Browse Source

I hate templates

Karroffel 8 years ago
parent
commit
a15e7b7189
4 changed files with 301 additions and 6 deletions
  1. 3 0
      .gitignore
  2. 17 1
      binding_generator/src/main.rs
  3. 280 0
      include/godot_cpp/Godot.h
  4. 1 5
      include/godot_cpp/core/Variant.h

+ 3 - 0
.gitignore

@@ -0,0 +1,3 @@
+include/godot_cpp/*.h
+include/godot.h
+include/godot

+ 17 - 1
binding_generator/src/main.rs

@@ -142,6 +142,12 @@ fn generate_class_content(forward_declares: &String, class: &GodotClass) -> Stri
 		contents = contents + "\t}\n\n\n";
 	}
 
+	if class.base_class != "" {
+		contents = contents + "\tvoid _init() {\n";
+		contents = contents + "\t\t\n";
+		contents = contents + "\t}\n\n";
+	}
+
 	if class.instanciable {
 		contents = contents + "\tstatic " + strip_name(&class.name) + "& _new();\n";
 		contents = contents + "\tvoid _destroy();\n\n";
@@ -227,7 +233,7 @@ fn generate_class_content(forward_declares: &String, class: &GodotClass) -> Stri
 		contents = contents + "namespace godot {\n\n";
 
 		contents = contents + "" + strip_name(&class.name) + "& " + strip_name(&class.name) + "::_new() {\n";
-		contents = contents + "\tObject *ptr = ClassDB::instance(\"" + class.name.as_str() + "\");\n";
+		contents = contents + "\tObject ptr = ClassDB::instance(\"" + class.name.as_str() + "\");\n";
 		contents = contents + "\treturn reinterpret_cast<" + strip_name(&class.name) + "&>(ptr);";
 		contents = contents + "}\n\n";
 
@@ -235,6 +241,15 @@ fn generate_class_content(forward_declares: &String, class: &GodotClass) -> Stri
 		contents = contents + "\tgodot_object_destroy(__core_object);\n";
 		contents = contents + "}\n\n\n";
 
+		if class.base_class == "" {
+			// Object
+			contents = contents + "Variant::operator Object()const {\n\n";
+
+			contents = contents + "\treturn Object(godot_variant_as_object(&_godot_variant));\n\n";
+
+			contents = contents + "}\n\n";
+		}
+
 		contents = contents + "}\n";
 	}
 
@@ -260,6 +275,7 @@ fn escape_cpp(name: &String) -> &str {
 	match name.as_str() {
 		"class" => "_class",
 		"char"  => "_char",
+		"short" => "_short",
 		x       => x
 	}
 }

