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+/**************************************************************************/
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+/* local_vector.hpp */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef GODOT_LOCAL_VECTOR_HPP
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+#define GODOT_LOCAL_VECTOR_HPP
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+
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+#include "godot_cpp/core/error_macros.hpp"
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+#include "godot_cpp/core/memory.hpp"
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+#include "godot_cpp/templates/sort_array.hpp"
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+#include "godot_cpp/templates/vector.hpp"
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+
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+#include <initializer_list>
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+#include <type_traits>
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+
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+namespace godot {
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+
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+// If tight, it grows strictly as much as needed.
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+// Otherwise, it grows exponentially (the default and what you want in most cases).
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+template <class T, class U = uint32_t, bool force_trivial = false, bool tight = false>
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+class LocalVector {
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+private:
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+ U count = 0;
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+ U capacity = 0;
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+ T *data = nullptr;
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+
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+public:
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+ T *ptr() {
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+ return data;
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+ }
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+
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+ const T *ptr() const {
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+ return data;
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+ }
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+
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+ _FORCE_INLINE_ void push_back(T p_elem) {
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+ if (unlikely(count == capacity)) {
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+ if (capacity == 0) {
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+ capacity = 1;
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+ } else {
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+ capacity <<= 1;
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+ }
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+ data = (T *)memrealloc(data, capacity * sizeof(T));
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+ CRASH_COND_MSG(!data, "Out of memory");
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+ }
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+
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+ if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
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+ memnew_placement(&data[count++], T(p_elem));
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+ } else {
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+ data[count++] = p_elem;
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+ }
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+ }
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+
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+ void remove_at(U p_index) {
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+ ERR_FAIL_UNSIGNED_INDEX(p_index, count);
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+ count--;
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+ for (U i = p_index; i < count; i++) {
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+ data[i] = data[i + 1];
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+ }
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+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
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+ data[count].~T();
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+ }
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+ }
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+
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+ /// Removes the item copying the last value into the position of the one to
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+ /// remove. It's generally faster than `remove`.
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+ void remove_at_unordered(U p_index) {
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+ ERR_FAIL_INDEX(p_index, count);
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+ count--;
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+ if (count > p_index) {
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+ data[p_index] = data[count];
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+ }
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+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
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+ data[count].~T();
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+ }
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+ }
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+
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+ void erase(const T &p_val) {
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+ int64_t idx = find(p_val);
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+ if (idx >= 0) {
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+ remove_at(idx);
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+ }
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+ }
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+
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+ void invert() {
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+ for (U i = 0; i < count / 2; i++) {
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+ SWAP(data[i], data[count - i - 1]);
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+ }
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+ }
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+
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+ _FORCE_INLINE_ void clear() { resize(0); }
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+ _FORCE_INLINE_ void reset() {
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+ clear();
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+ if (data) {
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+ memfree(data);
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+ data = nullptr;
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+ capacity = 0;
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+ }
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+ }
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+ _FORCE_INLINE_ bool is_empty() const { return count == 0; }
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+ _FORCE_INLINE_ U get_capacity() const { return capacity; }
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+ _FORCE_INLINE_ void reserve(U p_size) {
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+ p_size = tight ? p_size : nearest_power_of_2_templated(p_size);
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+ if (p_size > capacity) {
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+ capacity = p_size;
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+ data = (T *)memrealloc(data, capacity * sizeof(T));
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+ CRASH_COND_MSG(!data, "Out of memory");
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+ }
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+ }
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+
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+ _FORCE_INLINE_ U size() const { return count; }
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+ void resize(U p_size) {
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+ if (p_size < count) {
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+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
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+ for (U i = p_size; i < count; i++) {
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+ data[i].~T();
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+ }
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+ }
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+ count = p_size;
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+ } else if (p_size > count) {
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+ if (unlikely(p_size > capacity)) {
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+ if (capacity == 0) {
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+ capacity = 1;
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+ }
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+ while (capacity < p_size) {
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+ capacity <<= 1;
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+ }
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+ data = (T *)memrealloc(data, capacity * sizeof(T));
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+ CRASH_COND_MSG(!data, "Out of memory");
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+ }
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+ if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
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+ for (U i = count; i < p_size; i++) {
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+ memnew_placement(&data[i], T);
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+ }
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+ }
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+ count = p_size;
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+ }
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+ }
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+ _FORCE_INLINE_ const T &operator[](U p_index) const {
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+ CRASH_BAD_UNSIGNED_INDEX(p_index, count);
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+ return data[p_index];
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+ }
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+ _FORCE_INLINE_ T &operator[](U p_index) {
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+ CRASH_BAD_UNSIGNED_INDEX(p_index, count);
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+ return data[p_index];
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+ }
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+
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+ struct Iterator {
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+ _FORCE_INLINE_ T &operator*() const {
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+ return *elem_ptr;
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+ }
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+ _FORCE_INLINE_ T *operator->() const { return elem_ptr; }
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+ _FORCE_INLINE_ Iterator &operator++() {
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+ elem_ptr++;
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+ return *this;
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+ }
