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Fix incorrect memory allocation in release builds.

Co-authored-by: lightyears <[email protected]>
bruvzg 2 năm trước cách đây
mục cha
commit
ba4b50118d

+ 5 - 5
.github/workflows/ci.yml

@@ -18,14 +18,14 @@ jobs:
       matrix:
         include:
           - name: 🐧 Linux (GCC)
-            os: ubuntu-18.04
+            os: ubuntu-20.04
             platform: linux
             artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
             artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
             cache-name: linux-x86_64
 
           - name: 🐧 Linux (GCC, Double Precision)
-            os: ubuntu-18.04
+            os: ubuntu-20.04
             platform: linux
             artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
             artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
@@ -56,7 +56,7 @@ jobs:
             cache-name: macos-universal
 
           - name: 🤖 Android (arm64)
-            os: ubuntu-18.04
+            os: ubuntu-20.04
             platform: android
             artifact-name: godot-cpp-android-arm64-release
             artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
@@ -133,7 +133,7 @@ jobs:
 
   linux-cmake:
     name: 🐧 Build (Linux, GCC, CMake)
-    runs-on: ubuntu-18.04
+    runs-on: ubuntu-20.04
     steps:
       - name: Checkout
         uses: actions/checkout@v3
@@ -157,7 +157,7 @@ jobs:
 
   linux-cmake-ninja:
     name: 🐧 Build (Linux, GCC, CMake Ninja)
-    runs-on: ubuntu-18.04
+    runs-on: ubuntu-20.04
     steps:
       - name: Checkout
         uses: actions/checkout@v3

+ 9 - 5
include/godot_cpp/core/memory.hpp

@@ -40,6 +40,10 @@
 
 #include <type_traits>
 
+#ifndef PAD_ALIGN
+#define PAD_ALIGN 16 //must always be greater than this at much
+#endif
+
 void *operator new(size_t p_size, const char *p_description); ///< operator new that takes a description and uses MemoryStaticPool
 void *operator new(size_t p_size, void *(*p_allocfunc)(size_t p_size)); ///< operator new that takes a description and uses MemoryStaticPool
 void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description); ///< operator new that takes a description and uses a pointer to the preallocated memory
@@ -64,9 +68,9 @@ class Memory {
 	Memory();
 
 public:
-	static void *alloc_static(size_t p_bytes);
-	static void *realloc_static(void *p_memory, size_t p_bytes);
-	static void free_static(void *p_ptr);
+	static void *alloc_static(size_t p_bytes, bool p_pad_align = false);
+	static void *realloc_static(void *p_memory, size_t p_bytes, bool p_pad_align = false);
+	static void free_static(void *p_ptr, bool p_pad_align = false);
 };
 
 _ALWAYS_INLINE_ void postinitialize_handler(void *) {}
@@ -140,7 +144,7 @@ T *memnew_arr_template(size_t p_elements, const char *p_descr = "") {
 	same strategy used by std::vector, and the Vector class, so it should be safe.*/
 
 	size_t len = sizeof(T) * p_elements;
-	uint64_t *mem = (uint64_t *)Memory::alloc_static(len);
+	uint64_t *mem = (uint64_t *)Memory::alloc_static(len, true);
 	T *failptr = nullptr; // Get rid of a warning.
 	ERR_FAIL_COND_V(!mem, failptr);
 	*(mem - 1) = p_elements;
@@ -169,7 +173,7 @@ void memdelete_arr(T *p_class) {
 		}
 	}
 
-	Memory::free_static(ptr);
+	Memory::free_static(ptr, true);
 }
 
 struct _GlobalNil {

+ 5 - 5
include/godot_cpp/templates/cowdata.hpp

@@ -217,7 +217,7 @@ void CowData<T>::_unref(void *p_data) {
 	}
 
 	// free mem
-	Memory::free_static((uint8_t *)p_data);
+	Memory::free_static((uint8_t *)p_data, true);
 }
 
 template <class T>
@@ -233,7 +233,7 @@ uint32_t CowData<T>::_copy_on_write() {
 		/* in use by more than me */
 		uint32_t current_size = *_get_size();
 
