_property_hint)((int)hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
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hint = (godot_property_hint)((int)hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
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hint_string = o->get_class();
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hint_string = o->get_class();
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@@ -338,10 +421,12 @@ void register_property(const char *name, P(T::*var), P default_value, godot_meth
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attr.usage = usage;
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attr.usage = usage;
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attr.hint_string = *_hint_string;
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attr.hint_string = *_hint_string;
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- _PropertyDefaultSetFunc<T, P> *wrapped_set = (_PropertyDefaultSetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultSetFunc<T, P>));
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+ _PropertyDefaultSetFunc<T, P> *wrapped_set =
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+ (_PropertyDefaultSetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultSetFunc<T, P>));
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wrapped_set->f = var;
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wrapped_set->f = var;
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- _PropertyDefaultGetFunc<T, P> *wrapped_get = (_PropertyDefaultGetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultGetFunc<T, P>));
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+ _PropertyDefaultGetFunc<T, P> *wrapped_get =
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+ (_PropertyDefaultGetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultGetFunc<T, P>));
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wrapped_get->f = var;
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wrapped_get->f = var;
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godot_property_set_func set_func = {};
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godot_property_set_func set_func = {};
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@@ -354,11 +439,18 @@ void register_property(const char *name, P(T::*var), P default_value, godot_meth
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get_func.free_func = godot::api->godot_free;
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get_func.free_func = godot::api->godot_free;
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get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
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get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
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- godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
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+ godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle,
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+ T::___get_class_name(), name, &attr, set_func, get_func);
|
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}
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}
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template <class T, class P>
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template <class T, class P>
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-void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
|
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+void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value,
|
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+ godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
|
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+ godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
|
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|
|
+ godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
|
|
|
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+
|
|
|
|
+ static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
|
|
|
+
|
|
Variant def_val = default_value;
|
|
Variant def_val = default_value;
|
|
|
|
|
|
godot_string *_hint_string = (godot_string *)&hint_string;
|
|
godot_string *_hint_string = (godot_string *)&hint_string;
|
|
@@ -391,16 +483,23 @@ void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(),
|
|
get_func.free_func = godot::api->godot_free;
|
|
get_func.free_func = godot::api->godot_free;
|
|
get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
|
|
get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
|
|
|
|
|
|
- godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
|
|
|
|
|
|
+ godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle,
|
|
|
|
+ T::___get_class_name(), name, &attr, set_func, get_func);
|
|
}
|
|
}
|
|
|
|
|
|
template <class T, class P>
|
|
template <class T, class P>
|
|
-void register_property(const char *name, void (T::*setter)(P), P (T::*getter)() const, P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
|
|
|
|
|
|
+void register_property(const char *name, void (T::*setter)(P), P (T::*getter)() const, P default_value,
|
|
|
|
+ godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
|
|
|
|
+ godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
|
|
|
|
+ godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
|
|
|
|
+
|
|
register_property(name, setter, (P(T::*)())getter, default_value, rpc_mode, usage, hint, hint_string);
|
|
register_property(name, setter, (P(T::*)())getter, default_value, rpc_mode, usage, hint, hint_string);
|
|
}
|
|
}
|
|
|
|
|
|
template <class T>
|
|
template <class T>
|
|
void register_signal(String name, Dictionary args = Dictionary()) {
|
|
void register_signal(String name, Dictionary args = Dictionary()) {
|
|
|
|
+ static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
|
|
|
+
|
|
godot_signal signal = {};
|
|
godot_signal signal = {};
|
|
signal.name = *(godot_string *)&name;
|
|
signal.name = *(godot_string *)&name;
|
|
signal.num_args = args.size();
|
|
signal.num_args = args.size();
|
|
@@ -425,7 +524,8 @@ void register_signal(String name, Dictionary args = Dictionary()) {
|
|
signal.args[i].type = args.values()[i];
|
|
signal.args[i].type = args.values()[i];
|
|
}
|
|
}
|
|
|
|
|
|
- godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal);
|
|
|
|
|
|
+ godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle,
|
|
|
|
+ T::___get_class_name(), &signal);
|
|
|
|
|
|
for (int i = 0; i < signal.num_args; i++) {
|
|
for (int i = 0; i < signal.num_args; i++) {
|
|
godot::api->godot_string_destroy(&signal.args[i].name);
|
|
godot::api->godot_string_destroy(&signal.args[i].name);
|
|
@@ -447,26 +547,31 @@ T *Object::cast_to(const Object *obj) {
|
|
if (!obj)
|
|
if (!obj)
|
|
return nullptr;
|
|
return nullptr;
|
|
|
|
|
|
- size_t have_tag = (size_t)godot::nativescript_1_1_api->godot_nativescript_get_type_tag(obj->_owner);
|
|
|
|
-
|
|
|
|
- if (have_tag) {
|
|
|
|
- if (!godot::_TagDB::is_type_known((size_t)have_tag)) {
|
|
|
|
- have_tag = 0;
|
|
|
|
|
|
+ if (T::___CLASS_IS_SCRIPT) {
|
|
|
|
+ size_t have_tag = (size_t)godot::nativescript_1_1_api->godot_nativescript_get_type_tag(obj->_owner);
|
|
|
|
+ if (have_tag) {
|
|
|
|
+ if (!godot::_TagDB::is_type_known((size_t)have_tag)) {
|
|
|
|
+ have_tag = 0;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
- }
|
|
|
|
|
|
|
|
- if (!have_tag) {
|
|
|
|
- have_tag = obj->_type_tag;
|
|
|
|
- }
|
|
|
|
|
|
+ if (!have_tag) {
|
|
|
|
+ have_tag = obj->_type_tag;
|
|
|
|
+ }
|
|
|
|
|
|
- if (godot::_TagDB::is_type_compatible(typeid(T).hash_code(), have_tag)) {
|
|
|
|
- return (T::___CLASS_IS_SCRIPT) ? godot::as<T>(obj) : (T *)obj;
|
|
|
|
|
|
+ if (godot::_TagDB::is_type_compatible(T::___get_id(), have_tag)) {
|
|
|
|
+ return detail::get_custom_class_instance<T>(obj);
|
|
|
|
+ }
|
|
} else {
|
|
} else {
|
|
- return nullptr;
|
|
|
|
|
|
+ if (godot::core_1_2_api->godot_object_cast_to(obj->_owner, (void *)T::___get_id())) {
|
|
|
|
+ return (T *)obj;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
+
|
|
|
|
+ return nullptr;
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
|
|
} // namespace godot
|
|
} // namespace godot
|
|
|
|
|
|
-#endif // GODOT_H
|
|
|
|
|
|
+#endif // GODOT_HPP
|