+ 280 - 0
include/godot_cpp/Godot.h

@@ -0,0 +1,280 @@
+#ifndef GODOT_H
+#define GODOT_H
+
+#include <cstdlib>
+
+#include <godot.h>
+
+
+#include <godot_cpp/core/Variant.h>
+
+namespace godot {
+
+
+#define GODOT_CLASS(Name, Base) \
+	public: static char *___get_type_name() { return (char *) #Name; } \
+	static char *___get_base_type_name() { return (char *) #Base; } \
+	Name(godot_object *o) { __core_object = o; } \
+	private:
+
+
+
+template<class A, class B>
+A object_cast(B b)
+{
+	A *a = (A*) &b;
+	return *a;
+}
+
+
+
+
+
+// instance and destroy funcs
+
+template<class T>
+void *_godot_class_instance_func(godot_object *p)
+{
+	T *d = new T(p);
+	d->_init();
+	return d;
+}
+
+template<class T>
+void _godot_class_destroy_func(godot_object *p, void *data)
+{
+	T *d = (T *) data;
+	delete d;
+}
+
+
+
+template<class T>
+void register_class()
+{
+	godot_script_register(T::___get_type_name(), T::___get_base_type_name(), _godot_class_instance_func<T>, _godot_class_destroy_func<T>);
+	T::_register_methods();
+}
+
+
+
+
+
+
+// wrapped methods
+
+template<class T, class R, class A0, class A1, class A2, class A3, class A4, R (T::*p)(A0, A1, A2, A3, A4)>
+struct WrappedMethod5 {
+	static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+	{
+		godot_variant _variant;
+		godot_variant_new_nil(&_variant);
+		godot::Variant *v = (godot::Variant *) &_variant;
+		T *obj = (T *) data;
+		godot::Variant **arg = (godot::Variant **) args;
+		*v = (obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3], *arg[4]);
+		return _variant;
+	}
+};
+
+template<class T, class A0, class A1, class A2, class A3, class A4, void (T::*p)(A0, A1, A2, A3, A4)>
+struct WrappedMethod5<T, void, A0, A1, A2, A3, A4, p> {
+	static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+	{
+		godot_variant _variant;
+		godot_variant_new_nil(&_variant);
+		T *obj = (T *) data;
+		godot::Variant **arg = (godot::Variant **) args;
+		(obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3], *arg[4]);
+		return _variant;
+	}
+};
+
+template<class T, class R, class A0, class A1, class A2, class A3, R (T::*p)(A0, A1, A2, A3)>
+struct WrappedMethod4 {
+	static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+	{
+		godot_variant _variant;
+		godot_variant_new_nil(&_variant);
+		godot::Variant *v = (godot::Variant *) &_variant;
+		T *obj = (T *) data;
+		godot::Variant **arg = (godot::Variant **) args;
+		*v = (obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3]);
+		return _variant;
+	}
+};
+
+template<class T, class A0, class A1, class A2, class A3, void (T::*p)(A0, A1, A2, A3)>
+struct WrappedMethod4<T, void, A0, A1, A2, A3, p> {
+	static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+	{
+		godot_variant _variant;
+		godot_variant_new_nil(&_variant);
+		T *obj = (T *) data;
+		godot::Variant **arg = (godot::Variant **) args;
+		(obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3]);
+		return _variant;
+	}
+};
+
+
+template<class T, class R, class A0, class A1, class A2, R (T::*p)(A0, A1, A2)>
+struct WrappedMethod3 {
+	static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+	{
+		godot_variant _variant;
+		godot_variant_new_nil(&_variant);
+		godot::Variant *v = (godot::Variant *) &_variant;
+		T *obj = (T *) data;
+		godot::Variant **arg = (godot::Variant **) args;
+		*v = (obj->*p)(*arg[0], *arg[1], *arg[2]);
+		return _variant;
+	}
+};
+
+template<class T, class A0, class A1, class A2, void (T::*p)(A0, A1, A2)>
+struct WrappedMethod3<T, void, A0, A1, A2, p> {
+	static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+	{
+		godot_variant _variant;
+		godot_variant_new_nil(&_variant);
+		T *obj = (T *) data;
+		godot::Variant **arg = (godot::Variant **) args;
+		(obj->*p)(*arg[0], *arg[1], *arg[2]);
+		return _variant;
+	}
+};
+
+template<class T, class R, class A0, class A1, R (T::*p)(A0, A1)>
+struct WrappedMethod2 {
+	static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+	{
+		godot_variant _variant;
+		godot_variant_new_nil(&_variant);
+		godot::Variant *v = (godot::Variant *) &_variant;
+		T *obj = (T *) data;
+		godot::Variant **arg = (godot::Variant **) args;
