Browse Source

removed InputEvent and Image

Karroffel 8 years ago
parent
commit
ad3720440e

+ 0 - 2
binding_generator.py

@@ -576,8 +576,6 @@ def is_core_type(name):
                   "Color",
                   "Color",
                   "Dictionary",
                   "Dictionary",
                   "Error",
                   "Error",
-                  "Image",
-                  "InputEvent",
                   "NodePath",
                   "NodePath",
                   "Plane",
                   "Plane",
                   "PoolByteArray",
                   "PoolByteArray",

+ 0 - 2
include/core/CoreTypes.hpp

@@ -7,8 +7,6 @@
 #include "Basis.hpp"
 #include "Basis.hpp"
 #include "Color.hpp"
 #include "Color.hpp"
 #include "Dictionary.hpp"
 #include "Dictionary.hpp"
-#include "Image.hpp"
-#include "InputEvent.hpp"
 #include "NodePath.hpp"
 #include "NodePath.hpp"
 #include "Plane.hpp"
 #include "Plane.hpp"
 #include "PoolArrays.hpp"
 #include "PoolArrays.hpp"

+ 0 - 2
include/core/Dictionary.hpp

@@ -38,8 +38,6 @@ public:
 
 
 	Array keys() const;
 	Array keys() const;
 
 
-	int parse_json(const String& json);
-
 	Variant &operator [](const Variant& key);
 	Variant &operator [](const Variant& key);
 
 
 	const Variant &operator [](const Variant& key) const;
 	const Variant &operator [](const Variant& key) const;

+ 1 - 0
include/core/Godot.hpp

@@ -2,6 +2,7 @@
 #define GODOT_HPP
 #define GODOT_HPP
 
 
 #include <cstdlib>
 #include <cstdlib>
+#include <cstring>
 
 
 #include <godot.h>
 #include <godot.h>
 
 

+ 0 - 139
include/core/Image.hpp

@@ -1,139 +0,0 @@
-#ifndef IMAGE_H
-#define IMAGE_H
-
-#if defined(_WIN32)
-#  ifdef _GD_CPP_CORE_API_IMPL
-#    define GD_CPP_CORE_API __declspec(dllexport)
-#  else
-#    define GD_CPP_CORE_API __declspec(dllimport)
-#  endif
-#else
-#  define GD_CPP_CORE_API
-#endif
-
-#include "Defs.hpp"
-
-#include "Vector2.hpp"
-#include "Rect2.hpp"
-#include "Color.hpp"
-#include "String.hpp"
-
-#include <godot/godot_image.h>
-
-namespace godot {
-
-class PoolByteArray;
-
-class GD_CPP_CORE_API Image {
-	godot_image _godot_image;
-public:
-
-	enum Format {
-
-		FORMAT_L8, //luminance
-		FORMAT_LA8, //luminance-alpha
-		FORMAT_R8,
-		FORMAT_RG8,
-		FORMAT_RGB8,
-		FORMAT_RGBA8,
-		FORMAT_RGB565, //16 bit
-		FORMAT_RGBA4444,
-		FORMAT_RGBA5551,
-		FORMAT_RF, //float
-		FORMAT_RGF,
-		FORMAT_RGBF,
-		FORMAT_RGBAF,
-		FORMAT_RH, //half float
-		FORMAT_RGH,
-		FORMAT_RGBH,
-		FORMAT_RGBAH,
-		FORMAT_DXT1, //s3tc bc1
-		FORMAT_DXT3, //bc2
-		FORMAT_DXT5, //bc3
-		FORMAT_ATI1, //bc4
-		FORMAT_ATI2, //bc5
-		FORMAT_BPTC_RGBA, //btpc bc6h
-		FORMAT_BPTC_RGBF, //float /
-		FORMAT_BPTC_RGBFU, //unsigned float
-		FORMAT_PVRTC2, //pvrtc
-		FORMAT_PVRTC2A,
-		FORMAT_PVRTC4,
-		FORMAT_PVRTC4A,
-		FORMAT_ETC, //etc1
-		FORMAT_ETC2_R11, //etc2
-		FORMAT_ETC2_R11S, //signed, NOT srgb.
-		FORMAT_ETC2_RG11,
-		FORMAT_ETC2_RG11S,
-		FORMAT_ETC2_RGB8,
-		FORMAT_ETC2_RGBA8,
-		FORMAT_ETC2_RGB8A1,
-		FORMAT_MAX
-	};
-
-	enum Interpolation {
-
-		INTERPOLATE_NEAREST,
-		INTERPOLATE_BILINEAR,
-		INTERPOLATE_CUBIC,
-		/* INTERPOLATE GAUSS */
-	};
-
-	enum CompressMode {
-		COMPRESS_16BIT,
-		COMPRESS_S3TC,
-		COMPRESS_PVRTC2,
-		COMPRESS_PVRTC4,
-		COMPRESS_ETC,
-		COMPRESS_ETC2
-	};
-
-
-	Image();
-
-	Image(const int width, const int height, const bool mipmaps, const Format format);
-
-	void blit_rect(const Image& src, const Rect2& src_rect, const Vector2& dest = Vector2(0, 0));
-
-	void brush_transfer(const Image& src, const Image& brush, const Vector2& pos = Vector2(0, 0));
-
-	Image brushed(const Image& src, const Image& brush, const Vector2& pos = Vector2(0, 0));
-
-	Image compressed(const Format format);
-
-	Image converted(const Format format);
-
-	Image decompressed();
-
-	bool empty() const;
-
-	void fix_alpha_edges();
-
-	PoolByteArray get_data();
-
-
-	Format get_format() const;
-
-	int get_height() const;
-
-	Color get_pixel(const int x, const int y, const int mipmap_level = 0);
-
-	Image get_rect(const Rect2& area = Rect2());
-
-	Rect2 get_used_rect() const;
-
-	int get_width() const;
-
-	Error load(const String& path);
-
-	void put_pixel(const int x, const int y, const Color& color, int mipmap_level = 0);
-
-	Image resized(const int x, const int y, const Interpolation interpolation = INTERPOLATE_NEAREST);
-
-	Error save_png(const String& path);
-
-	~Image();
-};
-
-}
-
-#endif // IMAGE_H

