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@@ -1,6 +1,7 @@
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#!/usr/bin/env python
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import os
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+import platform
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import sys
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import subprocess
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from binding_generator import scons_generate_bindings, scons_emit_files
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@@ -82,15 +83,6 @@ else:
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env = Environment(ENV=os.environ)
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-is64 = sys.maxsize > 2**32
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-if (
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- env["TARGET_ARCH"] == "amd64"
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- or env["TARGET_ARCH"] == "emt64"
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- or env["TARGET_ARCH"] == "x86_64"
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- or env["TARGET_ARCH"] == "arm64-v8a"
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-):
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- is64 = True
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-
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opts = Variables([], ARGUMENTS)
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opts.Add(
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EnumVariable(
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@@ -101,7 +93,7 @@ opts.Add(
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ignorecase=2,
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)
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)
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-opts.Add(EnumVariable("bits", "Target platform bits", "64" if is64 else "32", ("32", "64")))
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+
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opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler - only effective when targeting Linux or FreeBSD", False))
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opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False))
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# Must be the same setting as used for cpp_bindings
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@@ -115,11 +107,8 @@ opts.Add(PathVariable("custom_api_file", "Path to a custom JSON API file", None,
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opts.Add(
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BoolVariable("generate_bindings", "Force GDExtension API bindings generation. Auto-detected by default.", False)
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)
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-opts.Add(EnumVariable("android_arch", "Target Android architecture", "armv7", ["armv7", "arm64v8", "x86", "x86_64"]))
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opts.Add("macos_deployment_target", "macOS deployment target", "default")
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opts.Add("macos_sdk_path", "macOS SDK path", "")
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-opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "universal", ["universal", "x86_64", "arm64"]))
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-opts.Add(EnumVariable("ios_arch", "Target iOS architecture", "arm64", ["universal", "arm64", "x86_64"]))
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opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
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opts.Add(
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"IPHONEPATH",
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@@ -129,7 +118,7 @@ opts.Add(
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opts.Add(
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"android_api_level",
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"Target Android API level",
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- "18" if ARGUMENTS.get("android_arch", "armv7") in ["armv7", "x86"] else "21",
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+ "18" if "32" in ARGUMENTS.get("arch", "arm64") else "21",
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)
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opts.Add(
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"ANDROID_NDK_ROOT",
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@@ -141,9 +130,54 @@ opts.Add(BoolVariable("generate_template_get_node", "Generate a template version
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opts.Add(BoolVariable("build_library", "Build the godot-cpp library.", True))
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opts.Add(EnumVariable("float", "Floating-point precision", "32", ("32", "64")))
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+# CPU architecture options.
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+architecture_array = ["", "universal", "x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32"]
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+architecture_aliases = {
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+ "x64": "x86_64",
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+ "amd64": "x86_64",
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+ "armv7": "arm32",
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+ "armv8": "arm64",
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+ "arm64v8": "arm64",
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+ "aarch64": "arm64",
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+ "rv": "rv64",
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+ "riscv": "rv64",
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+ "riscv64": "rv64",
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+ "ppcle": "ppc32",
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+ "ppc": "ppc32",
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+ "ppc64le": "ppc64",
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+}
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+opts.Add(EnumVariable("arch", "CPU architecture", "", architecture_array, architecture_aliases))
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+
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opts.Update(env)
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Help(opts.GenerateHelpText(env))
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+# Process CPU architecture argument.
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+if env["arch"] == "":
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+ # No architecture specified. Default to arm64 if building for Android,
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+ # universal if building for macOS or iOS, wasm32 if building for web,
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+ # otherwise default to the host architecture.
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+ if env["platform"] in ["osx", "ios"]:
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+ env["arch"] = "universal"
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+ elif env["platform"] == "android":
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+ env["arch"] = "arm64"
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+ elif env["platform"] == "javascript":
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+ env["arch"] = "wasm32"
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+ else:
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+ host_machine = platform.machine().lower()
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+ if host_machine in architecture_array:
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+ env["arch"] = host_machine
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+ elif host_machine in architecture_aliases.keys():
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+ env["arch"] = architecture_aliases[host_machine]
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+ elif "86" in host_machine:
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+ # Catches x86, i386, i486, i586, i686, etc.
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+ env["arch"] = "x86_32"
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+ else:
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+ print("Unsupported CPU architecture: " + host_machine)
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+ Exit()
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+
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+# We use this to re-set env["arch"] anytime we call opts.Update(env).
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+env_arch = env["arch"]
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+
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# Detect and print a warning listing unknown SCons variables to ease troubleshooting.
