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Fix and improve the build system

- Fix automatic architecture detection
- Fix compiling with MinGW on Linux
  - MinGW on Windows is still not working though
- Default to Clang on macOS
- Remove redundant `use_custom_api_file` option
- Format SConstruct using Flake8

This closes #245.
Hugo Locurcio 6 years ago
parent
commit
976a188837
2 changed files with 276 additions and 211 deletions
  1. 114 49
      SConstruct
  2. 162 162
      binding_generator.py

+ 114 - 49
SConstruct

@@ -1,14 +1,16 @@
-#!python
+#!/usr/bin/env python
 
-import os, subprocess, platform, sys
+import os
+import sys
 
 
 def add_sources(sources, dir, extension):
-  for f in os.listdir(dir):
-      if f.endswith('.' + extension):
-          sources.append(dir + '/' + f)
+    for f in os.listdir(dir):
+        if f.endswith('.' + extension):
+            sources.append(dir + '/' + f)
 
-# Try to detect the host platform automatically
+
+# Try to detect the host platform automatically.
 # This is used if no `platform` argument is passed
 if sys.platform.startswith('linux'):
     host_platform = 'linux'
@@ -17,50 +19,86 @@ elif sys.platform == 'darwin':
 elif sys.platform == 'win32':
     host_platform = 'windows'
 else:
-    raise ValueError('Could not detect platform automatically, please specify with platform=<platform>')
+    raise ValueError(
+        'Could not detect platform automatically, please specify with '
+        'platform=<platform>'
+    )
 
 opts = Variables([], ARGUMENTS)
-
-opts.Add(EnumVariable('platform', 'Target platform', host_platform,
-                    allowed_values=('linux', 'osx', 'windows'),
-                    ignorecase=2))
-opts.Add(EnumVariable('bits', 'Target platform bits', 'default', ('default', '32', '64')))
-opts.Add(BoolVariable('use_llvm', 'Use the LLVM compiler - only effective when targeting Linux', False))
-opts.Add(BoolVariable('use_mingw', 'Use the MinGW compiler - only effective on Windows', False))
+opts.Add(EnumVariable(
+    'platform',
+    'Target platform',
+    host_platform,
+    allowed_values=('linux', 'osx', 'windows'),
+    ignorecase=2
+))
+opts.Add(EnumVariable(
+    'bits',
+    'Target platform bits',
+    'default',
+    ('default', '32', '64')
+))
+opts.Add(BoolVariable(
+    'use_llvm',
+    'Use the LLVM compiler - only effective when targeting Linux',
+    False
+))
+opts.Add(BoolVariable(
+    'use_mingw',
+    'Use the MinGW compiler instead of MSVC - only effective on Windows',
+    False
+))
 # Must be the same setting as used for cpp_bindings
-opts.Add(EnumVariable('target', 'Compilation target', 'debug',
-                    allowed_values=('debug', 'release'),
-                    ignorecase=2))
-opts.Add(PathVariable('headers_dir', 'Path to the directory containing Godot headers', 'godot_headers', PathVariable.PathIsDir))
-opts.Add(BoolVariable('use_custom_api_file', 'Use a custom JSON API file', False))
-opts.Add(PathVariable('custom_api_file', 'Path to the custom JSON API file', None, PathVariable.PathIsFile))
-opts.Add(BoolVariable('generate_bindings', 'Generate GDNative API bindings', False))
-
-unknown = opts.UnknownVariables()
-if unknown:
-    print("Unknown variables:" + unknown.keys())
-    Exit(1)
+opts.Add(EnumVariable(
+    'target',
+    'Compilation target',
+    'debug',
+    allowed_values=('debug', 'release'),
+    ignorecase=2
+))
+opts.Add(PathVariable(
+    'headers_dir',
+    'Path to the directory containing Godot headers',
+    'godot_headers',
+    PathVariable.PathIsDir
+))
+opts.Add(PathVariable(
+    'custom_api_file',
+    'Path to a custom JSON API file',
+    None,
+    PathVariable.PathIsFile
+))
+opts.Add(BoolVariable(
+    'generate_bindings',
+    'Generate GDNative API bindings',
+    False
+))
 
 env = Environment()
 opts.Update(env)
 Help(opts.GenerateHelpText(env))
 
