@@ -14,7 +14,7 @@ class String;
typedef Vector2 Size2;
typedef Vector2 Point2;
-class Transform2D;
+struct Transform2D;
struct Rect2 {
@@ -8,7 +8,7 @@ namespace godot {
-class Rect2;
+struct Rect2;
struct Transform2D {
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":