It wasn't the same before and resulted in weird behavior, its better now.
@@ -264,7 +264,7 @@ struct Vector3 {
void rotate(const Vector3 &p_axis, real_t p_phi);
inline Vector3 slide(const Vector3 &by) const {
- return by - *this * this->dot(by);
+ return *this - by * this->dot(by);
}
void snap(real_t p_val);