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@@ -7,54 +7,9 @@ import subprocess
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from binding_generator import scons_generate_bindings, scons_emit_files
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from binding_generator import scons_generate_bindings, scons_emit_files
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from SCons.Errors import UserError
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from SCons.Errors import UserError
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-EnsureSConsVersion(4, 0)
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-
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-
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-def add_sources(sources, dir, extension):
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- for f in os.listdir(dir):
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- if f.endswith("." + extension):
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- sources.append(dir + "/" + f)
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-
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-
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-def normalize_path(val):
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- return val if os.path.isabs(val) else os.path.join(env.Dir("#").abspath, val)
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-
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-
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-def validate_file(key, val, env):
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- if not os.path.isfile(normalize_path(val)):
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- raise UserError("'%s' is not a file: %s" % (key, val))
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-
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-
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-def validate_dir(key, val, env):
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- if not os.path.isdir(normalize_path(val)):
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- raise UserError("'%s' is not a directory: %s" % (key, val))
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-
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-
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-def validate_parent_dir(key, val, env):
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- if not os.path.isdir(normalize_path(os.path.dirname(val))):
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- raise UserError("'%s' is not a directory: %s" % (key, os.path.dirname(val)))
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-
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-
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-def get_gdextension_dir(env):
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- return normalize_path(env.get("gdextension_dir", env.Dir("gdextension").abspath))
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-
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-
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-def get_api_file(env):
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- return normalize_path(env.get("custom_api_file", os.path.join(get_gdextension_dir(env), "extension_api.json")))
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+EnsureSConsVersion(4, 0)
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-# Try to detect the host platform automatically.
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-# This is used if no `platform` argument is passed
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-if sys.platform.startswith("linux"):
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- default_platform = "linux"
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-elif sys.platform == "darwin":
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- default_platform = "macos"
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-elif sys.platform == "win32" or sys.platform == "msys":
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- default_platform = "windows"
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-elif ARGUMENTS.get("platform", ""):
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- default_platform = ARGUMENTS.get("platform")
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-else:
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- raise ValueError("Could not detect platform automatically, please specify with platform=<platform>")
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try:
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try:
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Import("env")
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Import("env")
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@@ -65,24 +20,6 @@ except:
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env.PrependENVPath("PATH", os.getenv("PATH"))
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env.PrependENVPath("PATH", os.getenv("PATH"))
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-# Default num_jobs to local cpu count if not user specified.
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-# SCons has a peculiarity where user-specified options won't be overridden
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-# by SetOption, so we can rely on this to know if we should use our default.
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-initial_num_jobs = env.GetOption("num_jobs")
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-altered_num_jobs = initial_num_jobs + 1
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-env.SetOption("num_jobs", altered_num_jobs)
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-if env.GetOption("num_jobs") == altered_num_jobs:
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- cpu_count = os.cpu_count()
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- if cpu_count is None:
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- print("Couldn't auto-detect CPU count to configure build parallelism. Specify it with the -j argument.")
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- else:
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- safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1
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- print(
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- "Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the -j argument."
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- % (cpu_count, safer_cpu_count)
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- )
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- env.SetOption("num_jobs", safer_cpu_count)
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-
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# Custom options and profile flags.
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# Custom options and profile flags.
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customs = ["custom.py"]
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customs = ["custom.py"]
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profile = ARGUMENTS.get("profile", "")
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profile = ARGUMENTS.get("profile", "")
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@@ -92,159 +29,11 @@ if profile:
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elif os.path.isfile(profile + ".py"):
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elif os.path.isfile(profile + ".py"):
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customs.append(profile + ".py")
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customs.append(profile + ".py")
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opts = Variables(customs, ARGUMENTS)
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opts = Variables(customs, ARGUMENTS)
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-
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-platforms = ("linux", "macos", "windows", "android", "ios", "javascript")
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-opts.Add(
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- EnumVariable(
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- key="platform",
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- help="Target platform",
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- default=env.get("platform", default_platform),
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- allowed_values=platforms,
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- ignorecase=2,
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- )
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-)
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-
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-# Editor and template_debug are compatible (i.e. you can use the same binary for Godot editor builds and Godot debug templates).