-# This makes sure to keep the session environment variables on Windows
-# This way, you can run SCons in a Visual Studio 2017 prompt and it will find all the required tools
-if env['platform'] == 'windows':
+is64 = sys.maxsize > 2**32
+if (
+    env['TARGET_ARCH'] == 'amd64' or
+    env['TARGET_ARCH'] == 'emt64' or
+    env['TARGET_ARCH'] == 'x86_64'
+):
+    is64 = True
+
+if env['bits'] == 'default':
+    env['bits'] = '64' if is64 else '32'
+
+# This makes sure to keep the session environment variables on Windows.
+# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
+# all the required tools
+if host_platform == 'windows':
     if env['bits'] == '64':
         env = Environment(TARGET_ARCH='amd64')
     elif env['bits'] == '32':
         env = Environment(TARGET_ARCH='x86')
-    else:
-        print("Warning: bits argument not specified, target arch is=" + env['TARGET_ARCH'])
-    opts.Update(env)
 
-is64 = False
-if (env['platform'] == 'osx' or env['TARGET_ARCH'] == 'amd64' or env['TARGET_ARCH'] == 'emt64' or env['TARGET_ARCH'] == 'x86_64'):
-    is64 = True
-if env['bits'] == 'default':
-    env['bits'] = '64' if is64 else '32'
+    opts.Update(env)
 
 if env['platform'] == 'linux':
     if env['use_llvm']:
@@ -82,11 +120,22 @@ if env['platform'] == 'linux':
         env.Append(LINKFLAGS=['-m32'])
 
 elif env['platform'] == 'osx':
+    # Use Clang on macOS by default
+    env['CXX'] = 'clang++'
+
     if env['bits'] == '32':
-        raise ValueError('Only 64-bit builds are supported for the macOS target.')
+        raise ValueError(
+            'Only 64-bit builds are supported for the macOS target.'
+        )
 
     env.Append(CCFLAGS=['-g', '-std=c++14', '-arch', 'x86_64'])
-    env.Append(LINKFLAGS=['-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup'])
+    env.Append(LINKFLAGS=[
+        '-arch',
+        'x86_64',
+        '-framework',
+        'Cocoa',
+        '-Wl,-undefined,dynamic_lookup',
+    ])
 
     if env['target'] == 'debug':
         env.Append(CCFLAGS=['-Og'])
@@ -101,40 +150,56 @@ elif env['platform'] == 'windows':
             env.Append(CCFLAGS=['/EHsc', '/D_DEBUG', '/MDd'])
         elif env['target'] == 'release':
             env.Append(CCFLAGS=['/O2', '/EHsc', '/DNDEBUG', '/MD'])
-    else:
-        # MinGW
+
+    elif host_platform == 'linux':
+        # Cross-compilation using MinGW
         if env['bits'] == '64':
             env['CXX'] = 'x86_64-w64-mingw32-g++'
         elif env['bits'] == '32':
             env['CXX'] = 'i686-w64-mingw32-g++'
 
+    # Native or cross-compilation using MinGW
+    if host_platform == 'linux' or env['use_mingw']:
         env.Append(CCFLAGS=['-g', '-O3', '-std=c++14', '-Wwrite-strings'])
-        env.Append(LINKFLAGS=['--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++'])
-
-
-env.Append(CPPPATH=['.', env['headers_dir'], 'include', 'include/gen', 'include/core'])
+        env.Append(LINKFLAGS=[
+            '--static',
+            '-Wl,--no-undefined',
+            '-static-libgcc',
+            '-static-libstdc++',
+        ])
+
+env.Append(CPPPATH=[
+    '.',
+    env['headers_dir'],
+    'include',
+    'include/gen',
+    'include/core',
+])
 
 # Generate bindings?
 json_api_file = ''
 
-if env['use_custom_api_file']:
+if 'custom_api_file' in env:
     json_api_file = env['custom_api_file']
 else:
     json_api_file = os.path.join(os.getcwd(), 'godot_headers', 'api.json')
 
 if env['generate_bindings']:
     # Actually create the bindings here
-
     import binding_generator
 
     binding_generator.generate_bindings(json_api_file)
 
-# source to compile
+# Sources to compile
 sources = []
 add_sources(sources, 'src/core', 'cpp')
 add_sources(sources, 'src/gen', 'cpp')
 
 library = env.StaticLibrary(
-    target='bin/' + 'libgodot-cpp.{}.{}.{}'.format(env['platform'], env['target'], env['bits']), source=sources
+    target='bin/' + 'libgodot-cpp.{}.{}.{}'.format(
+        env['platform'],
+        env['target'],
+        env['bits'],
+    ), source=sources
 )
 Default(library)

