Pārlūkot izejas kodu

Merge pull request #847 from ninfur/issue-65997

Add missing Vector4 function bindings
Rémi Verschelde 2 gadi atpakaļ
vecāks
revīzija
3450a1ab16
2 mainītis faili ar 24 papildinājumiem un 0 dzēšanām
  1. 4 0
      include/godot_cpp/variant/vector4.hpp
  2. 20 0
      src/variant/vector4.cpp

+ 4 - 0
include/godot_cpp/variant/vector4.hpp

@@ -75,12 +75,16 @@ public:
 	bool is_normalized() const;
 	Vector4 abs() const;
 	Vector4 sign() const;
+	Vector4 floor() const;
+	Vector4 ceil() const;
+	Vector4 round() const;
 
 	Vector4::Axis min_axis_index() const;
 	Vector4::Axis max_axis_index() const;
 	Vector4 clamp(const Vector4 &p_min, const Vector4 &p_max) const;
 
 	Vector4 inverse() const;
+	Vector4 lerp(const Vector4 &p_to, const real_t p_weight) const;
 	_FORCE_INLINE_ real_t dot(const Vector4 &p_vec4) const;
 
 	_FORCE_INLINE_ void operator+=(const Vector4 &p_vec4);

+ 20 - 0
src/variant/vector4.cpp

@@ -63,10 +63,30 @@ Vector4 Vector4::sign() const {
 	return Vector4(Math::sign(x), Math::sign(y), Math::sign(z), Math::sign(w));
 }
 
+Vector4 Vector4::floor() const {
+	return Vector4(Math::floor(x), Math::floor(y), Math::floor(z), Math::floor(w));
+}
+
+Vector4 Vector4::ceil() const {
+	return Vector4(Math::ceil(x), Math::ceil(y), Math::ceil(z), Math::ceil(w));
+}
+
+Vector4 Vector4::round() const {
+	return Vector4(Math::round(x), Math::round(y), Math::round(z), Math::round(w));
+}
+
 Vector4 Vector4::inverse() const {
 	return Vector4(1.0f / x, 1.0f / y, 1.0f / z, 1.0f / w);
 }
 
+Vector4 Vector4::lerp(const Vector4 &p_to, const real_t p_weight) const {
+	return Vector4(
+			x + (p_weight * (p_to.x - x)),
+			y + (p_weight * (p_to.y - y)),
+			z + (p_weight * (p_to.z - z)),
+			w + (p_weight * (p_to.w - w)));
+}
+
 Vector4::Axis Vector4::min_axis_index() const {
 	uint32_t min_index = 0;
 	real_t min_value = x;