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-# Godot release templates are only compatible with "template_release" builds.
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-# For this reason, we default to template_debug builds, unlike Godot which defaults to editor builds.
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-opts.Add(
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- EnumVariable(
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- key="target",
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- help="Compilation target",
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- default=env.get("target", "template_debug"),
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- allowed_values=("editor", "template_release", "template_debug"),
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- )
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-)
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-opts.Add(
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- PathVariable(
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- key="gdextension_dir",
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- help="Path to a custom directory containing GDExtension interface header and API JSON file",
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- default=env.get("gdextension_dir", None),
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- validator=validate_dir,
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- )
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-)
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-opts.Add(
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- PathVariable(
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- key="custom_api_file",
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- help="Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)",
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- default=env.get("custom_api_file", None),
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- validator=validate_file,
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- )
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-)
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-opts.Add(
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- BoolVariable(
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- key="generate_bindings",
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- help="Force GDExtension API bindings generation. Auto-detected by default.",
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- default=env.get("generate_bindings", False),
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- )
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-)
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-opts.Add(
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- BoolVariable(
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- key="generate_template_get_node",
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- help="Generate a template version of the Node class's get_node.",
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- default=env.get("generate_template_get_node", True),
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- )
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-)
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-
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-opts.Add(BoolVariable(key="build_library", help="Build the godot-cpp library.", default=env.get("build_library", True)))
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-opts.Add(
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- EnumVariable(
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- key="precision",
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- help="Set the floating-point precision level",
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- default=env.get("precision", "single"),
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- allowed_values=("single", "double"),
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- )
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-)
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-
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-# compiledb
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-opts.Add(
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- BoolVariable(
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- key="compiledb",
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- help="Generate compilation DB (`compile_commands.json`) for external tools",
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- default=env.get("compiledb", False),
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- )
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-)
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-opts.Add(
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- PathVariable(
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- key="compiledb_file",
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- help="Path to a custom `compile_commands.json` file",
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- default=env.get("compiledb_file", "compile_commands.json"),
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- validator=validate_parent_dir,
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- )
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-)
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-
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-# Add platform options
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-tools = {}
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-for pl in platforms:
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- tool = Tool(pl, toolpath=["tools"])
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- if hasattr(tool, "options"):
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- tool.options(opts)
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- tools[pl] = tool
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-
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-# CPU architecture options.
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-architecture_array = ["", "universal", "x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32"]
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-architecture_aliases = {
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- "x64": "x86_64",
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- "amd64": "x86_64",
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- "armv7": "arm32",
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- "armv8": "arm64",
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- "arm64v8": "arm64",
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- "aarch64": "arm64",
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- "rv": "rv64",
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- "riscv": "rv64",
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- "riscv64": "rv64",
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- "ppcle": "ppc32",
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- "ppc": "ppc32",
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- "ppc64le": "ppc64",
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-}
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-opts.Add(
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- EnumVariable(
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- key="arch",
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- help="CPU architecture",
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- default=env.get("arch", ""),
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- allowed_values=architecture_array,
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- map=architecture_aliases,
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- )
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-)
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-
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-# Targets flags tool (optimizations, debug symbols)
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-target_tool = Tool("targets", toolpath=["tools"])
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-target_tool.options(opts)
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-
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+cpp_tool = Tool("godotcpp", toolpath=["tools"])
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+cpp_tool.options(opts, env)
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opts.Update(env)
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opts.Update(env)
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-Help(opts.GenerateHelpText(env))
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-
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-# Process CPU architecture argument.
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-if env["arch"] == "":
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- # No architecture specified. Default to arm64 if building for Android,
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- # universal if building for macOS or iOS, wasm32 if building for web,
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- # otherwise default to the host architecture.
