|
@@ -585,7 +585,7 @@ real_t CameraMatrix::get_fov() const {
|
|
|
right_plane.normalize();
|
|
|
|
|
|
if ((matrix[8] == 0) && (matrix[9] == 0)) {
|
|
|
- return rad2deg(acos(abs(right_plane.normal.x))) * 2.0;
|
|
|
+ return Math::rad2deg(acos(abs(right_plane.normal.x))) * 2.0;
|
|
|
} else {
|
|
|
// our frustum is asymmetrical need to calculate the left planes angle separately..
|
|
|
Plane left_plane = Plane(matrix[3] + matrix[0],
|
|
@@ -594,7 +594,7 @@ real_t CameraMatrix::get_fov() const {
|
|
|
matrix[15] + matrix[12]);
|
|
|
left_plane.normalize();
|
|
|
|
|
|
- return rad2deg(acos(abs(left_plane.normal.x))) + rad2deg(acos(abs(right_plane.normal.x)));
|
|
|
+ return Math::rad2deg(acos(abs(left_plane.normal.x))) + Math::rad2deg(acos(abs(right_plane.normal.x)));
|
|
|
}
|
|
|
}
|
|
|
|