+		*v = (obj->*p)(*arg[0], *arg[1]);
+		return _variant;
+	}
+};
+
+template<class T, class A0, class A1, void (T::*p)(A0, A1)>
+struct WrappedMethod2<T, void, A0, A1, p> {
+	static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+	{
+		godot_variant _variant;
+		godot_variant_new_nil(&_variant);
+		T *obj = (T *) data;
+		godot::Variant **arg = (godot::Variant **) args;
+		(obj->*p)(*arg[0], *arg[1]);
+		return _variant;
+	}
+};
+
+template<class T, class R, class I, R (T::*p)(I)>
+struct WrappedMethod1 {
+	static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+	{
+		godot_variant _variant;
+		godot_variant_new_nil(&_variant);
+		godot::Variant *v = (godot::Variant *) &_variant;
+		T *obj = (T *) data;
+		godot::Variant **arg = (godot::Variant **) args;
+		*v = (obj->*p)(*arg[0]);
+		return _variant;
+	}
+};
+
+template <class T, class I, void (T::*p)(I)>
+struct WrappedMethod1<T, void, I, p> {
+	static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+	{
+		godot_variant _variant;
+		godot_variant_new_nil(&_variant);
+		T *obj = (T *) data;
+		godot::Variant **arg = (godot::Variant **) args;
+		(obj->*p)(*arg[0]);
+		return _variant;
+	}
+};
+
+
+
+template<class T, class R, R (T::*p)()>
+struct WrappedMethod0 {
+	static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+	{
+		godot_variant _variant;
+		godot_variant_new_nil(&_variant);
+		godot::Variant *v = (godot::Variant *) &_variant;
+		T *obj = (T *) data;
+		*v = (obj->*p)();
+		return _variant;
+	}
+};
+
+template<class T, void (T::*p)()>
+struct WrappedMethod0<T, void, p> {
+	static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+	{
+		godot_variant _variant;
+		godot_variant_new_nil(&_variant);
+		T *obj = (T *) data;
+		(obj->*p)();
+		return _variant;
+	}
+};
+
+
+
+template<class T, class R, class A0, class A1, R (T::*p)(A0, A1)>
+struct WrappedMethod2;
+
+template<class T, class R, class A0, class A1, class A2, R (T::*p)(A0, A1, A2)>
+struct WrappedMethod3;
+
+template<class T, class R, class A0, class A1, class A2, class A3, R (T::*p)(A0, A1, A2, A3)>
+struct WrappedMethod4;
+
+template<class T, class R, class A0, class A1, class A2, class A3, class A4, R (T::*p)(A0, A1, A2, A3, A4)>
+struct WrappedMethod5;
+
+// method registering
+
+
+template<class T, class R, R (T::*p)()>
+void register_method(char *name, godot_method_attributes attr = {}) {
+	godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod0<T, R, p>::wrapped_method);
+}
+
+template<class T, class R, class A0, R (T::*p)(A0)>
+void register_method(char *name, godot_method_attributes attr = {}) {
+	godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod1<T, R, A0, p>::wrapped_method);
+}
+
+template<class T, class R, class A0, class A1, R (T::*p)(A0, A1)>
+void register_method(char *name, godot_method_attributes attr = {}) {
+	godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod2<T, R, A0, A1, p>::wrapped_method);
+}
+
+template<class T, class R, class A0, class A1, class A2, R (T::*p)(A0, A1, A2)>
+void register_method(char *name, godot_method_attributes attr = {}) {
+	godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod3<T, R, A0, A1, A2, p>::wrapped_method);
+}
+
+template<class T, class R, class A0, class A1, class A2, class A3, R (T::*p)(A0, A1, A2, A3)>
+void register_method(char *name, godot_method_attributes attr = {}) {
+	godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod4<T, R, A0, A1, A2, A3, p>::wrapped_method);
+}
+
+
+template<class T, class R, class A0, class A1, class A2, class A3, class A4, R (T::*p)(A0, A1, A2, A3, A4)>
+void register_method(char *name, godot_method_attributes attr = {}) {
+	godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod5<T, R, A0, A1, A2, A3, A4, p>::wrapped_method);
+}
+
+
+}
+
+#endif // GODOT_H

+ 1 - 5
include/godot_cpp/core/Variant.h

@@ -409,11 +409,7 @@ public:
 		godot_input_event s = godot_variant_as_input_event(&_godot_variant);
 		return *(InputEvent *) &s;
 	}
-	operator Object*() const
-	{
-		godot_object *s = godot_variant_as_object(&_godot_variant);
-		return (Object *) s;
-	}
+	operator Object() const;
 
 	operator Dictionary() const;
 	operator Array() const;