+ 0 - 281
include/core/InputEvent.hpp

@@ -1,281 +0,0 @@
-#ifndef INPUTEVENT_H
-#define INPUTEVENT_H
-
-#if defined(_WIN32)
-#  ifdef _GD_CPP_CORE_API_IMPL
-#    define GD_CPP_CORE_API __declspec(dllexport)
-#  else
-#    define GD_CPP_CORE_API __declspec(dllimport)
-#  endif
-#else
-#  define GD_CPP_CORE_API
-#endif
-
-#include <cstdint>
-#include <memory.h>
-
-#include "String.hpp"
-
-namespace godot {
-
-
-enum {
-	BUTTON_LEFT=1,
-	BUTTON_RIGHT=2,
-	BUTTON_MIDDLE=3,
-	BUTTON_WHEEL_UP=4,
-	BUTTON_WHEEL_DOWN=5,
-	BUTTON_WHEEL_LEFT=6,
-	BUTTON_WHEEL_RIGHT=7,
-	BUTTON_MASK_LEFT=(1<<(BUTTON_LEFT-1)),
-	BUTTON_MASK_RIGHT=(1<<(BUTTON_RIGHT-1)),
-	BUTTON_MASK_MIDDLE=(1<<(BUTTON_MIDDLE-1)),
-
-};
-
-enum {
-
-	JOY_BUTTON_0 = 0,
-	JOY_BUTTON_1 = 1,
-	JOY_BUTTON_2 = 2,
-	JOY_BUTTON_3 = 3,
-	JOY_BUTTON_4 = 4,
-	JOY_BUTTON_5 = 5,
-	JOY_BUTTON_6 = 6,
-	JOY_BUTTON_7 = 7,
-	JOY_BUTTON_8 = 8,
-	JOY_BUTTON_9 = 9,
-	JOY_BUTTON_10 = 10,
-	JOY_BUTTON_11 = 11,
-	JOY_BUTTON_12 = 12,
-	JOY_BUTTON_13 = 13,
-	JOY_BUTTON_14 = 14,
-	JOY_BUTTON_15 = 15,
-	JOY_BUTTON_MAX = 16,
-
-	JOY_L = JOY_BUTTON_4,
-	JOY_R = JOY_BUTTON_5,
-	JOY_L2 = JOY_BUTTON_6,
-	JOY_R2 = JOY_BUTTON_7,
-	JOY_L3 = JOY_BUTTON_8,
-	JOY_R3 = JOY_BUTTON_9,
-	JOY_SELECT = JOY_BUTTON_10,
-	JOY_START = JOY_BUTTON_11,
-	JOY_DPAD_UP = JOY_BUTTON_12,
-	JOY_DPAD_DOWN = JOY_BUTTON_13,
-	JOY_DPAD_LEFT = JOY_BUTTON_14,
-	JOY_DPAD_RIGHT = JOY_BUTTON_15,
-
-	// a little history about game controllers (who copied who)
-
-	JOY_SNES_B = JOY_BUTTON_0,
-	JOY_SNES_A = JOY_BUTTON_1,
-	JOY_SNES_Y = JOY_BUTTON_2,
-	JOY_SNES_X = JOY_BUTTON_3,
-
-	JOY_SONY_CIRCLE=JOY_SNES_A,
-	JOY_SONY_X=JOY_SNES_B,
-	JOY_SONY_SQUARE=JOY_SNES_Y,
-	JOY_SONY_TRIANGLE=JOY_SNES_X,
-
-	JOY_SEGA_B=JOY_SNES_A,
-	JOY_SEGA_A=JOY_SNES_B,
-	JOY_SEGA_X=JOY_SNES_Y,
-	JOY_SEGA_Y=JOY_SNES_X,
-
-	JOY_XBOX_B=JOY_SEGA_B,
-	JOY_XBOX_A=JOY_SEGA_A,
-	JOY_XBOX_X=JOY_SEGA_X,
-	JOY_XBOX_Y=JOY_SEGA_Y,
-
-	JOY_DS_A = JOY_SNES_A,
-	JOY_DS_B = JOY_SNES_B,
-	JOY_DS_X = JOY_SNES_X,
-	JOY_DS_Y = JOY_SNES_Y,
-
-	JOY_WII_C = JOY_BUTTON_5,
-	JOY_WII_Z = JOY_BUTTON_6,
-
-	JOY_WII_MINUS = JOY_BUTTON_9,
-	JOY_WII_PLUS = JOY_BUTTON_10,
-
-	// end of history
-
-	JOY_AXIS_0=0,
-	JOY_AXIS_1=1,
-	JOY_AXIS_2=2,
-	JOY_AXIS_3=3,
-	JOY_AXIS_4=4,
-	JOY_AXIS_5=5,
-	JOY_AXIS_6=6,
-	JOY_AXIS_7=7,
-	JOY_AXIS_MAX=8,
-
-	JOY_ANALOG_0_X = JOY_AXIS_0,
-	JOY_ANALOG_0_Y = JOY_AXIS_1,
-
-	JOY_ANALOG_1_X = JOY_AXIS_2,
-	JOY_ANALOG_1_Y = JOY_AXIS_3,
-
-	JOY_ANALOG_2_X = JOY_AXIS_4,
-	JOY_ANALOG_2_Y = JOY_AXIS_5,
-
-	JOY_ANALOG_L2 = JOY_AXIS_6,
-	JOY_ANALOG_R2 = JOY_AXIS_7,
-};
-
-
-/**
- * Input Modifier Status
- * for keyboard/mouse events.
- */
-struct GD_CPP_CORE_API InputModifierState {
-
