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@@ -149,7 +149,7 @@ struct [[nodiscard]] Quaternion {
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Vector3 n0 = p_v0.normalized();
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Vector3 n0 = p_v0.normalized();
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Vector3 n1 = p_v1.normalized();
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Vector3 n1 = p_v1.normalized();
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real_t d = n0.dot(n1);
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real_t d = n0.dot(n1);
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- if (abs(d) > ALMOST_ONE) {
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+ if (Math::abs(d) > ALMOST_ONE) {
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if (d >= 0) {
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if (d >= 0) {
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return; // Vectors are same.
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return; // Vectors are same.
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}
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}
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