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Merge pull request #221 from bruvzg/rect2_pos

Renamed Rect2::pos to Rect2::position
Bastiaan Olij 6 years ago
parent
commit
262d53c05e
3 changed files with 79 additions and 79 deletions
  1. 25 25
      include/core/Rect2.hpp
  2. 42 42
      src/core/Rect2.cpp
  3. 12 12
      src/core/Transform2D.cpp

+ 25 - 25
include/core/Rect2.hpp

@@ -18,24 +18,24 @@ struct Transform2D;
 
 struct Rect2 {
 
-	Point2 pos;
+	Point2 position;
 	Size2 size;
 
-	inline const Vector2 &get_pos() const { return pos; }
-	inline void set_pos(const Vector2 &p_pos) { pos = p_pos; }
+	inline const Vector2 &get_position() const { return position; }
+	inline void set_position(const Vector2 &p_position) { position = p_position; }
 	inline const Vector2 &get_size() const { return size; }
 	inline void set_size(const Vector2 &p_size) { size = p_size; }
 
 	inline real_t get_area() const { return size.width * size.height; }
 
 	inline bool intersects(const Rect2 &p_rect) const {
-		if (pos.x >= (p_rect.pos.x + p_rect.size.width))
+		if (position.x >= (p_rect.position.x + p_rect.size.width))
 			return false;
-		if ((pos.x + size.width) <= p_rect.pos.x)
+		if ((position.x + size.width) <= p_rect.position.x)
 			return false;
-		if (pos.y >= (p_rect.pos.y + p_rect.size.height))
+		if (position.y >= (p_rect.position.y + p_rect.size.height))
 			return false;
-		if ((pos.y + size.height) <= p_rect.pos.y)
+		if ((position.y + size.height) <= p_rect.position.y)
 			return false;
 
 		return true;
@@ -45,13 +45,13 @@ struct Rect2 {
 
 	bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
 
-	bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
+	bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position = nullptr, Point2 *r_normal = nullptr) const;
 
 	inline bool encloses(const Rect2 &p_rect) const {
 
-		return (p_rect.pos.x >= pos.x) && (p_rect.pos.y >= pos.y) &&
-			   ((p_rect.pos.x + p_rect.size.x) < (pos.x + size.x)) &&
-			   ((p_rect.pos.y + p_rect.size.y) < (pos.y + size.y));
+		return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
+			   ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
+			   ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
 	}
 
 	inline bool has_no_area() const {
@@ -63,14 +63,14 @@ struct Rect2 {
 	Rect2 merge(const Rect2 &p_rect) const;
 
 	inline bool has_point(const Point2 &p_point) const {
-		if (p_point.x < pos.x)
+		if (p_point.x < position.x)
 			return false;
-		if (p_point.y < pos.y)
+		if (p_point.y < position.y)
 			return false;
 
-		if (p_point.x >= (pos.x + size.x))
+		if (p_point.x >= (position.x + size.x))
 			return false;
-		if (p_point.y >= (pos.y + size.y))
+		if (p_point.y >= (position.y + size.y))
 			return false;
 
 		return true;
@@ -78,14 +78,14 @@ struct Rect2 {
 
 	inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
 
-	inline bool operator==(const Rect2 &p_rect) const { return pos == p_rect.pos && size == p_rect.size; }
-	inline bool operator!=(const Rect2 &p_rect) const { return pos != p_rect.pos || size != p_rect.size; }
+	inline bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
+	inline bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
 
 	inline Rect2 grow(real_t p_by) const {
 
 		Rect2 g = *this;
-		g.pos.x -= p_by;
-		g.pos.y -= p_by;
+		g.position.x -= p_by;
+		g.position.y -= p_by;
 		g.size.width += p_by * 2;
 		g.size.height += p_by * 2;
 		return g;
@@ -100,8 +100,8 @@ struct Rect2 {
 
 	inline void expand_to(const Vector2 &p_vector) { //in place function for speed
 
-		Vector2 begin = pos;
-		Vector2 end = pos + size;
+		Vector2 begin = position;
+		Vector2 end = position + size;
 
 		if (p_vector.x < begin.x)
 			begin.x = p_vector.x;
@@ -113,7 +113,7 @@ struct Rect2 {
 		if (p_vector.y > end.y)
 			end.y = p_vector.y;
 
