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@@ -35,9 +35,9 @@ void Transform::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_
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Vector3 Transform::xform(const Vector3 &p_vector) const {
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Vector3 Transform::xform(const Vector3 &p_vector) const {
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return Vector3(
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return Vector3(
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- basis[0].dot(p_vector) + origin.x,
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- basis[1].dot(p_vector) + origin.y,
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- basis[2].dot(p_vector) + origin.z);
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+ basis.elements[0].dot(p_vector) + origin.x,
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+ basis.elements[1].dot(p_vector) + origin.y,
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+ basis.elements[2].dot(p_vector) + origin.z);
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}
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}
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Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
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Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
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@@ -241,7 +241,7 @@ void Transform::translate(real_t p_tx, real_t p_ty, real_t p_tz) {
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void Transform::translate(const Vector3 &p_translation) {
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void Transform::translate(const Vector3 &p_translation) {
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for (int i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++) {
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- origin[i] += basis[i].dot(p_translation);
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+ origin[i] += basis.elements[i].dot(p_translation);
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}
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}
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}
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}
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