-	bool shift;
-	bool alt;
-#ifdef APPLE_STYLE_KEYS
-	union {
-	bool command;
-	bool meta; //< windows/mac key
-	};
-
-	bool control;
-#else
-	union {
-	bool command; //< windows/mac key
-	bool control;
-	};
-	bool meta; //< windows/mac key
-
-#endif
-
-	inline bool operator==(const InputModifierState& rvalue) const {
-
-		return ( (shift==rvalue.shift) && (alt==rvalue.alt) && (control==rvalue.control) && (meta==rvalue.meta));
-	}
-};
-
-
-
-
-
-
-struct InputEventKey  {
-
-	InputModifierState mod;
-
-	bool pressed; /// otherwise release
-
-	uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks
-	uint32_t unicode; ///unicode
-
-	bool echo; /// true if this is an echo key
-};
-
-
-struct InputEventMouse  {
-
-	InputModifierState mod;
-	int button_mask;
-	float x,y;
-	float global_x,global_y;
-	int pointer_index;
-};
-
-struct InputEventMouseButton : public InputEventMouse {
-
-
-	int button_index;
-	bool pressed; //otherwise released
-	bool doubleclick; //last even less than doubleclick time
-
-};
-
-struct InputEventMouseMotion : public InputEventMouse {
-
-	float relative_x,relative_y;
-	float speed_x,speed_y;
-};
-
-struct InputEventJoypadMotion  {
-
-	int axis; ///< Joypad axis
-	float axis_value; ///< -1 to 1
-};
-
-struct InputEventJoypadButton  {
-
-	int button_index;
-	bool pressed;
-	float pressure; //0 to 1
-};
-
-struct InputEventScreenTouch  {
-
-	int index;
-	float x,y;
-	bool pressed;
-};
-struct InputEventScreenDrag  {
-
-	int index;
-	float x,y;
-	float relative_x,relative_y;
-	float speed_x,speed_y;
-};
-
-struct InputEventAction  {
-
-	int action;
-	bool pressed;
-};
-
-
-class Transform2D;
-
-struct GD_CPP_CORE_API InputEvent {
-
-	enum Type {
-		NONE,
-		KEY,
-		MOUSE_MOTION,
-		MOUSE_BUTTON,
-		JOYPAD_MOTION,
-		JOYPAD_BUTTON,
-		SCREEN_TOUCH,
-		SCREEN_DRAG,
-		ACTION,
-		TYPE_MAX
-	};
-
-	uint32_t ID;
-	int type;
-	int device;
-
-	union {
-		InputEventMouseMotion mouse_motion;
-		InputEventMouseButton mouse_button;
-		InputEventJoypadMotion joy_motion;
-		InputEventJoypadButton joy_button;
-		InputEventKey key;
-		InputEventScreenTouch screen_touch;
-		InputEventScreenDrag screen_drag;
-		InputEventAction action;
-	};
-
-	bool is_pressed() const;
-	bool is_action(const String& p_action) const;
-	bool is_action_pressed(const String& p_action) const;
-	bool is_action_released(const String& p_action) const;
-	bool is_echo() const;
-	void set_as_action(const String& p_action, bool p_pressed);
-
-	InputEvent xform_by(const Transform2D& p_xform) const;
-	bool operator==(const InputEvent &p_event) const;
-	operator String() const;
-	inline InputEvent() { memset(this,0,sizeof(InputEvent)); }
-};
-
-}
-
-#endif // INPUTEVENT_H

