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@@ -1,144 +0,0 @@
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-import os
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-import subprocess
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-import sys
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-from SCons.Script import ARGUMENTS
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-from SCons.Variables import *
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-from SCons.Variables.BoolVariable import _text2bool
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-
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-
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-# Helper methods
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-
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-
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-def get_cmdline_bool(option, default):
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- """We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
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- and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
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- """
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- cmdline_val = ARGUMENTS.get(option)
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- if cmdline_val is not None:
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- return _text2bool(cmdline_val)
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- else:
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- return default
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-
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-
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-def using_clang(env):
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- return "clang" in os.path.basename(env["CC"])
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-
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-
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-def is_vanilla_clang(env):
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- if not using_clang(env):
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- return False
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- try:
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- version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8")
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- except (subprocess.CalledProcessError, OSError):
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- print("Couldn't parse CXX environment variable to infer compiler version.")
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- return False
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- return not version.startswith("Apple")
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-
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-
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-# Main tool definition
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-
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-
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-def options(opts):
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- opts.Add(
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- EnumVariable(
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- "optimize",
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- "The desired optimization flags",
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- "speed_trace",
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- ("none", "custom", "debug", "speed", "speed_trace", "size"),
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- )
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- )
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- opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
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- opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
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-
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-
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-def exists(env):
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- return True
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-
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-
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-def generate(env):
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- # Configuration of build targets:
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- # - Editor or template
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- # - Debug features (DEBUG_ENABLED code)
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- # - Dev only code (DEV_ENABLED code)
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- # - Optimization level
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- # - Debug symbols for crash traces / debuggers
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-
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- # Keep this configuration in sync with SConstruct in upstream Godot.
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-
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- env.editor_build = env["target"] == "editor"
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- env.dev_build = env["dev_build"]
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- env.debug_features = env["target"] in ["editor", "template_debug"]
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-
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- if env.dev_build:
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- opt_level = "none"
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- elif env.debug_features:
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- opt_level = "speed_trace"
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- else: # Release
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- opt_level = "speed"
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-
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- env["optimize"] = ARGUMENTS.get("optimize", opt_level)
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- env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build)
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-
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- if env.editor_build:
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- env.Append(CPPDEFINES=["TOOLS_ENABLED"])
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-
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- if env.debug_features:
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- # DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
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- # to give *users* extra debugging information for their game development.
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- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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- # In upstream Godot this is added in typedefs.h when DEBUG_ENABLED is set.
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- env.Append(CPPDEFINES=["DEBUG_METHODS_ENABLED"])
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-
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- if env.dev_build:
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- # DEV_ENABLED enables *engine developer* code which should only be compiled for those
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- # working on the engine itself.
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- env.Append(CPPDEFINES=["DEV_ENABLED"])
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- else:
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- # Disable assert() for production targets (only used in thirdparty code).
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- env.Append(CPPDEFINES=["NDEBUG"])
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-
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- # Set optimize and debug_symbols flags.
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- # "custom" means do nothing and let users set their own optimization flags.
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- if env.get("is_msvc", False):
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- if env["debug_symbols"]:
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- env.Append(CCFLAGS=["/Zi", "/FS"])
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- env.Append(LINKFLAGS=["/DEBUG:FULL"])
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-
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- if env["optimize"] == "speed":
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- env.Append(CCFLAGS=["/O2"])
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- env.Append(LINKFLAGS=["/OPT:REF"])
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- elif env["optimize"] == "speed_trace":
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- env.Append(CCFLAGS=["/O2"])
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- env.Append(LINKFLAGS=["/OPT:REF", "/OPT:NOICF"])
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- elif env["optimize"] == "size":
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- env.Append(CCFLAGS=["/O1"])
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- env.Append(LINKFLAGS=["/OPT:REF"])
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- elif env["optimize"] == "debug" or env["optimize"] == "none":
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- env.Append(CCFLAGS=["/Od"])
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- else:
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- if env["debug_symbols"]:
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- # Adding dwarf-4 explicitly makes stacktraces work with clang builds,
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- # otherwise addr2line doesn't understand them.
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- env.Append(CCFLAGS=["-gdwarf-4"])
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- if env.dev_build:
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- env.Append(CCFLAGS=["-g3"])
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- else:
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- env.Append(CCFLAGS=["-g2"])
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- else:
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- if using_clang(env) and not is_vanilla_clang(env):
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- # Apple Clang, its linker doesn't like -s.
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- env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
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- else:
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- env.Append(LINKFLAGS=["-s"])
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-
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- if env["optimize"] == "speed":
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- env.Append(CCFLAGS=["-O3"])
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- # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
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- elif env["optimize"] == "speed_trace":
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- env.Append(CCFLAGS=["-O2"])
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- elif env["optimize"] == "size":
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- env.Append(CCFLAGS=["-Os"])
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- elif env["optimize"] == "debug":
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- env.Append(CCFLAGS=["-Og"])
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- elif env["optimize"] == "none":
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- env.Append(CCFLAGS=["-O0"])
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