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@@ -142,40 +142,6 @@ jobs:
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja .
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cmake --build . -j $(nproc)
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- windows-msvc:
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- name: Build (Windows, MSVC)
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- runs-on: windows-2019
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- steps:
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- - name: Checkout
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- uses: actions/checkout@v3
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- with:
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- submodules: recursive
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-
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- - name: Set up Python (for SCons)
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- uses: actions/setup-python@v3
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- with:
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- python-version: '3.x'
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-
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- - name: Install dependencies
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- run: |
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- python -m pip install scons
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-
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- - name: Build godot-cpp
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- run: |
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- scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS
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-
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- - name: Build test project
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- run: |
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- cd test
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- scons target=release -j $env:NUMBER_OF_PROCESSORS
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-
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- - name: Upload artifact
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- uses: actions/upload-artifact@v3
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- with:
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- name: godot-cpp-windows-msvc2019-x86_64-release
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- path: bin/libgodot-cpp.windows.release.64.lib
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- if-no-files-found: error
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-
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windows-msvc-cmake:
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name: Build (Windows, MSVC, CMake)
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runs-on: windows-2019
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@@ -195,70 +161,6 @@ jobs:
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
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cmake --build .
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- windows-mingw:
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- name: Build (Windows, MinGW)
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- runs-on: windows-2019
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- steps:
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- - name: Checkout
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- uses: actions/checkout@v3
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- with:
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- submodules: recursive
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-
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- - name: Set up Python (for SCons)
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- uses: actions/setup-python@v3
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- with:
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- python-version: '3.x'
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-
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- - name: Install dependencies
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- run: |
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- python -m pip install scons
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-
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- - name: Setup MinGW for Windows/MinGW build
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- uses: egor-tensin/setup-mingw@v2
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-
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- - name: Build godot-cpp
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- run: |
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- scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
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-
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- #- name: Build test project (TODO currently not supported, leaving uncommented as a reminder to fix this)
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- # run: |
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- # cd test
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- # scons target=release use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
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-
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- - name: Upload artifact
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- uses: actions/upload-artifact@v3
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- with:
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- name: godot-cpp-linux-mingw-x86_64-release
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- path: bin/libgodot-cpp.windows.release.64.a
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- if-no-files-found: error
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-
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- macos:
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- name: Build (macOS, Clang, universal / x86_64 + arm64)
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- runs-on: macos-11
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- steps:
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- - name: Checkout
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- uses: actions/checkout@v3
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- with:
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- submodules: recursive
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-
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- - name: Set up Python (for SCons)
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- uses: actions/setup-python@v3
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- with:
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- python-version: '3.x'
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-
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- - name: Install dependencies
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- run: |
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- python -m pip install scons
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-
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- - name: Build godot-cpp
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- run: |
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- scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
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-
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- - name: Build test project
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- run: |
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- cd test
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- scons target=release -j $(sysctl -n hw.logicalcpu)
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-
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static-checks:
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name: Static Checks (clang-format)
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runs-on: ubuntu-20.04
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