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[iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project.

bruvzg 1 年間 前
コミット
29b34d92bb

+ 1 - 1
include/godot_cpp/classes/wrapped.hpp

@@ -450,7 +450,7 @@ public:
                                                                                                                                                                                        \
 	static void *_gde_binding_create_callback(void *p_token, void *p_instance) {                                                                                                       \
 		/* Do not call memnew here, we don't want the post-initializer to be called */                                                                                                 \
-		return new ("") m_class((GodotObject *)p_instance);                                                                                                                            \
+		return new ("", "") m_class((GodotObject *)p_instance);                                                                                                                        \
 	}                                                                                                                                                                                  \
 	static void _gde_binding_free_callback(void *p_token, void *p_instance, void *p_binding) {                                                                                         \
 		/* Explicitly call the deconstructor to ensure proper lifecycle for non-trivial members */                                                                                     \

+ 12 - 11
include/godot_cpp/core/memory.hpp

@@ -44,20 +44,21 @@
 #define PAD_ALIGN 16 //must always be greater than this at much
 #endif
 
-void *operator new(size_t p_size, const char *p_description); ///< operator new that takes a description and uses MemoryStaticPool
-void *operator new(size_t p_size, void *(*p_allocfunc)(size_t p_size)); ///< operator new that takes a description and uses MemoryStaticPool
-void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description); ///< operator new that takes a description and uses a pointer to the preallocated memory
+// p_dummy argument is added to avoid conflicts with the engine functions when both engine and GDExtension are built as a static library on iOS.
+void *operator new(size_t p_size, const char *p_dummy, const char *p_description); ///< operator new that takes a description and uses MemoryStaticPool
+void *operator new(size_t p_size, const char *p_dummy, void *(*p_allocfunc)(size_t p_size)); ///< operator new that takes a description and uses MemoryStaticPool
+void *operator new(size_t p_size, const char *p_dummy, void *p_pointer, size_t check, const char *p_description); ///< operator new that takes a description and uses a pointer to the preallocated memory
 
-_ALWAYS_INLINE_ void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description) {
+_ALWAYS_INLINE_ void *operator new(size_t p_size, const char *p_dummy, void *p_pointer, size_t check, const char *p_description) {
 	return p_pointer;
 }
 
 #ifdef _MSC_VER
 // When compiling with VC++ 2017, the above declarations of placement new generate many irrelevant warnings (C4291).
 // The purpose of the following definitions is to muffle these warnings, not to provide a usable implementation of placement delete.
-void operator delete(void *p_mem, const char *p_description);
-void operator delete(void *p_mem, void *(*p_allocfunc)(size_t p_size));
-void operator delete(void *p_mem, void *p_pointer, size_t check, const char *p_description);
+void operator delete(void *p_mem, const char *p_dummy, const char *p_description);
+void operator delete(void *p_mem, const char *p_dummy, void *(*p_allocfunc)(size_t p_size));
+void operator delete(void *p_mem, const char *p_dummy, void *p_pointer, size_t check, const char *p_description);
 #endif
 
 namespace godot {
@@ -85,10 +86,10 @@ _ALWAYS_INLINE_ T *_post_initialize(T *p_obj) {
 #define memrealloc(m_mem, m_size) ::godot::Memory::realloc_static(m_mem, m_size)
 #define memfree(m_mem) ::godot::Memory::free_static(m_mem)
 
-#define memnew(m_class) ::godot::_post_initialize(new ("") m_class)
+#define memnew(m_class) ::godot::_post_initialize(new ("", "") m_class)
 
-#define memnew_allocator(m_class, m_allocator) ::godot::_post_initialize(new (m_allocator::alloc) m_class)
-#define memnew_placement(m_placement, m_class) ::godot::_post_initialize(new (m_placement, sizeof(m_class), "") m_class)
+#define memnew_allocator(m_class, m_allocator) ::godot::_post_initialize(new ("", m_allocator::alloc) m_class)
+#define memnew_placement(m_placement, m_class) ::godot::_post_initialize(new ("", m_placement, sizeof(m_class), "") m_class)
 
 // Generic comparator used in Map, List, etc.
 template <class T>
@@ -154,7 +155,7 @@ T *memnew_arr_template(size_t p_elements, const char *p_descr = "") {
 
 		/* call operator new */
 		for (size_t i = 0; i < p_elements; i++) {
-			new (&elems[i], sizeof(T), p_descr) T;
+			new ("", &elems[i], sizeof(T), p_descr) T;
 		}
 	}
 

+ 6 - 5
src/core/memory.cpp

@@ -103,28 +103,29 @@ _GlobalNil _GlobalNilClass::_nil;
 
 } // namespace godot
 
-void *operator new(size_t p_size, const char *p_description) {
+// p_dummy argument is added to avoid conflicts with the engine functions when both engine and GDExtension are built as a static library on iOS.
+void *operator new(size_t p_size, const char *p_dummy, const char *p_description) {
 	return godot::Memory::alloc_static(p_size);
 }
 