+ 0 - 1
include/core/RID.hpp

@@ -27,7 +27,6 @@ public:
 
 
 	int32_t get_rid() const;
 	int32_t get_rid() const;
 
 
-	~RID();
 };
 };
 
 
 }
 }

+ 5 - 15
include/core/Variant.hpp

@@ -17,8 +17,6 @@
 
 
 #include "Basis.hpp"
 #include "Basis.hpp"
 #include "Color.hpp"
 #include "Color.hpp"
-#include "Image.hpp"
-#include "InputEvent.hpp"
 #include "NodePath.hpp"
 #include "NodePath.hpp"
 #include "Plane.hpp"
 #include "Plane.hpp"
 #include "PoolArrays.hpp"
 #include "PoolArrays.hpp"
@@ -67,21 +65,19 @@ public:
 
 
 		// misc types
 		// misc types
 		COLOR,
 		COLOR,
-		IMAGE,			// 15
-		NODE_PATH,
+		NODE_PATH,              // 15
 		_RID,
 		_RID,
 		OBJECT,
 		OBJECT,
-		INPUT_EVENT,
-		DICTIONARY,		// 20
+		DICTIONARY,
 		ARRAY,
 		ARRAY,
 
 
 		// arrays
 		// arrays
-		POOL_BYTE_ARRAY,
+		POOL_BYTE_ARRAY,        // 20
 		POOL_INT_ARRAY,
 		POOL_INT_ARRAY,
 		POOL_REAL_ARRAY,
 		POOL_REAL_ARRAY,
-		POOL_STRING_ARRAY,	// 25
+		POOL_STRING_ARRAY,
 		POOL_VECTOR2_ARRAY,
 		POOL_VECTOR2_ARRAY,
-		POOL_VECTOR3_ARRAY,
+		POOL_VECTOR3_ARRAY,     // 25
 		POOL_COLOR_ARRAY,
 		POOL_COLOR_ARRAY,
 
 
 		VARIANT_MAX
 		VARIANT_MAX
@@ -140,16 +136,12 @@ public:
 
