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@@ -1,13 +1,12 @@
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GENERATE_BINDINGS = no
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HEADERS = godot_headers
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TARGET = debug
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-NAME = godot-cpp
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USE_CLANG = no
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-BASE = scons n=$(NAME) use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4
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-LINUX = $(BASE) p=linux
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-WINDOWS = $(BASE) p=windows
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-OSX = $(BASE) p=osx
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+BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4
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+LINUX = $(BASE) platform=linux
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+WINDOWS = $(BASE) platform=windows
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+OSX = $(BASE) platform=osx
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all:
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@@ -20,10 +19,10 @@ linux:
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make linux64
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linux32: SConstruct
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- $(LINUX) a=32
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+ $(LINUX) bits=32
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linux64: SConstruct
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- $(LINUX) a=64
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+ $(LINUX) bits=64
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windows:
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@@ -31,10 +30,10 @@ windows:
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make windows64
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windows32: SConstruct
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- $(WINDOWS) a=32
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+ $(WINDOWS) bits=32
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windows64: SConstruct
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- $(WINDOWS) a=64
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+ $(WINDOWS) bits=64
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osx:
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@@ -42,7 +41,7 @@ osx:
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make osx64
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osx32: SConstruct
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- $(OSX) a=32
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+ $(OSX) bits=32
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osx64: SConstruct
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- $(OSX) a=64
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+ $(OSX) bits=64
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