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@@ -19,17 +19,17 @@ real_t Rect2::distance_to(const Vector2 &p_point) const {
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real_t dist = 1e20;
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- if (p_point.x < pos.x) {
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- dist = MIN(dist, pos.x - p_point.x);
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+ if (p_point.x < position.x) {
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+ dist = MIN(dist, position.x - p_point.x);
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}
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- if (p_point.y < pos.y) {
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- dist = MIN(dist, pos.y - p_point.y);
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+ if (p_point.y < position.y) {
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+ dist = MIN(dist, position.y - p_point.y);
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}
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- if (p_point.x >= (pos.x + size.x)) {
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- dist = MIN(p_point.x - (pos.x + size.x), dist);
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+ if (p_point.x >= (position.x + size.x)) {
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+ dist = MIN(p_point.x - (position.x + size.x), dist);
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}
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- if (p_point.y >= (pos.y + size.y)) {
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- dist = MIN(p_point.y - (pos.y + size.y), dist);
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+ if (p_point.y >= (position.y + size.y)) {
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+ dist = MIN(p_point.y - (position.y + size.y), dist);
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}
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if (dist == 1e20)
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@@ -45,14 +45,14 @@ Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect
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if (!intersects(new_rect))
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return Rect2();
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- new_rect.pos.x = MAX(p_rect.pos.x, pos.x);
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- new_rect.pos.y = MAX(p_rect.pos.y, pos.y);
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+ new_rect.position.x = MAX(p_rect.position.x, position.x);
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+ new_rect.position.y = MAX(p_rect.position.y, position.y);
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- Point2 p_rect_end = p_rect.pos + p_rect.size;
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- Point2 end = pos + size;
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+ Point2 p_rect_end = p_rect.position + p_rect.size;
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+ Point2 end = position + size;
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- new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.pos.x;
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- new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.pos.y;
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+ new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
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+ new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
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return new_rect;
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}
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@@ -61,22 +61,22 @@ Rect2 Rect2::merge(const Rect2 &p_rect) const { ///< return a merged rect
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Rect2 new_rect;
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- new_rect.pos.x = MIN(p_rect.pos.x, pos.x);
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- new_rect.pos.y = MIN(p_rect.pos.y, pos.y);
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+ new_rect.position.x = MIN(p_rect.position.x, position.x);
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+ new_rect.position.y = MIN(p_rect.position.y, position.y);
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- new_rect.size.x = MAX(p_rect.pos.x + p_rect.size.x, pos.x + size.x);
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- new_rect.size.y = MAX(p_rect.pos.y + p_rect.size.y, pos.y + size.y);
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+ new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
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+ new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
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- new_rect.size = new_rect.size - new_rect.pos; //make relative again
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+ new_rect.size = new_rect.size - new_rect.position; //make relative again
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return new_rect;
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}
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Rect2::operator String() const {
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- return String(pos) + ", " + String(size);
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+ return String(position) + ", " + String(size);
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}
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-bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
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+bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position, Point2 *r_normal) const {
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real_t min = 0, max = 1;
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int axis = 0;
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@@ -85,7 +85,7 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
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for (int i = 0; i < 2; i++) {
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real_t seg_from = p_from[i];
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real_t seg_to = p_to[i];
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- real_t box_begin = pos[i];
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+ real_t box_begin = position[i];
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real_t box_end = box_begin + size[i];
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real_t cmin, cmax;
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real_t csign;
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@@ -128,8 +128,8 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
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*r_normal = normal;
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}
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- if (r_pos)
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- *r_pos = p_from + rel * min;
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+ if (r_position)
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+ *r_position = p_from + rel * min;
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return true;
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}
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@@ -139,30 +139,30 @@ bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_re
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//SAT intersection between local and transformed rect2
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Vector2 xf_points[4] = {
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- p_xform.xform(p_rect.pos),
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- p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y)),
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- p_xform.xform(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)),
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- p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)),
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+ p_xform.xform(p_rect.position),
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+ p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
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+ p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
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+ p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
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};
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real_t low_limit;
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//base rect2 first (faster)
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- if (xf_points[0].y > pos.y)
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+ if (xf_points[0].y > position.y)
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goto next1;
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- if (xf_points[1].y > pos.y)
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+ if (xf_points[1].y > position.y)
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goto next1;
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- if (xf_points[2].y > pos.y)
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+ if (xf_points[2].y > position.y)
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goto next1;
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- if (xf_points[3].y > pos.y)
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+ if (xf_points[3].y > position.y)
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goto next1;
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return false;
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next1:
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- low_limit = pos.y + size.y;
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+ low_limit = position.y + size.y;
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if (xf_points[0].y < low_limit)
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goto next2;
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@@ -177,20 +177,20 @@ next1:
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next2:
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- if (xf_points[0].x > pos.x)
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+ if (xf_points[0].x > position.x)
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goto next3;
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- if (xf_points[1].x > pos.x)
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+ if (xf_points[1].x > position.x)
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goto next3;
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- if (xf_points[2].x > pos.x)
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+ if (xf_points[2].x > position.x)
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goto next3;
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- if (xf_points[3].x > pos.x)
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+ if (xf_points[3].x > position.x)
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goto next3;
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return false;
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next3:
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- low_limit = pos.x + size.x;
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+ low_limit = position.x + size.x;
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if (xf_points[0].x < low_limit)
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goto next4;
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@@ -206,10 +206,10 @@ next3:
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next4:
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Vector2 xf_points2[4] = {
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- pos,
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- Vector2(pos.x + size.x, pos.y),
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- Vector2(pos.x, pos.y + size.y),
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- Vector2(pos.x + size.x, pos.y + size.y),
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+ position,
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+ Vector2(position.x + size.x, position.y),
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+ Vector2(position.x, position.y + size.y),
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+ Vector2(position.x + size.x, position.y + size.y),
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};
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real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
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