 
 	Variant(const Color& p_color);
 	Variant(const Color& p_color);
 
 
-	Variant(const Image& p_image);
-
 	Variant(const NodePath& p_path);
 	Variant(const NodePath& p_path);
 
 
 	Variant(const RID& p_rid);
 	Variant(const RID& p_rid);
 
 
 	Variant(const Object* p_object);
 	Variant(const Object* p_object);
 
 
-	Variant(const InputEvent& p_input_event);
-
 	Variant(const Dictionary& p_dictionary);
 	Variant(const Dictionary& p_dictionary);
 
 
 	Variant(const Array& p_array);
 	Variant(const Array& p_array);
@@ -201,10 +193,8 @@ public:
 
 
 	operator Color() const;
 	operator Color() const;
 
 
-	operator Image() const;
 	operator NodePath() const;
 	operator NodePath() const;
 	operator RID() const;
 	operator RID() const;
-	operator InputEvent() const;
 	operator Object*() const;
 	operator Object*() const;
 
 
 	operator Dictionary() const;
 	operator Dictionary() const;

+ 0 - 5
src/core/Array.cpp

@@ -131,11 +131,6 @@ void Array::invert()
 	godot_array_invert(&_godot_array);
 	godot_array_invert(&_godot_array);
 }
 }
 
 
-bool Array::is_shared() const
-{
-	return godot_array_is_shared(&_godot_array);
-}
-
 Variant Array::pop_back()
 Variant Array::pop_back()
 {
 {
 	godot_variant v = godot_array_pop_back(&_godot_array);
 	godot_variant v = godot_array_pop_back(&_godot_array);

+ 0 - 5
src/core/Dictionary.cpp

@@ -49,11 +49,6 @@ Array Dictionary::keys() const
 	return *(Array *) &a;
 	return *(Array *) &a;
 }
 }
 
 
-int Dictionary::parse_json(const String& json)
-{
-	return godot_dictionary_parse_json(&_godot_dictionary, (godot_string *) &json);
-}
-
 Variant &Dictionary::operator [](const Variant& key)
 Variant &Dictionary::operator [](const Variant& key)
 {
 {
 	return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);
 	return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);

+ 0 - 130
src/core/Image.cpp

@@ -1,130 +0,0 @@
-#include "Image.hpp"
-
-#include "Defs.hpp"
-
-#include "Vector2.hpp"
-#include "Rect2.hpp"
-#include "Color.hpp"
-#include "String.hpp"
-
-#include "PoolArrays.hpp"
-
-#include <godot/godot_image.h>
-
-namespace godot {
-
-Image::Image()
-{
-	godot_image_new(&_godot_image);
-}
-
-Image::Image(const int width, const int height, const bool mipmaps, const Format format)
-{
-	godot_image_new_with_size_format(&_godot_image, width, height, mipmaps, (godot_image_format) format);
-}
-
-void Image::blit_rect(const Image& src, const Rect2& src_rect, const Vector2& dest)
-{
-	// @DLScript @Todo
-}
-
-void Image::brush_transfer(const Image& src, const Image& brush, const Vector2& pos)
-{
-	// @DLScript @Todo
-}
-
-Image Image::brushed(const Image& src, const Image& brush, const Vector2& pos)
-{
-	return *this; // @DLScript @Todo
-}
-
-Image Image::compressed(const Format format)
-{
-	return *this; // @DLScript @Todo
-}
-
-Image Image::converted(const Format format)
-{
-	return *this; // @DLScript @Todo
-}
-
-Image Image::decompressed()
-{
-	return *this; // @DLScript @Todo
-}
-
-bool Image::empty() const
-{
-	return true; // @DLScript @Todo
-}
-
-void Image::fix_alpha_edges()
-{
-	// @DLScript @Todo
-}
-
-
-PoolByteArray Image::get_data()
-{
-	// @Todo
-	return PoolByteArray();
-}
-
-
-Image::Format Image::get_format() const
-{
-	return Format::FORMAT_RGBAH; // @DLScript @Todo
-}
-
-int Image::get_height() const
-{
-	return godot_image_get_height(&_godot_image);
-}
-
-Color Image::get_pixel(const int x, const int y, const int mipmap_level)
-{
-	return Color(); // @DLScript @Todo
-}
-
-Image Image::get_rect(const Rect2& area)
-{
-	return *this; // @DLScript @Todo
-}
-
-Rect2 Image::get_used_rect() const
-{
-	return Rect2(); // @DLScript @Todo
-}
-
-int Image::get_width() const
-{
-	return godot_image_get_width(&_godot_image);
-}
-
-Error Image::load(const String& path)
-{
-	return (Error) godot_image_load(&_godot_image, (godot_string *) &path);
-}
-
-void Image::put_pixel(const int x, const int y, const Color& color, int mipmap_level)
-{
-	// @DLScript @Todo
-}
-
-Image Image::resized(const int x, const int y, const Interpolation interpolation)
-{
-	return *this; // @DLScript @Todo
-}
-
-Error Image::save_png(const String& path)
-{
-	return (Error) godot_image_save_png(&_godot_image, (godot_string *) &path); // @Todo Error enum
-}
-
-Image::~Image()
-{
-	godot_image_destroy(&_godot_image);
-}
-
-
-}

