Jelajahi Sumber

Normalized additional macros to ensure that everything works without client code needing using

Bradley Clemetson 3 tahun lalu
induk
melakukan
76c4adb7f8
2 mengubah file dengan 7 tambahan dan 7 penghapusan
  1. 3 3
      include/godot_cpp/core/class_db.hpp
  2. 4 4
      include/godot_cpp/core/object.hpp

+ 3 - 3
include/godot_cpp/core/class_db.hpp

@@ -121,17 +121,17 @@ public:
 };
 
 #define BIND_CONSTANT(m_constant) \
-	ClassDB::bind_integer_constant(get_class_static(), "", #m_constant, m_constant);
+	godot::ClassDB::bind_integer_constant(get_class_static(), "", #m_constant, m_constant);
 
 #define BIND_ENUM_CONSTANT(m_constant) \
-	ClassDB::bind_integer_constant(get_class_static(), __constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant);
+	godot::ClassDB::bind_integer_constant(get_class_static(), godot::__constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant);
 
 #define BIND_VIRTUAL_METHOD(m_class, m_method)                                                                                    \
 	{                                                                                                                             \
 		auto ___call##m_method = [](GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr p_ret) -> void { \
 			call_with_ptr_args(reinterpret_cast<m_class *>(p_instance), &m_class::m_method, p_args, p_ret);                       \
 		};                                                                                                                        \
-		ClassDB::bind_virtual_method(m_class::get_class_static(), #m_method, ___call##m_method);                                  \
+		godot::ClassDB::bind_virtual_method(m_class::get_class_static(), #m_method, ___call##m_method);                           \
 	}
 
 template <class T>

+ 4 - 4
include/godot_cpp/core/object.hpp

@@ -42,10 +42,10 @@
 
 #include <vector>
 
-#define ADD_SIGNAL(m_signal) ClassDB::add_signal(get_class_static(), m_signal)
-#define ADD_GROUP(m_name, m_prefix) ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
-#define ADD_SUBGROUP(m_name, m_prefix) ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
-#define ADD_PROPERTY(m_property, m_setter, m_getter) ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter)
+#define ADD_SIGNAL(m_signal) godot::ClassDB::add_signal(get_class_static(), m_signal)
+#define ADD_GROUP(m_name, m_prefix) godot::ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
+#define ADD_SUBGROUP(m_name, m_prefix) godot::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
+#define ADD_PROPERTY(m_property, m_setter, m_getter) godot::ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter)
 
 namespace godot {