-		pos = begin;
+		position = begin;
 		size = end - begin;
 	}
 
@@ -121,11 +121,11 @@ struct Rect2 {
 
 	inline Rect2() {}
 	inline Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) {
-		pos = Point2(p_x, p_y);
+		position = Point2(p_x, p_y);
 		size = Size2(p_width, p_height);
 	}
-	inline Rect2(const Point2 &p_pos, const Size2 &p_size) {
-		pos = p_pos;
+	inline Rect2(const Point2 &p_position, const Size2 &p_size) {
+		position = p_position;
 		size = p_size;
 	}
 };

+ 42 - 42
src/core/Rect2.cpp

@@ -19,17 +19,17 @@ real_t Rect2::distance_to(const Vector2 &p_point) const {
 
 	real_t dist = 1e20;
 
-	if (p_point.x < pos.x) {
-		dist = MIN(dist, pos.x - p_point.x);
+	if (p_point.x < position.x) {
+		dist = MIN(dist, position.x - p_point.x);
 	}
-	if (p_point.y < pos.y) {
-		dist = MIN(dist, pos.y - p_point.y);
+	if (p_point.y < position.y) {
+		dist = MIN(dist, position.y - p_point.y);
 	}
-	if (p_point.x >= (pos.x + size.x)) {
-		dist = MIN(p_point.x - (pos.x + size.x), dist);
+	if (p_point.x >= (position.x + size.x)) {
+		dist = MIN(p_point.x - (position.x + size.x), dist);
 	}
-	if (p_point.y >= (pos.y + size.y)) {
-		dist = MIN(p_point.y - (pos.y + size.y), dist);
+	if (p_point.y >= (position.y + size.y)) {
+		dist = MIN(p_point.y - (position.y + size.y), dist);
 	}
 
 	if (dist == 1e20)
@@ -45,14 +45,14 @@ Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect
 	if (!intersects(new_rect))
 		return Rect2();
 
-	new_rect.pos.x = MAX(p_rect.pos.x, pos.x);
-	new_rect.pos.y = MAX(p_rect.pos.y, pos.y);
+	new_rect.position.x = MAX(p_rect.position.x, position.x);
+	new_rect.position.y = MAX(p_rect.position.y, position.y);
 
-	Point2 p_rect_end = p_rect.pos + p_rect.size;
-	Point2 end = pos + size;
+	Point2 p_rect_end = p_rect.position + p_rect.size;
+	Point2 end = position + size;
 
-	new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.pos.x;
-	new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.pos.y;
+	new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
+	new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
 
 	return new_rect;
 }
@@ -61,22 +61,22 @@ Rect2 Rect2::merge(const Rect2 &p_rect) const { ///< return a merged rect
 
 	Rect2 new_rect;
 
-	new_rect.pos.x = MIN(p_rect.pos.x, pos.x);
-	new_rect.pos.y = MIN(p_rect.pos.y, pos.y);
+	new_rect.position.x = MIN(p_rect.position.x, position.x);
+	new_rect.position.y = MIN(p_rect.position.y, position.y);
 
-	new_rect.size.x = MAX(p_rect.pos.x + p_rect.size.x, pos.x + size.x);
-	new_rect.size.y = MAX(p_rect.pos.y + p_rect.size.y, pos.y + size.y);
+	new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
+	new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
 
-	new_rect.size = new_rect.size - new_rect.pos; //make relative again
+	new_rect.size = new_rect.size - new_rect.position; //make relative again
 
 	return new_rect;
 }
 
 Rect2::operator String() const {
-	return String(pos) + ", " + String(size);
+	return String(position) + ", " + String(size);
 }
 
-bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
+bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position, Point2 *r_normal) const {
 
 	real_t min = 0, max = 1;
 	int axis = 0;
@@ -85,7 +85,7 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
 	for (int i = 0; i < 2; i++) {
 		real_t seg_from = p_from[i];
 		real_t seg_to = p_to[i];
-		real_t box_begin = pos[i];
+		real_t box_begin = position[i];
 		real_t box_end = box_begin + size[i];
 		real_t cmin, cmax;
 		real_t csign;
@@ -128,8 +128,8 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
 		*r_normal = normal;
 	}
 
-	if (r_pos)
-		*r_pos = p_from + rel * min;
+	if (r_position)
+		*r_position = p_from + rel * min;
 
 	return true;
 }
@@ -139,30 +139,30 @@ bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_re
 	//SAT intersection between local and transformed rect2
 