+ 0 - 279
src/core/InputEvent.cpp

@@ -1,279 +0,0 @@
-#include "InputEvent.hpp"
-
-#include <cstdint>
-#include <memory.h>
-
-#include "Vector2.hpp"
-#include "Transform2D.hpp"
-
-#include <cmath>
-
-#include "String.hpp"
-
-namespace godot {
-
-
-bool InputEvent::operator==(const InputEvent &p_event) const {
-	if (type != p_event.type){
-		return false;
-	}
-
-	switch(type) {
-		/** Current clang-format style doesn't play well with the aligned return values of that switch. */
-		/* clang-format off */
-		case NONE:
-			return true;
-		case KEY:
-			return key.unicode == p_event.key.unicode
-				&& key.scancode == p_event.key.scancode
-				&& key.echo == p_event.key.echo
-				&& key.pressed == p_event.key.pressed
-				&& key.mod == p_event.key.mod;
-		case MOUSE_MOTION:
-			return mouse_motion.x == p_event.mouse_motion.x
-				&& mouse_motion.y == p_event.mouse_motion.y
-				&& mouse_motion.relative_x == p_event.mouse_motion.relative_x
-				&& mouse_motion.relative_y == p_event.mouse_motion.relative_y
-				&& mouse_motion.button_mask == p_event.mouse_motion.button_mask
-				&& key.mod == p_event.key.mod;
-		case MOUSE_BUTTON:
-			return mouse_button.pressed == p_event.mouse_button.pressed
-				&& mouse_button.x == p_event.mouse_button.x
-				&& mouse_button.y == p_event.mouse_button.y
-				&& mouse_button.button_index == p_event.mouse_button.button_index
-				&& mouse_button.button_mask == p_event.mouse_button.button_mask
-				&& key.mod == p_event.key.mod;
-		case JOYPAD_MOTION:
-			return joy_motion.axis == p_event.joy_motion.axis
-				&& joy_motion.axis_value == p_event.joy_motion.axis_value;
-		case JOYPAD_BUTTON:
-			return joy_button.pressed == p_event.joy_button.pressed
-				&& joy_button.button_index == p_event.joy_button.button_index
-				&& joy_button.pressure == p_event.joy_button.pressure;
-		case SCREEN_TOUCH:
-			return screen_touch.pressed == p_event.screen_touch.pressed
-				&& screen_touch.index == p_event.screen_touch.index
-				&& screen_touch.x == p_event.screen_touch.x
-				&& screen_touch.y == p_event.screen_touch.y;
-		case SCREEN_DRAG:
-			return screen_drag.index == p_event.screen_drag.index
-				&& screen_drag.x == p_event.screen_drag.x
-				&& screen_drag.y == p_event.screen_drag.y;
-		case ACTION:
-			return action.action == p_event.action.action
-				&& action.pressed == p_event.action.pressed;
-		/* clang-format on */
-		default:
-			ERR_PRINT(String("No logic to compare InputEvents of this type, this shouldn't happen."));
-	}
-
-	return false;
-}
-InputEvent::operator String() const {
-	/*
-	String str ="Device "+itos(device)+" ID "+itos(ID)+" ";
-
-	switch(type) {
-
-		case NONE: {
-
-			return "Event: None";
-		} break;
-		case KEY: {
-
-			str+= "Event: Key ";
-			str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: ";
-			if (key.mod.shift)
-				str+="S";
-			if (key.mod.control)
-				str+="C";
-			if (key.mod.alt)
-				str+="A";
-			if (key.mod.meta)
-				str+="M";
-
-			return str;
-		} break;
-		case MOUSE_MOTION: {
-
-			str+= "Event: Motion ";
-			str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: ";
-			for (int i=0;i<8;i++) {
-
-				if ((1<<i)&mouse_motion.button_mask)
-					str+=itos(i+1);
-			}
-			str+=" Mod: ";
-			if (key.mod.shift)
-				str+="S";
-			if (key.mod.control)
-				str+="C";
-			if (key.mod.alt)
-				str+="A";
-			if (key.mod.meta)
-				str+="M";
-
-			return str;
-		} break;
-		case MOUSE_BUTTON: {
-			str+= "Event: Button ";
-			str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: ";
-			for (int i=0;i<8;i++) {
-
-				if ((1<<i)&mouse_button.button_mask)
-					str+=itos(i+1);
-			}
-			str+=" Mod: ";