+ 162 - 162
binding_generator.py

@@ -1,4 +1,4 @@
-#!python
+#!/usr/bin/env python
 
 import json
 
@@ -7,30 +7,30 @@ import json
 classes = []
 
 def generate_bindings(path):
-    
+
     global classes
     classes = json.load(open(path))
-    
+
     icalls = set()
-    
+
     for c in classes:
         # print c['name']
         used_classes = get_used_classes(c)
-        
+
         header = generate_class_header(used_classes, c)
-        
+
         impl = generate_class_implementation(icalls, used_classes, c)
-        
+
         header_file = open("include/gen/" + strip_name(c["name"]) + ".hpp", "w+")
         header_file.write(header)
-        
+
         source_file = open("src/gen/" + strip_name(c["name"]) + ".cpp", "w+")
         source_file.write(impl)
-    
-    
+
+
     icall_header_file = open("src/gen/__icalls.hpp", "w+")
     icall_header_file.write(generate_icall_header(icalls))
-    
+
     icall_source_file = open("src/gen/__icalls.cpp", "w+")
     icall_source_file.write(generate_icall_implementation(icalls))
 
@@ -68,12 +68,12 @@ def generate_class_header(used_classes, c):
     source.append("#define GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
     source.append("")
     source.append("")
-    
+
     source.append("#include <gdnative_api_struct.gen.h>")
     source.append("#include <stdint.h>")
     source.append("")
-    
-    
+
+
     source.append("#include <core/CoreTypes.hpp>")
 
     class_name = strip_name(c["name"])
@@ -101,11 +101,11 @@ def generate_class_header(used_classes, c):
                 source.append("#include \"" + used_class_name + ".hpp\"")
 
     source.append("")
-    
+
     if c["base_class"] != "":
         source.append("#include \"" + strip_name(c["base_class"]) + ".hpp\"")
-        
-    
+
+
     source.append("namespace godot {")
     source.append("")
 
@@ -115,12 +115,12 @@ def generate_class_header(used_classes, c):
             continue
         else:
             source.append("class " + strip_name(used_type) + ";")
-    
-    
+
+
     source.append("")
-    
+
     vararg_templates = ""
-    
+
     # generate the class definition here
     source.append("class " + class_name + (" : public _Wrapped" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])) ) + " {")
 
@@ -168,17 +168,17 @@ def generate_class_header(used_classes, c):
         source.append("\t};")
 
     source.append("\n\t// constants")
-    
+
     for name in c["constants"]:
         if name not in enum_values:
             source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";")
 
-    
+
     if c["instanciable"]:
         source.append("")
         source.append("")
         source.append("\tstatic " + class_name + " *_new();")
-    
+
     source.append("\n\t// methods")
 
 
@@ -188,28 +188,28 @@ def generate_class_header(used_classes, c):
         source.append("\tstatic T *cast_to(const Object *obj);")
         source.append("#endif")
         source.append("")
-    
+
     for method in c["methods"]:
-        
+
         method_signature = ""
-        
+
         # TODO decide what to do about virtual methods
         # method_signature += "virtual " if method["is_virtual"] else ""
         method_signature += make_gdnative_type(method["return_type"])
         method_name = escape_cpp(method["name"])
         method_signature +=  method_name + "("
-            
-            
+
+
         has_default_argument = False
         method_arguments = ""
-        
+
         for i, argument in enumerate(method["arguments"]):
             method_signature += "const " + make_gdnative_type(argument["type"])
             argument_name = escape_cpp(argument["name"])
             method_signature += argument_name
             method_arguments += argument_name
-            
-            
+
+
             # default arguments
             def escape_default_arg(_type, default_value):
                 if _type == "Color":
@@ -236,51 +236,51 @@ def generate_class_header(used_classes, c):
                     return "\"" + default_value + "\""
                 if _type == "RID":
                     return "RID()"
-                
+
                 if default_value == "Null" or default_value == "[Object:null]":
                     return "nullptr"
-                    
+
                 return default_value
-                    
-            
-            
-            
+
+
+
+
             if argument["has_default_value"] or has_default_argument:
                 method_signature += " = " + escape_default_arg(argument["type"], argument["default_value"])
                 has_default_argument = True
-            
-            
-            
+
+
+
             if i != len(method["arguments"]) - 1:
                 method_signature += ", "
                 method_arguments += ","
-                
+
         if method["has_varargs"]:
             if len(method["arguments"]) > 0:
                 method_signature += ", "
                 method_arguments += ", "
             vararg_templates += "\ttemplate <class... Args> " + method_signature + "Args... args){\n\t\treturn " + method_name + "(" + method_arguments + "Array::make(args...));\n\t}\n"""
             method_signature += "const Array& __var_args = Array()"
-            
+
         method_signature += ")" + (" const" if method["is_const"] else "")
-            
+
 