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- if env["platform"] in ["macos", "ios"]:
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- env["arch"] = "universal"
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- elif env["platform"] == "android":
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- env["arch"] = "arm64"
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- elif env["platform"] == "javascript":
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- env["arch"] = "wasm32"
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- else:
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- host_machine = platform.machine().lower()
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- if host_machine in architecture_array:
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- env["arch"] = host_machine
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- elif host_machine in architecture_aliases.keys():
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- env["arch"] = architecture_aliases[host_machine]
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- elif "86" in host_machine:
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- # Catches x86, i386, i486, i586, i686, etc.
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- env["arch"] = "x86_32"
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- else:
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- print("Unsupported CPU architecture: " + host_machine)
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- Exit()
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-tool = Tool(env["platform"], toolpath=["tools"])
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-
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-if tool is None or not tool.exists(env):
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- raise ValueError("Required toolchain not found for platform " + env["platform"])
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-
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-tool.generate(env)
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-target_tool.generate(env)
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+Help(opts.GenerateHelpText(env))
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# Detect and print a warning listing unknown SCons variables to ease troubleshooting.
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# Detect and print a warning listing unknown SCons variables to ease troubleshooting.
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unknown = opts.UnknownVariables()
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unknown = opts.UnknownVariables()
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@@ -253,71 +42,12 @@ if unknown:
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for item in unknown.items():
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for item in unknown.items():
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print(" " + item[0] + "=" + item[1])
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print(" " + item[0] + "=" + item[1])
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-print("Building for architecture " + env["arch"] + " on platform " + env["platform"])
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-
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-# Require C++17
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-if env.get("is_msvc", False):
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- env.Append(CXXFLAGS=["/std:c++17"])
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-else:
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- env.Append(CXXFLAGS=["-std=c++17"])
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-
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-if env["precision"] == "double":
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- env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
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-
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-# compile_commands.json
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-if env.get("compiledb", False):
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- env.Tool("compilation_db")
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- env.Alias("compiledb", env.CompilationDatabase(normalize_path(env["compiledb_file"])))
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-
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-# Generate bindings
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-env.Append(BUILDERS={"GenerateBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)})
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-
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-bindings = env.GenerateBindings(
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- env.Dir("."),
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- [get_api_file(env), os.path.join(get_gdextension_dir(env), "gdextension_interface.h"), "binding_generator.py"],
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-)
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-
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scons_cache_path = os.environ.get("SCONS_CACHE")
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scons_cache_path = os.environ.get("SCONS_CACHE")
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if scons_cache_path is not None:
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if scons_cache_path is not None:
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CacheDir(scons_cache_path)
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CacheDir(scons_cache_path)
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Decider("MD5")
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Decider("MD5")
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-# Forces bindings regeneration.
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-if env["generate_bindings"]:
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- AlwaysBuild(bindings)
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- NoCache(bindings)
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-
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-# Includes
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-env.Append(CPPPATH=[[env.Dir(d) for d in [get_gdextension_dir(env), "include", os.path.join("gen", "include")]]])
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-
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-# Sources to compile
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-sources = []
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-add_sources(sources, "src", "cpp")
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-add_sources(sources, "src/classes", "cpp")
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-add_sources(sources, "src/core", "cpp")
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-add_sources(sources, "src/variant", "cpp")
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-sources.extend([f for f in bindings if str(f).endswith(".cpp")])
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-
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-suffix = ".{}.{}".format(env["platform"], env["target"])
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-if env.dev_build:
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- suffix += ".dev"
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-if env["precision"] == "double":
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- suffix += ".double"
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-suffix += "." + env["arch"]
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-if env["ios_simulator"]:
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- suffix += ".simulator"
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-
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-# Expose it when included from another project
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-env["suffix"] = suffix
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-
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-library = None
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-env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
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-library_name = "libgodot-cpp{}{}".format(suffix, env["LIBSUFFIX"])
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-
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-if env["build_library"]:
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- library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
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- Default(library)
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+cpp_tool.generate(env)
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+library = env.GodotCPP()
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-env.Append(LIBPATH=[env.Dir("bin")])
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-env.Append(LIBS=library_name)
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Return("env")
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Return("env")
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