-			if (key.mod.shift)
-				str+="S";
-			if (key.mod.control)
-				str+="C";
-			if (key.mod.alt)
-				str+="A";
-			if (key.mod.meta)
-				str+="M";
-
-			str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No");
-
-			return str;
-
-		} break;
-		case JOYPAD_MOTION: {
-			str+= "Event: JoypadMotion ";
-			str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
-			return str;
-
-		} break;
-		case JOYPAD_BUTTON: {
-			str+= "Event: JoypadButton ";
-			str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
-			return str;
-
-		} break;
-		case SCREEN_TOUCH: {
-			str+= "Event: ScreenTouch ";
-			str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y);
-			return str;
-
-		} break;
-		case SCREEN_DRAG: {
-			str+= "Event: ScreenDrag ";
-			str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y);
-			return str;
-
-		} break;
-		case ACTION: {
-			str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed);
-			return str;
-
-		} break;
-
-	}
-	*/
-
-	return "";
-}
-
-void InputEvent::set_as_action(const String& p_action, bool p_pressed) {
-
-	godot_input_event_set_as_action((godot_input_event *) this, (godot_string*) &p_action, p_pressed);
-}
-
-bool InputEvent::is_pressed() const {
-
-	switch(type) {
-
-		case KEY: return key.pressed;
-		case MOUSE_BUTTON: return mouse_button.pressed;
-		case JOYPAD_BUTTON: return joy_button.pressed;
-		case SCREEN_TOUCH: return screen_touch.pressed;
-		case JOYPAD_MOTION: return ::fabs(joy_motion.axis_value) > 0.5;
-		case ACTION: return action.pressed;
-		default: {}
-	}
-
-	return false;
-}
-
-bool InputEvent::is_echo() const {
-
-	return (type==KEY && key.echo);
-}
-
-bool InputEvent::is_action(const String& p_action) const {
-
-	return godot_input_event_is_action((godot_input_event *) this, (godot_string *) &p_action);
-}
-
-bool InputEvent::is_action_pressed(const String& p_action) const {
-
-	return is_action(p_action) && is_pressed() && !is_echo();
-}
-
-bool InputEvent::is_action_released(const String& p_action) const {
-
-	return is_action(p_action) && !is_pressed();
-}
-
-
-InputEvent InputEvent::xform_by(const Transform2D& p_xform) const {
-
-
-	InputEvent ev=*this;
-
-	switch(ev.type) {
-
-		case InputEvent::MOUSE_BUTTON: {
-
-			Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
-			Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
-			ev.mouse_button.x=l.x;
-			ev.mouse_button.y=l.y;
-			ev.mouse_button.global_x=g.x;
-			ev.mouse_button.global_y=g.y;
-
-		} break;
-		case InputEvent::MOUSE_MOTION: {
-
-			Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
-			Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
-			Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
-			Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
-			ev.mouse_motion.x=l.x;
-			ev.mouse_motion.y=l.y;
-			ev.mouse_motion.global_x=g.x;
-			ev.mouse_motion.global_y=g.y;
-			ev.mouse_motion.relative_x=r.x;
-			ev.mouse_motion.relative_y=r.y;
-			ev.mouse_motion.speed_x=s.x;
-			ev.mouse_motion.speed_y=s.y;
-
-		} break;
-		case InputEvent::SCREEN_TOUCH: {
-
-
-			Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
-			ev.screen_touch.x=t.x;
-			ev.screen_touch.y=t.y;
-
-		} break;
-		case InputEvent::SCREEN_DRAG: {
-
-
-			Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
-			Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
-			Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
-			ev.screen_drag.x=t.x;
-			ev.screen_drag.y=t.y;
-			ev.screen_drag.relative_x=r.x;
-			ev.screen_drag.relative_y=r.y;
-			ev.screen_drag.speed_x=s.x;
-			ev.screen_drag.speed_y=s.y;
-		} break;
-	}
-
-	return ev;
-}
-
-
-}