-		uint32_t *mem_new = (uint32_t *)Memory::alloc_static(_get_alloc_size(current_size));
+		uint32_t *mem_new = (uint32_t *)Memory::alloc_static(_get_alloc_size(current_size), true);
 
 		new (mem_new - 2) SafeNumeric<uint32_t>(1); // refcount
 		*(mem_new - 1) = current_size; // size
@@ -286,7 +286,7 @@ Error CowData<T>::resize(int p_size) {
 		if (alloc_size != current_alloc_size) {
 			if (current_size == 0) {
 				// alloc from scratch
-				uint32_t *ptr = (uint32_t *)Memory::alloc_static(alloc_size);
+				uint32_t *ptr = (uint32_t *)Memory::alloc_static(alloc_size, true);
 				ERR_FAIL_COND_V(!ptr, ERR_OUT_OF_MEMORY);
 				*(ptr - 1) = 0; // size, currently none
 				new (ptr - 2) SafeNumeric<uint32_t>(1); // refcount
@@ -294,7 +294,7 @@ Error CowData<T>::resize(int p_size) {
 				_ptr = (T *)ptr;
 
 			} else {
-				uint32_t *_ptrnew = (uint32_t *)Memory::realloc_static(_ptr, alloc_size);
+				uint32_t *_ptrnew = (uint32_t *)Memory::realloc_static(_ptr, alloc_size, true);
 				ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY);
 				new (_ptrnew - 2) SafeNumeric<uint32_t>(rc); // refcount
 
@@ -324,7 +324,7 @@ Error CowData<T>::resize(int p_size) {
 		}
 
 		if (alloc_size != current_alloc_size) {
-			uint32_t *_ptrnew = (uint32_t *)Memory::realloc_static(_ptr, alloc_size);
+			uint32_t *_ptrnew = (uint32_t *)Memory::realloc_static(_ptr, alloc_size, true);
 			ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY);
 			new (_ptrnew - 2) SafeNumeric<uint32_t>(rc); // refcount
 

+ 53 - 6
src/core/memory.cpp

@@ -34,16 +34,63 @@
 
 namespace godot {
 
-void *Memory::alloc_static(size_t p_bytes) {
-	return internal::gde_interface->mem_alloc(p_bytes);
+void *Memory::alloc_static(size_t p_bytes, bool p_pad_align) {
+#ifdef DEBUG_ENABLED
+	bool prepad = false; // Alredy pre paded in the engine.
+#else
+	bool prepad = p_pad_align;
+#endif
+
+	void *mem = internal::gde_interface->mem_alloc(p_bytes + (prepad ? PAD_ALIGN : 0));
+	ERR_FAIL_COND_V(!mem, nullptr);
+
+	if (prepad) {
+		uint8_t *s8 = (uint8_t *)mem;
+		return s8 + PAD_ALIGN;
+	} else {
+		return mem;
+	}
 }
 
-void *Memory::realloc_static(void *p_memory, size_t p_bytes) {
-	return internal::gde_interface->mem_realloc(p_memory, p_bytes);
+void *Memory::realloc_static(void *p_memory, size_t p_bytes, bool p_pad_align) {
+	if (p_memory == nullptr) {
+		return alloc_static(p_bytes, p_pad_align);
+	} else if (p_bytes == 0) {
+		free_static(p_memory, p_pad_align);
+		return nullptr;
+	}
+
+	uint8_t *mem = (uint8_t *)p_memory;
+
+#ifdef DEBUG_ENABLED
+	bool prepad = false; // Alredy pre paded in the engine.
+#else
+	bool prepad = p_pad_align;
+#endif
+
+	if (prepad) {
+		mem -= PAD_ALIGN;
+		mem = (uint8_t *)internal::gde_interface->mem_realloc(mem, p_bytes + PAD_ALIGN);
+		ERR_FAIL_COND_V(!mem, nullptr);
+		return mem + PAD_ALIGN;
+	} else {
+		return (uint8_t *)internal::gde_interface->mem_realloc(mem, p_bytes);
+	}
 }
 
-void Memory::free_static(void *p_ptr) {
-	internal::gde_interface->mem_free(p_ptr);
+void Memory::free_static(void *p_ptr, bool p_pad_align) {
+	uint8_t *mem = (uint8_t *)p_ptr;
+
+#ifdef DEBUG_ENABLED
+	bool prepad = false; // Alredy pre paded in the engine.
+#else
+	bool prepad = p_pad_align;
+#endif
+
+	if (prepad) {
+		mem -= PAD_ALIGN;
+	}
+	internal::gde_interface->mem_free(mem);
 }
 
 _GlobalNil::_GlobalNil() {