-void *operator new(size_t p_size, void *(*p_allocfunc)(size_t p_size)) {
+void *operator new(size_t p_size, const char *p_dummy, void *(*p_allocfunc)(size_t p_size)) {
 	return p_allocfunc(p_size);
 }
 
 using namespace godot;
 
 #ifdef _MSC_VER
-void operator delete(void *p_mem, const char *p_description) {
+void operator delete(void *p_mem, const char *p_dummy, const char *p_description) {
 	ERR_PRINT("Call to placement delete should not happen.");
 	CRASH_NOW();
 }
 
-void operator delete(void *p_mem, void *(*p_allocfunc)(size_t p_size)) {
+void operator delete(void *p_mem, const char *p_dummy, void *(*p_allocfunc)(size_t p_size)) {
 	ERR_PRINT("Call to placement delete should not happen.");
 	CRASH_NOW();
 }
 
-void operator delete(void *p_mem, void *p_pointer, size_t check, const char *p_description) {
+void operator delete(void *p_mem, const char *p_dummy, void *p_pointer, size_t check, const char *p_description) {
 	ERR_PRINT("Call to placement delete should not happen.");
 	CRASH_NOW();
 }

+ 11 - 0
test/SConstruct

@@ -23,6 +23,17 @@ if env["platform"] == "macos":
         ),
         source=sources,
     )
+elif env["platform"] == "ios":
+    if env["ios_simulator"]:
+        library = env.StaticLibrary(
+            "project/bin/libgdexample.{}.{}.simulator.a".format(env["platform"], env["target"]),
+            source=sources,
+        )
+    else:
+        library = env.StaticLibrary(
+            "project/bin/libgdexample.{}.{}.a".format(env["platform"], env["target"]),
+            source=sources,
+        )
 else:
     library = env.SharedLibrary(
         "project/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),

+ 7 - 0
test/generate_xcframework.sh

@@ -0,0 +1,7 @@
+#!/bin/sh
+
+scons arch=universal ios_simulator=yes platform=ios target=$1 $2
+scons arch=arm64 ios_simulator=no platform=ios target=$1 $2
+
+xcodebuild -create-xcframework -library ./project/bin/libgdexample.ios.$1.a -library ./project/bin/libgdexample.ios.$1.simulator.a -output ./project/bin/libgdexample.ios.$1.xcframework
+xcodebuild -create-xcframework -library ../bin/libgodot-cpp.ios.$1.arm64.a -library ../bin/libgodot-cpp.ios.$1.universal.simulator.a  -output ./project/bin/libgodot-cpp.ios.$1.xcframework

+ 0 - 0
test/project/bin/libgdexample.osx.template_debug.framework/Resources/Info.plist → test/project/bin/libgdexample.macos.template_debug.framework/Resources/Info.plist


+ 0 - 0
test/project/bin/libgdexample.osx.template_release.framework/Resources/Info.plist → test/project/bin/libgdexample.macos.template_release.framework/Resources/Info.plist


+ 16 - 0
test/project/example.gdextension

@@ -11,8 +11,14 @@ windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll
 windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll"
 windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll"
 windows.release.x86_64 = "res://bin/libgdexample.windows.template_release.x86_64.dll"
+windows.debug.arm64 = "res://bin/libgdexample.windows.template_debug.arm64.dll"
+windows.release.arm64 = "res://bin/libgdexample.windows.template_release.arm64.dll"
+linux.debug.x86_32 = "res://bin/libgdexample.linux.template_debug.x86_32.so"
+linux.release.x86_32 = "res://bin/libgdexample.linux.template_release.x86_32.so"
 linux.debug.x86_64 = "res://bin/libgdexample.linux.template_debug.x86_64.so"
 linux.release.x86_64 = "res://bin/libgdexample.linux.template_release.x86_64.so"
+linux.debug.arm32 = "res://bin/libgdexample.linux.template_debug.arm32.so"
+linux.release.arm32 = "res://bin/libgdexample.linux.template_release.arm32.so"
 linux.debug.arm64 = "res://bin/libgdexample.linux.template_debug.arm64.so"
 linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so"
 linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so"
@@ -21,5 +27,15 @@ android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so"
 android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so"
 android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so"
 android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
+ios.debug = "res://bin/libgdexample.ios.template_debug.xcframework"
+ios.release = "res://bin/libgdexample.ios.template_release.xcframework"
 web.debug.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.wasm"
 web.release.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.wasm"
+
+[dependencies]
+ios.debug = {
+  "res://bin/libgodot-cpp.ios.template_debug.xcframework": ""
+}
+ios.release = {
+  "res://bin/libgodot-cpp.ios.template_release.xcframework": ""
+}

+ 1 - 0
test/project/project.godot

@@ -21,4 +21,5 @@ paths=["res://example.gdextension"]
 
 [rendering]
 
+textures/vram_compression/import_etc2_astc=true
 environment/defaults/default_environment="res://default_env.tres"