         source.append("\t" + method_signature + ";")
-    
+
     source.append(vararg_templates)
     source.append("};")
     source.append("")
-    
-    
+
+
 
     source.append("}")
     source.append("")
-    
+
     source.append("#endif")
-    
-    
+
+
     return "\n".join(source)
- 
+
 
 
 
@@ -291,34 +291,34 @@ def generate_class_implementation(icalls, used_classes, c):
     source.append("#include \"" + class_name + ".hpp\"")
     source.append("")
     source.append("")
-    
+
     source.append("#include <core/GodotGlobal.hpp>")
     source.append("#include <core/CoreTypes.hpp>")
     source.append("#include <core/Ref.hpp>")
-    
+
     source.append("#include <core/Godot.hpp>")
     source.append("")
-    
-    
+
+
     source.append("#include \"__icalls.hpp\"")
     source.append("")
     source.append("")
-    
+
     for used_class in used_classes:
         if is_enum(used_class):
             continue
         else:
             source.append("#include \"" + strip_name(used_class) + ".hpp\"")
-    
+
     source.append("")
     source.append("")
-    
+
     source.append("namespace godot {")
-    
-    
+
+
     core_object_name = "this"
-    
-    
+
+
     source.append("")
     source.append("")
 
@@ -326,44 +326,44 @@ def generate_class_implementation(icalls, used_classes, c):
         source.append("" + class_name + " *" + class_name + "::_singleton = NULL;")
         source.append("")
         source.append("")
-        
+
         # FIXME Test if inlining has a huge impact on binary size
         source.append(class_name + "::" + class_name + "() {")
         source.append("\t_owner = godot::api->godot_global_get_singleton((char *) \"" + strip_name(c["name"]) + "\");")
         source.append("}")
-        
+
         source.append("")
         source.append("")
-    
-    
-    
+
+
+
     if c["instanciable"]:
         source.append(class_name + " *" + strip_name(c["name"]) + "::_new()")
         source.append("{")
         source.append("\treturn (" + class_name + " *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, godot::api->godot_get_class_constructor((char *)\"" + c["name"] + "\")());")
         source.append("}")
-    
+
     for method in c["methods"]:
         method_signature = ""
 
-        
+
         method_signature += make_gdnative_type(method["return_type"])
         method_signature += strip_name(c["name"]) + "::" + escape_cpp(method["name"]) + "("
-        
+
         for i, argument in enumerate(method["arguments"]):
             method_signature += "const " + make_gdnative_type(argument["type"])
             method_signature += escape_cpp(argument["name"])
-            
+
             if i != len(method["arguments"]) - 1:
                 method_signature += ", "
-                
+
         if method["has_varargs"]:
             if len(method["arguments"]) > 0:
                 method_signature += ", "
             method_signature += "const Array& __var_args"
-            
+
         method_signature += ")" + (" const" if method["is_const"] else "")
-    
+
         source.append(method_signature + " {")
 
 
@@ -374,14 +374,14 @@ def generate_class_implementation(icalls, used_classes, c):
             source.append("")
             continue
         else:
-        
+
             source.append("\tstatic godot_method_bind *mb = nullptr;")
             source.append("\tif (mb == nullptr) {")
             source.append("\t\tmb = godot::api->godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
             source.append("\t}")
-        
+
         return_statement = ""
-        
+
         if method["return_type"] != "void":
             if is_class_type(method["return_type"]):
                 if is_enum(method["return_type"]):
@@ -392,72 +392,72 @@ def generate_class_implementation(icalls, used_classes, c):
                     return_statement += "return " + ("(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else "")
             else:
                 return_statement += "return "
-        
+
         def get_icall_type_name(name):
             if is_enum(name):
                 return "int"
             if is_class_type(name):
                 return "Object"
             return name
-        
-        
-        
+
+
+
         if method["has_varargs"]:
 