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+ _FORCE_INLINE_ Iterator &operator--() {
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+ elem_ptr--;
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+ return *this;
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+ }
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+
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+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return elem_ptr == b.elem_ptr; }
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+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return elem_ptr != b.elem_ptr; }
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+
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+ Iterator(T *p_ptr) { elem_ptr = p_ptr; }
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+ Iterator() {}
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+ Iterator(const Iterator &p_it) { elem_ptr = p_it.elem_ptr; }
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+
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+ private:
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+ T *elem_ptr = nullptr;
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+ };
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+
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+ struct ConstIterator {
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+ _FORCE_INLINE_ const T &operator*() const {
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+ return *elem_ptr;
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+ }
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+ _FORCE_INLINE_ const T *operator->() const { return elem_ptr; }
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+ _FORCE_INLINE_ ConstIterator &operator++() {
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+ elem_ptr++;
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+ return *this;
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+ }
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+ _FORCE_INLINE_ ConstIterator &operator--() {
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+ elem_ptr--;
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+ return *this;
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+ }
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+
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+ _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; }
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+ _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; }
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+
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+ ConstIterator(const T *p_ptr) { elem_ptr = p_ptr; }
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+ ConstIterator() {}
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+ ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; }
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+
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+ private:
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+ const T *elem_ptr = nullptr;
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+ };
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+
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+ _FORCE_INLINE_ Iterator begin() {
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+ return Iterator(data);
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+ }
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+ _FORCE_INLINE_ Iterator end() {
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+ return Iterator(data + size());
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+ }
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+
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+ _FORCE_INLINE_ ConstIterator begin() const {
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+ return ConstIterator(ptr());
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+ }
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+ _FORCE_INLINE_ ConstIterator end() const {
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+ return ConstIterator(ptr() + size());
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+ }
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+
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+ void insert(U p_pos, T p_val) {
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+ ERR_FAIL_UNSIGNED_INDEX(p_pos, count + 1);
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+ if (p_pos == count) {
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+ push_back(p_val);
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+ } else {
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+ resize(count + 1);
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+ for (U i = count - 1; i > p_pos; i--) {
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+ data[i] = data[i - 1];
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+ }
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+ data[p_pos] = p_val;
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+ }
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+ }
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+
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+ int64_t find(const T &p_val, U p_from = 0) const {
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+ for (U i = p_from; i < count; i++) {
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+ if (data[i] == p_val) {
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+ return int64_t(i);
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+ }
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+ }
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+ return -1;
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+ }
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+
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+ template <class C>
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+ void sort_custom() {
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+ U len = count;
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+ if (len == 0) {
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+ return;
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+ }
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+
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+ SortArray<T, C> sorter;
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+ sorter.sort(data, len);
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+ }
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+
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+ void sort() {
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+ sort_custom<_DefaultComparator<T>>();
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+ }
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+
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+ void ordered_insert(T p_val) {
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+ U i;
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+ for (i = 0; i < count; i++) {
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+ if (p_val < data[i]) {
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+ break;
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+ }
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+ }
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+ insert(i, p_val);
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+ }
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+
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+ operator Vector<T>() const {
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+ Vector<T> ret;
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+ ret.resize(size());
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+ T *w = ret.ptrw();
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+ memcpy(w, data, sizeof(T) * count);
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+ return ret;
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+ }
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+
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+ Vector<uint8_t> to_byte_array() const { //useful to pass stuff to gpu or variant
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+ Vector<uint8_t> ret;
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+ ret.resize(count * sizeof(T));
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+ uint8_t *w = ret.ptrw();
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+ memcpy(w, data, sizeof(T) * count);
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+ return ret;
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+ }
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+
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+ _FORCE_INLINE_ LocalVector() {}
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+ _FORCE_INLINE_ LocalVector(std::initializer_list<T> p_init) {
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+ reserve(p_init.size());
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+ for (const T &element : p_init) {
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+ push_back(element);
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+ }
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+ }
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+ _FORCE_INLINE_ LocalVector(const LocalVector &p_from) {
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+ resize(p_from.size());
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+ for (U i = 0; i < p_from.count; i++) {
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+ data[i] = p_from.data[i];
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+ }
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+ }
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+ inline void operator=(const LocalVector &p_from) {
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+ resize(p_from.size());
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+ for (U i = 0; i < p_from.count; i++) {
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+ data[i] = p_from.data[i];
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+ }
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+ }
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+ inline void operator=(const Vector<T> &p_from) {
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+ resize(p_from.size());
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+ for (U i = 0; i < count; i++) {
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+ data[i] = p_from[i];
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+ }
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+ }
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+
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+ _FORCE_INLINE_ ~LocalVector() {
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+ if (data) {
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+ reset();
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+ }
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+ }
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+};
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+
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+template <class T, class U = uint32_t, bool force_trivial = false>
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+using TightLocalVector = LocalVector<T, U, force_trivial, true>;
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+
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+} // namespace godot
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+
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+#endif // GODOT_LOCAL_VECTOR_HPP
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