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@@ -3,156 +3,200 @@
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#include "Variant.hpp"
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#include "GodotGlobal.hpp"
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+#include "../Reference.hpp"
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namespace godot {
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-template<class T>
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+// Replicates Godot's Ref<T> behavior
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+// Rewritten from f5234e70be7dec4930c2d5a0e829ff480d044b1d.
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+template <class T>
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class Ref {
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- T *reference;
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+
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+ T *reference = NULL;
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+
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+ void ref(const Ref &p_from) {
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+
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+ if (p_from.reference == reference)
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+ return;
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+
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+ unref();
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+
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+ reference = p_from.reference;
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+ if (reference)
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+ reference->reference();
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+ }
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+
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+ void ref_pointer(T *p_ref) {
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+
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+ ERR_FAIL_COND(!p_ref);
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+
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+ if (p_ref->init_ref())
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+ reference = p_ref;
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+ }
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public:
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- inline bool operator==(const Ref<T> &r) const
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- {
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- return reference == r.reference;
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- }
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-
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- inline bool operator!=(const Ref<T> &r) const
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- {
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- return reference != r.reference;
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- }
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-
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- inline T *operator->()
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- {
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+ inline bool operator<(const Ref<T> &p_r) const {
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+
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+ return reference < p_r.reference;
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+ }
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+ inline bool operator==(const Ref<T> &p_r) const {
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+
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+ return reference == p_r.reference;
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+ }
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+ inline bool operator!=(const Ref<T> &p_r) const {
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+
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+ return reference != p_r.reference;
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+ }
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+
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+ inline T *operator->() {
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+
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return reference;
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}
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-
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- inline T *operator*()
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- {
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+
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+ inline T *operator*() {
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+
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return reference;
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}
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-
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- inline T *ptr()
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- {
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+
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+ inline const T *operator->() const {
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+
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return reference;
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}
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-
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- inline const T *operator->() const
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- {
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+
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+ inline const T *ptr() const {
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+
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return reference;
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}
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-
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- inline const T *operator*() const
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- {
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+ inline T *ptr() {
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+
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return reference;
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}
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-
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- inline const T *ptr() const
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- {
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+
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+ inline const T *operator*() const {
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+
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return reference;
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}
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-
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-
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-
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- void operator=(const Ref &from)
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- {
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- if (reference)
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- unref();
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- if (from.reference) {
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- reference = from.reference;
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- reference->reference();
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- } else {
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- reference = nullptr;
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- }
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+ operator Variant() const {
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+ // Note: the C API handles the cases where the object is a Reference,
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+ // so the Variant will be correctly constructed with a RefPtr engine-side
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+ return Variant((Object*)reference);
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}
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- template<class T_Other>
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- void operator=(const Ref<T_Other> &from)
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- {
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- if (reference)
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- unref();
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+ void operator=(const Ref &p_from) {
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- if (from.reference) {
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- reference = (T *) from.reference;
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- reference->reference();
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- } else {
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- reference = nullptr;
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- }
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+ ref(p_from);
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}
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-
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- void operator=(const Variant &variant)
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- {
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- if (reference)
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- unref();
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- reference = (T *) (Object *) variant;
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- }
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-
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- operator Variant() const
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- {
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- return Variant((Object *) reference);
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+ template <class T_Other>
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+ void operator=(const Ref<T_Other> &p_from) {
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+
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+ // TODO We need a safe cast
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+ Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
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+ if (!refb) {
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+ unref();
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+ return;
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+ }
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+ Ref r;
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+ //r.reference = Object::cast_to<T>(refb);
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+ r.reference = (T*)refb;
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+ ref(r);
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+ r.reference = NULL;
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}
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-
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- template<class T_Other>
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- Ref(const Ref<T_Other> &from)
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- {
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- if (from.reference) {
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- reference = (T *) from.reference;
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- reference->reference();
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- } else {
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- reference = nullptr;
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+
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+ void operator=(const Variant &p_variant) {
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+
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+ // TODO We need a safe cast
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+ Reference *refb = (Reference *) (Object *) p_variant;
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+ if (!refb) {
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+ unref();
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+ return;
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}
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+ Ref r;
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+ // TODO We need a safe cast
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+ //r.reference = Object::cast_to<T>(refb);
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+ r.reference = (T *)refb;
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+ ref(r);
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+ r.reference = NULL;
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}
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-
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- Ref(const Ref &from)
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- {
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- if (from.reference) {
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- reference = from.reference;
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- reference->reference();
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- } else {
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- reference = nullptr;
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+
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+ Ref(const Ref &p_from) {
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+
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+ reference = NULL;
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+ ref(p_from);
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+ }
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+
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+ template <class T_Other>
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+ Ref(const Ref<T_Other> &p_from) {
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+
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+ reference = NULL;
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+ // TODO We need a safe cast
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+ Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
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+ if (!refb) {
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+ unref();
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+ return;
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}
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+ Ref r;
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+ // TODO We need a safe cast
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+ //r.reference = Object::cast_to<T>(refb);
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+ r.reference = (T *)refb;
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+ ref(r);
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+ r.reference = NULL;
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}
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+ Ref(T *p_reference) {
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- Ref(T *r)
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- {
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- reference = r;
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+ if (p_reference)
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+ ref_pointer(p_reference);
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+ else
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+ reference = NULL;
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}
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-
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- template<class T_Other>
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- Ref(T_Other *r) : Ref((T *) r) {}
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- Ref(const Variant &variant)
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- {
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- reference = (T *) (Object *) variant;
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+ Ref(const Variant &p_variant) {
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+
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+ reference = NULL;
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+ // TODO We need a safe cast
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+ Reference *refb = (Reference *) (Object *) p_variant;
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+ if (!refb) {
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+ unref();
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+ return;
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+ }
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+ Ref r;
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+ // TODO We need a safe cast
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+ //r.reference = Object::cast_to<T>(refb);
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+ r.reference = (T *)refb;
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+ ref(r);
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+ r.reference = NULL;
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}
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- inline bool is_valid() const { return reference != nullptr; }
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- inline bool is_null() const { return reference == nullptr; }
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-
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- void unref()
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- {
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+ inline bool is_valid() const { return reference != NULL; }
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+ inline bool is_null() const { return reference == NULL; }
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+
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+ void unref() {
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+ //TODO this should be moved to mutexes, since this engine does not really
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+ // do a lot of referencing on references and stuff
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+ // mutexes will avoid more crashes?
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+
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if (reference && reference->unreference()) {
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- godot::api->godot_object_destroy((godot_object *) reference);
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+
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+ //memdelete(reference);
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+ delete reference;
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}
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- reference = nullptr;
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+ reference = NULL;
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}
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-
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- void instance()
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- {
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- unref();
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- reference = new T;
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+ void instance() {
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+ //ref(memnew(T));
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+ ref(new T);
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}
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- Ref()
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- {
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- reference = nullptr;
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+ Ref() {
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+
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+ reference = NULL;
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}
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-
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- ~Ref()
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- {
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+
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+ ~Ref() {
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+
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unref();
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}
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};
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