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[SCons] Enable WASM_BIGINT in web builds

Required since Godot 4.3, which is also the first Godot version with
wide WASM gdnative support (previous versions were Chrome-only, and very
brittle).

(cherry picked from commit 78498da7c329141ba3c54e43561bf470a86b3dab)
Fabio Alessandrelli 11 月之前
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共有 1 个文件被更改,包括 4 次插入0 次删除
  1. 4 0
      tools/web.py

+ 4 - 0
tools/web.py

@@ -42,6 +42,10 @@ def generate(env):
     env.Append(CCFLAGS=["-sSIDE_MODULE=1"])
     env.Append(LINKFLAGS=["-sSIDE_MODULE=1"])
 
+    # Enable WebAssembly BigInt <-> i64 conversion.
+    # This must match the flag used to build Godot (true in official builds since 4.3)
+    env.Append(LINKFLAGS=["-sWASM_BIGINT"])
+
     # Force wasm longjmp mode.
     env.Append(CCFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
     env.Append(LINKFLAGS=["-sSUPPORT_LONGJMP='wasm'"])