 	Vector2 xf_points[4] = {
-		p_xform.xform(p_rect.pos),
-		p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y)),
-		p_xform.xform(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)),
-		p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)),
+		p_xform.xform(p_rect.position),
+		p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
+		p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
+		p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
 	};
 
 	real_t low_limit;
 
 	//base rect2 first (faster)
 
-	if (xf_points[0].y > pos.y)
+	if (xf_points[0].y > position.y)
 		goto next1;
-	if (xf_points[1].y > pos.y)
+	if (xf_points[1].y > position.y)
 		goto next1;
-	if (xf_points[2].y > pos.y)
+	if (xf_points[2].y > position.y)
 		goto next1;
-	if (xf_points[3].y > pos.y)
+	if (xf_points[3].y > position.y)
 		goto next1;
 
 	return false;
 
 next1:
 
-	low_limit = pos.y + size.y;
+	low_limit = position.y + size.y;
 
 	if (xf_points[0].y < low_limit)
 		goto next2;
@@ -177,20 +177,20 @@ next1:
 
 next2:
 
-	if (xf_points[0].x > pos.x)
+	if (xf_points[0].x > position.x)
 		goto next3;
-	if (xf_points[1].x > pos.x)
+	if (xf_points[1].x > position.x)
 		goto next3;
-	if (xf_points[2].x > pos.x)
+	if (xf_points[2].x > position.x)
 		goto next3;
-	if (xf_points[3].x > pos.x)
+	if (xf_points[3].x > position.x)
 		goto next3;
 
 	return false;
 
 next3:
 
-	low_limit = pos.x + size.x;
+	low_limit = position.x + size.x;
 
 	if (xf_points[0].x < low_limit)
 		goto next4;
@@ -206,10 +206,10 @@ next3:
 next4:
 
 	Vector2 xf_points2[4] = {
-		pos,
-		Vector2(pos.x + size.x, pos.y),
-		Vector2(pos.x, pos.y + size.y),
-		Vector2(pos.x + size.x, pos.y + size.y),
+		position,
+		Vector2(position.x + size.x, position.y),
+		Vector2(position.x, position.y + size.y),
+		Vector2(position.x + size.x, position.y + size.y),
 	};
 
 	real_t maxa = p_xform.elements[0].dot(xf_points2[0]);

+ 12 - 12
src/core/Transform2D.cpp

@@ -50,13 +50,13 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
 
 	Vector2 x = elements[0] * p_rect.size.x;
 	Vector2 y = elements[1] * p_rect.size.y;
-	Vector2 pos = xform(p_rect.pos);
+	Vector2 position = xform(p_rect.position);
 
 	Rect2 new_rect;
-	new_rect.pos = pos;
-	new_rect.expand_to(pos + x);
-	new_rect.expand_to(pos + y);
-	new_rect.expand_to(pos + x + y);
+	new_rect.position = position;
+	new_rect.expand_to(position + x);
+	new_rect.expand_to(position + y);
+	new_rect.expand_to(position + x + y);
 	return new_rect;
 }
 
@@ -71,14 +71,14 @@ void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
 Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
 
 	Vector2 ends[4] = {
-		xform_inv(p_rect.pos),
-		xform_inv(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)),
-		xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)),
-		xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y))
+		xform_inv(p_rect.position),
+		xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
+		xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
+		xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y))
 	};
 
 	Rect2 new_rect;
-	new_rect.pos = ends[0];
+	new_rect.position = ends[0];
 	new_rect.expand_to(ends[1]);
 	new_rect.expand_to(ends[2]);
 	new_rect.expand_to(ends[3]);
@@ -143,7 +143,7 @@ void Transform2D::set_rotation(real_t p_rot) {
 	elements[1][1] = cr;
 }
 
-Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
+Transform2D::Transform2D(real_t p_rot, const Vector2 &p_position) {
 
 	real_t cr = ::cos(p_rot);
 	real_t sr = ::sin(p_rot);
@@ -151,7 +151,7 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
 	elements[0][1] = sr;
 	elements[1][0] = -sr;
 	elements[1][1] = cr;
-	elements[2] = p_pos;
+	elements[2] = p_position;
 }
 
 Size2 Transform2D::get_scale() const {