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@@ -52,7 +52,7 @@ SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
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SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
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# Default build type is Debug in the SConstruct
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-if(CMAKE_BUILD_TYPE STREQUAL "")
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+if("${CMAKE_BUILD_TYPE}" STREQUAL "")
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set(CMAKE_BUILD_TYPE Debug)
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endif()
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@@ -67,6 +67,13 @@ set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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+if(NOT DEFINED BITS)
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+ set(BITS 32)
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+ if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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+ set(BITS 64)
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+ endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
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+endif()
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+
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# Input from user for godot headers and the api file
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set(GODOT_HEADERS_DIR "godot-headers" CACHE STRING "")
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set(GODOT_CUSTOM_API_FILE "godot-headers/api.json" CACHE STRING "")
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@@ -190,11 +197,6 @@ set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LI
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# Create the correct name (godot.os.build_type.system_bits)
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-set(BITS 32)
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-if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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- set(BITS 64)
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-endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
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-
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string(TOLOWER "${CMAKE_SYSTEM_NAME}" SYSTEM_NAME)
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string(TOLOWER "${CMAKE_BUILD_TYPE}" BUILD_TYPE)
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