             if len(method["arguments"]) != 0:
                 source.append("\tVariant __given_args[" + str(len(method["arguments"])) + "];")
-            
+
             for i, argument in enumerate(method["arguments"]):
                 source.append("\tgodot::api->godot_variant_new_nil((godot_variant *) &__given_args[" + str(i) + "]);")
-                
+
             source.append("")
-            
-            
+
+
             for i, argument in enumerate(method["arguments"]):
                 source.append("\t__given_args[" + str(i) + "] = " + escape_cpp(argument["name"]) + ";")
-            
+
             source.append("")
-            
+
             size = ""
             if method["has_varargs"]:
                 size = "(__var_args.size() + " + str(len(method["arguments"])) + ")"
             else:
                 size = "(" + str(len(method["arguments"])) + ")"
-            
+
             source.append("\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");")
-            
+
             source.append("")
-            
+
             for i, argument in enumerate(method["arguments"]):
                 source.append("\t__args[" + str(i) + "] = (godot_variant *) &__given_args[" + str(i) + "];")
-                
+
             source.append("")
-            
+
             if method["has_varargs"]:
                 source.append("\tfor (int i = 0; i < __var_args.size(); i++) {")
                 source.append("\t\t__args[i + " + str(len(method["arguments"])) + "] = (godot_variant *) &((Array &) __var_args)[i];")
                 source.append("\t}")
-           
+
             source.append("")
-            
+
             source.append("\tVariant __result;")
             source.append("\t*(godot_variant *) &__result = godot::api->godot_method_bind_call(mb, ((const Object *) " + core_object_name + ")->_owner, (const godot_variant **) __args, " + size + ", nullptr);")
-            
+
             source.append("")
-            
+
             if is_class_type(method["return_type"]):
                 source.append("\tObject *obj = Object::___get_from_variant(__result);")
                 source.append("\tif (obj->has_method(\"reference\"))")
                 source.append("\t\tobj->callv(\"reference\", Array());")
 
                 source.append("")
-            
-            
+
+
             for i, argument in enumerate(method["arguments"]):
                 source.append("\tgodot::api->godot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);")
-                
+
             source.append("")
-            
+
             if method["return_type"] != "void":
                 cast = ""
                 if is_class_type(method["return_type"]):
@@ -468,40 +468,40 @@ def generate_class_implementation(icalls, used_classes, c):
                 else:
                     cast += "__result;"
                 source.append("\treturn " + cast)
-            
-            
-            
+
+
+
         else:
-        
+
             args = []
             for arg in method["arguments"]:
                 args.append(get_icall_type_name(arg["type"]))
-            
+
             icall_ret_type = get_icall_type_name(method["return_type"])
-            
+
             icall_sig = tuple((icall_ret_type, tuple(args)))
-            
+
             icalls.add(icall_sig)
-            
+
             icall_name = get_icall_name(icall_sig)
-            
+
             return_statement += icall_name + "(mb, (const Object *) " + core_object_name
-            
+
             for arg in method["arguments"]:
                 return_statement += ", " + escape_cpp(arg["name"]) + (".ptr()" if is_reference_type(arg["type"]) else "")
-                
+
             return_statement += ")"
-            
+
             source.append("\t" + return_statement + (")" if is_reference_type(method["return_type"]) else "") + ";")
-        
+
         source.append("}")
         source.append("")
 
-    
-    
+
+
     source.append("}")
-    
-    
+
+
     return "\n".join(source)
 