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unknown = opts.UnknownVariables()
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if unknown:
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@@ -151,16 +185,19 @@ if unknown:
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for item in unknown.items():
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print(" " + item[0] + "=" + item[1])
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+print("Building for architecture " + env["arch"] + " on platform " + env["platform"])
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+
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# This makes sure to keep the session environment variables on Windows.
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# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
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# all the required tools
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if host_platform == "windows" and env["platform"] != "android":
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- if env["bits"] == "64":
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+ if env["arch"] == "x86_64":
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env = Environment(TARGET_ARCH="amd64")
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- elif env["bits"] == "32":
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+ elif env["arch"] == "x86_32":
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env = Environment(TARGET_ARCH="x86")
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opts.Update(env)
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+ env["arch"] = env_arch
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# Require C++17
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if host_platform == "windows" and env["platform"] == "windows" and not env["use_mingw"]:
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@@ -187,26 +224,35 @@ if env["platform"] == "linux" or env["platform"] == "freebsd":
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elif env["target"] == "release":
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env.Append(CCFLAGS=["-O3"])
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- if env["bits"] == "64":
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- env.Append(CCFLAGS=["-m64"])
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- env.Append(LINKFLAGS=["-m64"])
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- elif env["bits"] == "32":
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- env.Append(CCFLAGS=["-m32"])
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- env.Append(LINKFLAGS=["-m32"])
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+ if env["arch"] == "x86_64":
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+ # -m64 and -m32 are x86-specific already, but it doesn't hurt to
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+ # be clear and also specify -march=x86-64. Similar with 32-bit.
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+ env.Append(CCFLAGS=["-m64", "-march=x86-64"])
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+ env.Append(LINKFLAGS=["-m64", "-march=x86-64"])
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+ elif env["arch"] == "x86_32":
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+ env.Append(CCFLAGS=["-m32", "-march=i686"])
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+ env.Append(LINKFLAGS=["-m32", "-march=i686"])
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+ elif env_arch == "arm64":
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+ env.Append(CCFLAGS=["-march=armv8-a"])
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+ env.Append(LINKFLAGS=["-march=armv8-a"])
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+ elif env_arch == "rv64":
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+ env.Append(CCFLAGS=["-march=rv64gc"])
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+ env.Append(LINKFLAGS=["-march=rv64gc"])
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elif env["platform"] == "osx":
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+ if env["arch"] not in ("universal", "arm64", "x86_64"):
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+ print("Only universal, arm64, and x86_64 are supported on macOS. Exiting.")
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+ Exit()
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+
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# Use Clang on macOS by default
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env["CXX"] = "clang++"
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- if env["bits"] == "32":
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- raise ValueError("Only 64-bit builds are supported for the macOS target.")
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-
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- if env["macos_arch"] == "universal":
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+ if env["arch"] == "universal":
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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else:
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- env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
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- env.Append(CCFLAGS=["-arch", env["macos_arch"]])
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+ env.Append(LINKFLAGS=["-arch", env["arch"]])
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+ env.Append(CCFLAGS=["-arch", env["arch"]])
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if env["macos_deployment_target"] != "default":
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env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
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@@ -230,6 +276,10 @@ elif env["platform"] == "osx":
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env.Append(CCFLAGS=["-O3"])
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elif env["platform"] == "ios":
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+ if env["arch"] not in ("universal", "arm64", "x86_64"):
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+ print("Only universal, arm64, and x86_64 are supported on iOS. Exiting.")
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+ Exit()
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+
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if env["ios_simulator"]:
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sdk_name = "iphonesimulator"
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env.Append(CCFLAGS=["-mios-simulator-version-min=10.0"])
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@@ -251,7 +301,7 @@ elif env["platform"] == "ios":
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env["RANLIB"] = compiler_path + "ranlib"
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env["SHLIBSUFFIX"] = ".dylib"
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- if env["ios_arch"] == "universal":
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+ if env["arch"] == "universal":
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if env["ios_simulator"]:
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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@@ -259,8 +309,8 @@ elif env["platform"] == "ios":
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env.Append(LINKFLAGS=["-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "arm64"])
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else:
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- env.Append(LINKFLAGS=["-arch", env["ios_arch"]])
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- env.Append(CCFLAGS=["-arch", env["ios_arch"]])
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+ env.Append(LINKFLAGS=["-arch", env["arch"]])
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+ env.Append(CCFLAGS=["-arch", env["arch"]])
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env.Append(CCFLAGS=["-isysroot", sdk_path])
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env.Append(LINKFLAGS=["-isysroot", sdk_path, "-F" + sdk_path])
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@@ -282,12 +332,12 @@ elif env["platform"] == "windows":
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elif host_platform == "linux" or host_platform == "freebsd" or host_platform == "osx":
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# Cross-compilation using MinGW
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- if env["bits"] == "64":
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+ if env["arch"] == "x86_64":
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env["CXX"] = "x86_64-w64-mingw32-g++"
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env["AR"] = "x86_64-w64-mingw32-ar"
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env["RANLIB"] = "x86_64-w64-mingw32-ranlib"
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env["LINK"] = "x86_64-w64-mingw32-g++"
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- elif env["bits"] == "32":
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+ elif env["arch"] == "x86_32":
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env["CXX"] = "i686-w64-mingw32-g++"
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env["AR"] = "i686-w64-mingw32-ar"
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env["RANLIB"] = "i686-w64-mingw32-ranlib"
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@@ -297,6 +347,7 @@ elif env["platform"] == "windows":
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# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
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env = Environment(ENV=os.environ, tools=["mingw"])
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opts.Update(env)
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+ env["arch"] = env_arch
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# Still need to use C++17.