+ 2 - 2
src/core/NodePath.cpp

@@ -17,7 +17,7 @@ NodePath::NodePath(const NodePath &other)
 {
 {
 	String from = other;
 	String from = other;
 	godot_node_path_new(&_node_path, (godot_string *) &from);
 	godot_node_path_new(&_node_path, (godot_string *) &from);
-	godot_node_path_copy(&_node_path, &other._node_path);
+	godot_node_path_operator_equal(&_node_path, &other._node_path);
 }
 }
 
 
 NodePath::NodePath(const String &from)
 NodePath::NodePath(const String &from)
@@ -79,7 +79,7 @@ NodePath::operator String() const
 
 
 void NodePath::operator =(const NodePath& other)
 void NodePath::operator =(const NodePath& other)
 {
 {
-	godot_node_path_copy(&_node_path, &other._node_path);
+	godot_node_path_operator_equal(&_node_path, &other._node_path);
 }
 }
 
 
 NodePath::~NodePath()
 NodePath::~NodePath()

+ 2 - 7
src/core/RID.cpp

@@ -7,17 +7,12 @@ namespace godot {
 
 
 RID::RID(Object *p)
 RID::RID(Object *p)
 {
 {
-	godot_rid_new(&_godot_rid, p);
+	godot_rid_new_with_resource(&_godot_rid, (const godot_object *) p);
 }
 }
 
 
 int32_t RID::get_rid() const
 int32_t RID::get_rid() const
 {
 {
-	return godot_rid_get_rid(&_godot_rid);
-}
-
-RID::~RID()
-{
-	godot_rid_destroy(&_godot_rid);
+	return godot_rid_get_id(&_godot_rid);
 }
 }
 
 
 
 

+ 0 - 20
src/core/Variant.cpp

@@ -129,11 +129,6 @@ Variant::Variant(const Color& p_color)
 	godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
 	godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
 }
 }
 
 
-Variant::Variant(const Image& p_image)
-{
-	godot_variant_new_image(&_godot_variant, (godot_image *) &p_image);
-}
-
 Variant::Variant(const NodePath& p_path)
 Variant::Variant(const NodePath& p_path)
 {
 {
 	godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
 	godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
@@ -149,11 +144,6 @@ Variant::Variant(const Object* p_object)
 	godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
 	godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
 }
 }
 
 
-Variant::Variant(const InputEvent& p_input_event)
-{
-	godot_variant_new_input_event(&_godot_variant, (godot_input_event *) &p_input_event);
-}
-
 Variant::Variant(const Dictionary& p_dictionary)
 Variant::Variant(const Dictionary& p_dictionary)
 {
 {
 	godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
 	godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
@@ -317,11 +307,6 @@ Variant::operator Color() const
 	godot_color s = godot_variant_as_color(&_godot_variant);
 	godot_color s = godot_variant_as_color(&_godot_variant);
 	return *(Color *) &s;
 	return *(Color *) &s;
 }
 }
-Variant::operator Image() const
-{
-	godot_image s = godot_variant_as_image(&_godot_variant);
-	return *(Image *) &s;
-}
 Variant::operator NodePath() const
 Variant::operator NodePath() const
 {
 {
 	godot_node_path s = godot_variant_as_node_path(&_godot_variant);
 	godot_node_path s = godot_variant_as_node_path(&_godot_variant);
@@ -332,11 +317,6 @@ Variant::operator RID() const
 	godot_rid s = godot_variant_as_rid(&_godot_variant);
 	godot_rid s = godot_variant_as_rid(&_godot_variant);
 	return *(RID *) &s;
 	return *(RID *) &s;
 }
 }
-Variant::operator InputEvent() const
-{
-	godot_input_event s = godot_variant_as_input_event(&_godot_variant);
-	return *(InputEvent *) &s;
-}
 
 
 Variant::operator Dictionary() const
 Variant::operator Dictionary() const
 {
 {