 
@@ -509,36 +509,36 @@ def generate_class_implementation(icalls, used_classes, c):
 
 
 def generate_icall_header(icalls):
-    
+
     source = []
     source.append("#ifndef GODOT_CPP__ICALLS_HPP")
     source.append("#define GODOT_CPP__ICALLS_HPP")
-    
+
     source.append("")
-    
+
     source.append("#include <gdnative_api_struct.gen.h>")
     source.append("#include <stdint.h>")
     source.append("")
-    
+
     source.append("#include <core/CoreTypes.hpp>")
     source.append("#include \"Object.hpp\"")
     source.append("")
     source.append("")
-    
+
     source.append("namespace godot {")
     source.append("")
-    
+
     for icall in icalls:
         ret_type = icall[0]
         args = icall[1]
-        
+
         method_signature = ""
-        
+
         method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
-        
+
         for arg in args:
             method_signature += ", const "
-            
+
             if is_core_type(arg):
                 method_signature += arg + "&"
             elif arg == "int":
@@ -549,51 +549,51 @@ def generate_icall_header(icalls):
                 method_signature += arg
             else:
                 method_signature += "Object *"
-        
+
         method_signature += ");"
-        
+
         source.append(method_signature)
-    
+
     source.append("")
-    
+
     source.append("}")
     source.append("")
-    
+
     source.append("#endif")
-    
+
     return "\n".join(source)
-    
+
 
 def generate_icall_implementation(icalls):
     source = []
     source.append("#include \"__icalls.hpp\"")
-    
+
     source.append("")
-    
+
     source.append("#include <gdnative_api_struct.gen.h>")
     source.append("#include <stdint.h>")
     source.append("")
-    
+
     source.append("#include <core/GodotGlobal.hpp>")
     source.append("#include <core/CoreTypes.hpp>")
     source.append("#include \"Object.hpp\"")
     source.append("")
     source.append("")
-    
+
     source.append("namespace godot {")
     source.append("")
-    
+
     for icall in icalls:
         ret_type = icall[0]
         args = icall[1]
-        
+
         method_signature = ""
-        
+
         method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
-        
+
         for i, arg in enumerate(args):
             method_signature += ", const "
-            
+
             if is_core_type(arg):
                 method_signature += arg + "& "
             elif arg == "int":
@@ -604,37 +604,37 @@ def generate_icall_implementation(icalls):
                 method_signature += arg + " "
             else:
                 method_signature += "Object *"
-            
+
             method_signature += "arg" + str(i)
-        
+
         method_signature += ")"
-        
+
         source.append(method_signature + " {")
-        
+
         if ret_type != "void":
             source.append("\t" + ("godot_object *" if is_class_type(ret_type) else return_type(ret_type)) + "ret;")
             if is_class_type(ret_type):
                 source.append("\tret = nullptr;")
-        
-        
+
+
         source.append("\tconst void *args[" + ("1" if len(args) == 0 else "") + "] = {")
-        
+
         for i, arg in enumerate(args):
-            
+
             wrapped_argument = "\t\t"
             if is_primitive(arg) or is_core_type(arg):
                 wrapped_argument += "(void *) &arg" + str(i)
             else:
                 wrapped_argument += "(void *) (arg" + str(i) + ") ? arg" + str(i) + "->_owner : nullptr"
-            
+
             wrapped_argument += ","
             source.append(wrapped_argument)
-        
+
         source.append("\t};")
         source.append("")
-        
+
         source.append("\tgodot::api->godot_method_bind_ptrcall(mb, inst->_owner, args, " + ("nullptr" if ret_type == "void" else "&ret") + ");")
-        
+
         if ret_type != "void":
             if is_class_type(ret_type):
                 source.append("\tif (ret) {")
@@ -644,12 +644,12 @@ def generate_icall_implementation(icalls):
                 source.append("\treturn (Object *) ret;")
             else:
                 source.append("\treturn ret;")
-        
+
         source.append("}")
-    
+
     source.append("}")
     source.append("")
-    
+
     return "\n".join(source)
 
 
@@ -657,7 +657,7 @@ def generate_icall_implementation(icalls):
 
 def generate_type_registry(classes):
     source = []
-    
+
     source.append("#include \"TagDB.hpp\"")
     source.append("#include <typeinfo>")
     source.append("\n")
@@ -719,12 +719,12 @@ def return_type(t):
 def get_icall_name(sig):
     ret_type = sig[0]
     args = sig[1]
-    
+
     name = "___godot_icall_"
     name += strip_name(ret_type)
     for arg in args:
         name += "_" + strip_name(arg)
-    
+
     return name
 
 
@@ -737,7 +737,7 @@ def get_used_classes(c):
     for method in c["methods"]:
         if is_class_type(method["return_type"]) and not (method["return_type"] in classes):
             classes.append(method["return_type"])
-        
+
         for arg in method["arguments"]:
             if is_class_type(arg["type"]) and not (arg["type"] in classes):
                 classes.append(arg["type"])