@@ -181,7 +181,7 @@ struct Vector2 {
}
inline Vector2 reflect(const Vector2 &p_normal) const {
- return -(*this -p_normal * this->dot(p_normal) * 2.0);
+ return -(*this - p_normal * this->dot(p_normal) * 2.0);
inline real_t angle() const {
@@ -239,7 +239,7 @@ struct Vector3 {
inline Vector3 reflect(const Vector3 &p_normal) const {
- return -(*this - p_normal * this->dot(p_normal) * 2.f);
inline Vector3 rotated(const Vector3 &axis, const real_t phi) const {