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env.Append(CCFLAGS=["-std=c++17"])
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@@ -322,10 +373,15 @@ elif env["platform"] == "windows":
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)
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elif env["platform"] == "android":
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+ if env["arch"] not in ("arm64", "x86_64", "arm32", "x86_32"):
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+ print("Only arm64, x86_64, arm32, and x86_32 are supported on Android. Exiting.")
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+ Exit()
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+
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if host_platform == "windows":
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# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
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env = Environment(ENV=os.environ, tools=["mingw"])
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opts.Update(env)
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+ env["arch"] = env_arch
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# Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
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env["SPAWN"] = mySpawn
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@@ -339,7 +395,7 @@ elif env["platform"] == "android":
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# Validate API level
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api_level = int(env["android_api_level"])
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- if env["android_arch"] in ["x86_64", "arm64v8"] and api_level < 21:
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+ if "64" in env["arch"] and api_level < 21:
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print("WARN: 64-bit Android architectures require an API level of at least 21; setting android_api_level=21")
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env["android_api_level"] = "21"
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api_level = 21
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@@ -360,21 +416,21 @@ elif env["platform"] == "android":
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# Get architecture info
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arch_info_table = {
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- "armv7": {
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+ "arm32": {
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"march": "armv7-a",
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"target": "armv7a-linux-androideabi",
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"tool_path": "arm-linux-androideabi",
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"compiler_path": "armv7a-linux-androideabi",
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"ccflags": ["-mfpu=neon"],
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},
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- "arm64v8": {
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+ "arm64": {
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"march": "armv8-a",
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"target": "aarch64-linux-android",
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"tool_path": "aarch64-linux-android",
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"compiler_path": "aarch64-linux-android",
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"ccflags": [],
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},
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- "x86": {
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+ "x86_32": {
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"march": "i686",
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"target": "i686-linux-android",
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"tool_path": "i686-linux-android",
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@@ -389,7 +445,7 @@ elif env["platform"] == "android":
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"ccflags": [],
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},
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}
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- arch_info = arch_info_table[env["android_arch"]]
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+ arch_info = arch_info_table[env["arch"]]
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# Setup tools
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env["CC"] = toolchain + "/bin/clang"
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@@ -409,9 +465,14 @@ elif env["platform"] == "android":
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env.Append(CCFLAGS=["-O3"])
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elif env["platform"] == "javascript":
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+ if env["arch"] not in ("wasm32"):
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+ print("Only wasm32 supported on web. Exiting.")
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+ Exit()
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+
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if host_platform == "windows":
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env = Environment(ENV=os.environ, tools=["cc", "c++", "ar", "link", "textfile", "zip"])
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opts.Update(env)
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+ env["arch"] = env_arch
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else:
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env["ENV"] = os.environ
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@@ -474,17 +535,9 @@ add_sources(sources, "src/core", "cpp")
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add_sources(sources, "src/variant", "cpp")
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sources.extend([f for f in bindings if str(f).endswith(".cpp")])
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-env["arch_suffix"] = env["bits"]
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-if env["platform"] == "android":
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- env["arch_suffix"] = env["android_arch"]
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-elif env["platform"] == "ios":
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- env["arch_suffix"] = env["ios_arch"]
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- if env["ios_simulator"]:
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- env["arch_suffix"] += ".simulator"
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-elif env["platform"] == "javascript":
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- env["arch_suffix"] = "wasm"
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-elif env["platform"] == "osx":
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- env["arch_suffix"] = env["macos_arch"]
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+env["arch_suffix"] = env["arch"]
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+if env["ios_simulator"]:
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+ env["arch_suffix"] += ".simulator"
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library = None
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env["OBJSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["OBJSUFFIX"])
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